void EntityOgre::SetOgreTransform()
			{
				if(mOgreMovable)
				{
					const Matrix4& ionTransform = GetTransform();
					Vector3 ionTranslation = ionTransform.GetTranslation();
					Quaternion ionOrientation;
					ionOrientation.FromMatrix(ionTransform);
					Ogre::Vector3 translation(ionTranslation.x, ionTranslation.y, ionTranslation.z);
					Ogre::Quaternion orientation(ionOrientation.w, ionOrientation.x, ionOrientation.y, ionOrientation.z);
					mOgreMovable->setPosition(translation);
					mOgreMovable->setOrientation(orientation);
				}
			}