StarSystem* Galaxy::FindSystemByRegion(const char* rgn_name) { ListIter<StarSystem> iter = systems; while (++iter) { StarSystem* sys = iter.value(); if (sys->FindRegion(rgn_name)) return sys; } return 0; }
CampaignMissionRequest* CampaignPlanMission::PlanRandomFighterMission() { CampaignMissionRequest* request = 0; int type = fighter_mission_types[fighter_mission_index++]; int ownside = player_group->GetIFF(); CombatGroup* primary = player_group; CombatGroup* obj = 0; if (fighter_mission_index > 15) fighter_mission_index = 0; if (type == Mission::ESCORT_FREIGHT) { CombatGroup* freight = campaign->FindGroup(ownside, CombatGroup::FREIGHT); if (!freight || freight->CalcValue() < 1) type = Mission::PATROL; else obj = freight; } else if (type == Mission::ESCORT_SHUTTLE) { CombatGroup* shuttle = campaign->FindGroup(ownside, CombatGroup::LCA_SQUADRON); if (!shuttle || shuttle->CalcValue() < 1) type = Mission::PATROL; else obj = shuttle; } else if (primary->Type() == CombatGroup::WING) { if (RandomChance()) primary = primary->FindGroup(CombatGroup::INTERCEPT_SQUADRON); else primary = primary->FindGroup(CombatGroup::FIGHTER_SQUADRON); } if (type >= Mission::AIR_PATROL && type <= Mission::AIR_INTERCEPT) { CombatZone* zone = 0; bool airborne = false; if (primary) zone = primary->GetAssignedZone(); if (zone && zone->GetRegions().size() > 1) { Text air_region = *zone->GetRegions().at(1); StarSystem* system = campaign->GetSystem(zone->System()); if (system) { OrbitalRegion* rgn = system->FindRegion(air_region); if (rgn && rgn->Type() == Orbital::TERRAIN) airborne = true; } } if (!airborne) { if (type == Mission::AIR_INTERCEPT) type = Mission::INTERCEPT; else if (type == Mission::AIR_SWEEP) type = Mission::SWEEP; else type = Mission::PATROL; } } request = new(__FILE__,__LINE__) CampaignMissionRequest(campaign, type, start, primary); if (request) request->SetObjective(obj); return request; }