/*! \since 4.8 Returns a platform window format for the OpenGL format specified by \a format. */ QPlatformWindowFormat QGLFormat::toPlatformWindowFormat(const QGLFormat &format) { QPlatformWindowFormat retFormat; retFormat.setAccum(format.accum()); if (format.accumBufferSize() >= 0) retFormat.setAccumBufferSize(format.accumBufferSize()); retFormat.setAlpha(format.alpha()); if (format.alphaBufferSize() >= 0) retFormat.setAlphaBufferSize(format.alphaBufferSize()); if (format.blueBufferSize() >= 0) retFormat.setBlueBufferSize(format.blueBufferSize()); retFormat.setDepth(format.depth()); if (format.depthBufferSize() >= 0) retFormat.setDepthBufferSize(format.depthBufferSize()); retFormat.setDirectRendering(format.directRendering()); retFormat.setDoubleBuffer(format.doubleBuffer()); if (format.greenBufferSize() >= 0) retFormat.setGreenBufferSize(format.greenBufferSize()); if (format.redBufferSize() >= 0) retFormat.setRedBufferSize(format.redBufferSize()); retFormat.setRgba(format.rgba()); retFormat.setSampleBuffers(format.sampleBuffers()); if (format.samples() >= 0) retFormat.setSamples(format.samples()); retFormat.setStencil(format.stencil()); if (format.stencilBufferSize() >= 0) retFormat.setStencilBufferSize(format.stencilBufferSize()); retFormat.setStereo(format.stereo()); retFormat.setSwapInterval(format.swapInterval()); return retFormat; }
inline void GL3DShaderWidget::checkOpenGLPixelFormat(const QGLFormat &fmt) { QGLFormat lRealFormat = format(); if(fmt.depth() && !lRealFormat.depth()) printf("OpenGL Buffer Warning: depth buffer requested but NOT granted.\n"); if(fmt.alpha() && !lRealFormat.alpha()) printf("OpenGL Buffer Warning: alpha buffer requested but not granted.\n"); if(!fmt.doubleBuffer() && lRealFormat.doubleBuffer()) printf("OpenGL Buffer Warning: single buffer requested but NOT granted.\n"); if(fmt.doubleBuffer() && !lRealFormat.doubleBuffer()) printf("OpenGL Buffer Warning: double buffer requested but NOT granted.\n"); if(fmt.stereo() && !lRealFormat.stereo()) printf("OpenGL Buffer Warning: stereo buffer requested but NOT granted.\n"); if(!fmt.rgba() && lRealFormat.rgba()) printf("OpenGL Buffer Warning: indexed color mode requested but NOT granted.\n"); if(fmt.rgba() && !lRealFormat.rgba()) printf("OpenGL Buffer Warning: RGBA color mode requested but NOT granted.\n"); if(fmt.sampleBuffers() && !lRealFormat.sampleBuffers()) printf("OpenGL Buffer Warning: multisample buffers requested but NOT granted.\n"); if(fmt.accum() && !lRealFormat.accum()) printf("OpenGL Buffer Warning: accumulation buffer requested but not granted.\n"); if(fmt.stencil() && !lRealFormat.stencil()) printf("OpenGL Buffer Warning: stencil buffer requested but not granted.\n"); fflush(stdout); }
void *QGLContext::chooseVisual() { static int bufDepths[] = { 8, 4, 2, 1 }; // Try 16, 12 also? //todo: if pixmap, also make sure that vi->depth == pixmap->depth void* vis = 0; int i = 0; bool fail = FALSE; QGLFormat fmt = format(); bool tryDouble = !fmt.doubleBuffer(); // Some GL impl's only have double bool triedDouble = FALSE; while( !fail && !( vis = tryVisual( fmt, bufDepths[i] ) ) ) { if ( !fmt.rgba() && bufDepths[i] > 1 ) { i++; continue; } if ( tryDouble ) { fmt.setDoubleBuffer( TRUE ); tryDouble = FALSE; triedDouble = TRUE; continue; } else if ( triedDouble ) { fmt.setDoubleBuffer( FALSE ); triedDouble = FALSE; } if ( fmt.stereo() ) { fmt.setStereo( FALSE ); continue; } if ( fmt.accum() ) { fmt.setAccum( FALSE ); continue; } if ( fmt.stencil() ) { fmt.setStencil( FALSE ); continue; } if ( fmt.alpha() ) { fmt.setAlpha( FALSE ); continue; } if ( fmt.depth() ) { fmt.setDepth( FALSE ); continue; } if ( fmt.doubleBuffer() ) { fmt.setDoubleBuffer( FALSE ); continue; } fail = TRUE; } glFormat = fmt; return vis; }
string glinfo:: pretty_format(const QGLFormat& f) { QGLFormat::OpenGLVersionFlags flag = f.openGLVersionFlags(); stringstream s; s << "accum=" << f.accum() << endl << "accumBufferSize=" << f.accumBufferSize() << endl << "alpha=" << f.alpha() << endl << "alphaBufferSize=" << f.alphaBufferSize() << endl << "blueBufferSize=" << f.blueBufferSize() << endl << "depth=" << f.depth() << endl << "depthBufferSize=" << f.depthBufferSize() << endl << "directRendering=" << f.directRendering() << endl << "doubleBuffer=" << f.doubleBuffer() << endl << "greenBufferSize=" << f.greenBufferSize() << endl << "hasOverlay=" << f.hasOverlay() << endl << "redBufferSize=" << f.redBufferSize() << endl << "rgba=" << f.rgba() << endl << "sampleBuffers=" << f.sampleBuffers() << endl << "samples=" << f.samples() << endl << "stencil=" << f.stencil() << endl << "stencilBufferSize=" << f.stencilBufferSize() << endl << "stereo=" << f.stereo() << endl << "swapInterval=" << f.swapInterval() << endl << "" << endl << "hasOpenGL=" << f.hasOpenGL() << endl << "hasOpenGLOverlays=" << f.hasOpenGLOverlays() << endl << "OpenGL_Version_None=" << (QGLFormat::OpenGL_Version_None == flag) << endl << "OpenGL_Version_1_1=" << (QGLFormat::OpenGL_Version_1_1 & flag) << endl << "OpenGL_Version_1_2=" << (QGLFormat::OpenGL_Version_1_2 & flag) << endl << "OpenGL_Version_1_3=" << (QGLFormat::OpenGL_Version_1_3 & flag) << endl << "OpenGL_Version_1_4=" << (QGLFormat::OpenGL_Version_1_4 & flag) << endl << "OpenGL_Version_1_5=" << (QGLFormat::OpenGL_Version_1_5 & flag) << endl << "OpenGL_Version_2_0=" << (QGLFormat::OpenGL_Version_2_0 & flag) << endl << "OpenGL_Version_2_1=" << (QGLFormat::OpenGL_Version_2_1 & flag) << endl << "OpenGL_Version_3_0=" << (QGLFormat::OpenGL_Version_3_0 & flag) << endl << "OpenGL_ES_CommonLite_Version_1_0=" << (QGLFormat::OpenGL_ES_CommonLite_Version_1_0 & flag) << endl << "OpenGL_ES_Common_Version_1_0=" << (QGLFormat::OpenGL_ES_Common_Version_1_0 & flag) << endl << "OpenGL_ES_CommonLite_Version_1_1=" << (QGLFormat::OpenGL_ES_CommonLite_Version_1_1 & flag) << endl << "OpenGL_ES_Common_Version_1_1=" << (QGLFormat::OpenGL_ES_Common_Version_1_1 & flag) << endl << "OpenGL_ES_Version_2_0=" << (QGLFormat::OpenGL_ES_Version_2_0 & flag) << endl; return s.str(); }
TwoDFrame::TwoDFrame( QWidget * parent, Qt::WFlags f ) : QFrame(parent, f) { setFocusPolicy(Qt::StrongFocus); // Create our OpenGL widget. QGLFormat fmt; fmt.setAlpha(true); fmt.setRgba(true); fmt.setDoubleBuffer(true); fmt.setDirectRendering(true); glTwoDWindow = new GLTwoDWindow(fmt, this, "gltwoDwindow", this); if (!(fmt.directRendering() && fmt.rgba() && fmt.alpha() && fmt.doubleBuffer())){ Params::BailOut("Unable to obtain required OpenGL rendering format",__FILE__,__LINE__); } QHBoxLayout* flayout = new QHBoxLayout( this); flayout->addWidget( glTwoDWindow, 1 ); twoDParams = 0; isDataWindow = true; }
// static void SharedGLContext::setWidget(const QGLWidget* pWidget) { s_pSharedGLWidget = pWidget; qDebug() << "Set root GL Context widget valid:" << pWidget << (pWidget && pWidget->isValid()); const QGLContext* pContext = pWidget->context(); qDebug() << "Created root GL Context valid:" << pContext << (pContext && pContext->isValid()); if (pWidget) { QGLFormat format = pWidget->format(); qDebug() << "Root GL Context format:"; qDebug() << "Double Buffering:" << format.doubleBuffer(); qDebug() << "Swap interval:" << format.swapInterval(); qDebug() << "Depth buffer:" << format.depth(); qDebug() << "Direct rendering:" << format.directRendering(); qDebug() << "Has overlay:" << format.hasOverlay(); qDebug() << "RGBA:" << format.rgba(); qDebug() << "Sample buffers:" << format.sampleBuffers(); qDebug() << "Samples:" << format.samples(); qDebug() << "Stencil buffers:" << format.stencil(); qDebug() << "Stereo:" << format.stereo(); } }
/* See qgl.cpp for qdoc comment. */ void *QGLContext::chooseVisual() { Q_D(QGLContext); static const int bufDepths[] = { 8, 4, 2, 1 }; // Try 16, 12 also? //todo: if pixmap, also make sure that vi->depth == pixmap->depth void* vis = 0; int i = 0; bool fail = false; QGLFormat fmt = format(); bool tryDouble = !fmt.doubleBuffer(); // Some GL impl's only have double bool triedDouble = false; bool triedSample = false; if (fmt.sampleBuffers()) fmt.setSampleBuffers(QGLExtensions::glExtensions & QGLExtensions::SampleBuffers); while(!fail && !(vis = tryVisual(fmt, bufDepths[i]))) { if (!fmt.rgba() && bufDepths[i] > 1) { i++; continue; } if (tryDouble) { fmt.setDoubleBuffer(true); tryDouble = false; triedDouble = true; continue; } else if (triedDouble) { fmt.setDoubleBuffer(false); triedDouble = false; } if (!triedSample && fmt.sampleBuffers()) { fmt.setSampleBuffers(false); triedSample = true; continue; } if (fmt.stereo()) { fmt.setStereo(false); continue; } if (fmt.accum()) { fmt.setAccum(false); continue; } if (fmt.stencil()) { fmt.setStencil(false); continue; } if (fmt.alpha()) { fmt.setAlpha(false); continue; } if (fmt.depth()) { fmt.setDepth(false); continue; } if (fmt.doubleBuffer()) { fmt.setDoubleBuffer(false); continue; } fail = true; } d->glFormat = fmt; return vis; }