void UGISInventoryBaseComponent::AddItemOnSlot(const FGISSlotInfo& TargetSlotType, const FGISSlotInfo& LastSlotType)
{
	//Before we start swapping item, let's check if tags match!
	if (!TargetSlotType.CurrentInventoryComponent->RequiredTags.MatchesAny(LastSlotType.CurrentInventoryComponent->OwnedTags, false))
		return;
	
	//next check should be against item tags, but that's later!


	//Tabs.InventoryTabs[TargetSlotType.SlotTabIndex].TabSlots[TargetSlotType.SlotTabIndex].ItemData
	if (TargetSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[TargetSlotType.SlotTabIndex].TabSlots[TargetSlotType.SlotIndex].ItemData == nullptr)
	{

		TWeakObjectPtr<UGISItemData> TargetItem = LastSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[LastSlotType.SlotTabIndex].TabSlots[LastSlotType.SlotIndex].ItemData;
		TWeakObjectPtr<UGISItemData> LastItem = TargetSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[TargetSlotType.SlotTabIndex].TabSlots[TargetSlotType.SlotIndex].ItemData; //Tabs.InventoryTabs[TargetSlotType.SlotTabIndex].TabSlots[TargetSlotType.SlotIndex].ItemData;

		TargetSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[TargetSlotType.SlotTabIndex].TabSlots[TargetSlotType.SlotIndex].ItemData = TargetItem;
		LastSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[LastSlotType.SlotTabIndex].TabSlots[LastSlotType.SlotIndex].ItemData = nullptr;
		
		TargetItem->OnItemAddedToSlot();
		//FGISSlotSwapInfo SlotSwapInfo;

		SlotSwapInfo.LastSlotIndex = LastSlotType.SlotIndex;
		SlotSwapInfo.LastTabIndex = LastSlotType.SlotTabIndex;
		SlotSwapInfo.LastSlotData = LastItem;
		SlotSwapInfo.LastSlotComponent = LastSlotType.CurrentInventoryComponent;
		SlotSwapInfo.TargetSlotIndex = TargetSlotType.SlotIndex;
		SlotSwapInfo.TargetTabIndex = TargetSlotType.SlotTabIndex;
		SlotSwapInfo.TargetSlotData = TargetItem;
		SlotSwapInfo.TargetSlotComponent = TargetSlotType.CurrentInventoryComponent;
		if (GetNetMode() == ENetMode::NM_Standalone)
			OnItemSlotSwapped.Broadcast(SlotSwapInfo);
		ClientSlotSwap(SlotSwapInfo);
	}
	else
	{
		TWeakObjectPtr<UGISItemData> TargetItem = LastSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[LastSlotType.SlotTabIndex].TabSlots[LastSlotType.SlotIndex].ItemData;
		TWeakObjectPtr<UGISItemData> LastItem = TargetSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[TargetSlotType.SlotTabIndex].TabSlots[TargetSlotType.SlotIndex].ItemData; //Tabs.InventoryTabs[TargetSlotType.SlotTabIndex].TabSlots[TargetSlotType.SlotIndex].ItemData;

		TargetSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[TargetSlotType.SlotTabIndex].TabSlots[TargetSlotType.SlotIndex].ItemData = TargetItem;
		LastSlotType.CurrentInventoryComponent->Tabs.InventoryTabs[LastSlotType.SlotTabIndex].TabSlots[LastSlotType.SlotIndex].ItemData = LastItem;
		TargetItem->OnItemAddedToSlot();
		LastItem->OnItemAddedToSlot();

		//FGISSlotSwapInfo SlotSwapInfo;
		SlotSwapInfo.LastSlotIndex = LastSlotType.SlotIndex;
		SlotSwapInfo.LastTabIndex = LastSlotType.SlotTabIndex;
		SlotSwapInfo.LastSlotData = LastItem;
		SlotSwapInfo.LastSlotComponent = LastSlotType.CurrentInventoryComponent;
		SlotSwapInfo.TargetSlotIndex = TargetSlotType.SlotIndex;
		SlotSwapInfo.TargetTabIndex = TargetSlotType.SlotTabIndex;
		SlotSwapInfo.TargetSlotData = TargetItem;
		SlotSwapInfo.TargetSlotComponent = TargetSlotType.CurrentInventoryComponent;
		if (GetNetMode() == ENetMode::NM_Standalone)
			OnItemSlotSwapped.Broadcast(SlotSwapInfo);
		ClientSlotSwap(SlotSwapInfo);
	}
}