static int l_starsystem_attr_explored(lua_State *l) { PROFILE_SCOPED() StarSystem *s = LuaObject<StarSystem>::CheckFromLua(1); lua_pushboolean(l, !s->GetUnexplored()); return 1; }
static int l_starsystem_attr_explored(lua_State *l) { StarSystem *s = LuaStarSystem::CheckFromLua(1); lua_pushboolean(l, !s->GetUnexplored()); return 1; }