void FLightingBuildInfoStatsPage::Generate( TArray< TWeakObjectPtr<UObject> >& OutObjects ) const
{
	if(Entries.Num())
	{		
		for( auto It = Entries.CreateConstIterator(); It; ++It )
		{
			TWeakObjectPtr<ULightingBuildInfo> Entry = *It;
			if(Entry.IsValid())
			{
				ULightingBuildInfo* NewObject = DuplicateObject<ULightingBuildInfo>(Entry.Get(), Entry->GetOuter());
				NewObject->AddToRoot();
				OutObjects.Add( NewObject );
			}
		}
	}
}