Exemple #1
0
nsresult
TimeoutManager::Timeouts::ResetTimersForThrottleReduction(int32_t aPreviousThrottleDelayMS,
                                                          int32_t aMinTimeoutValueMS,
                                                          SortBy aSortBy,
                                                          nsIEventTarget* aQueue)
{
  TimeStamp now = TimeStamp::Now();

  // If insertion point is non-null, we're in the middle of firing timers and
  // the timers we're planning to fire all come before insertion point;
  // insertion point itself is a dummy timeout with an When() that may be
  // semi-bogus.  In that case, we don't need to do anything with insertion
  // point or anything before it, so should start at the timer after insertion
  // point, if there is one.
  // Otherwise, start at the beginning of the list.
  for (Timeout* timeout = InsertionPoint() ?
         InsertionPoint()->getNext() : GetFirst();
       timeout; ) {
    // It's important that this check be <= so that we guarantee that
    // taking std::max with |now| won't make a quantity equal to
    // timeout->When() below.
    if (timeout->When() <= now) {
      timeout = timeout->getNext();
      continue;
    }

    if (timeout->When() - now >
        TimeDuration::FromMilliseconds(aPreviousThrottleDelayMS)) {
      // No need to loop further.  Timeouts are sorted in When() order
      // and the ones after this point were all set up for at least
      // gMinBackgroundTimeoutValue ms and hence were not clamped.
      break;
    }

    // We reduced our throttled delay. Re-init the timer appropriately.
    // Compute the interval the timer should have had if it had not been set in a
    // background window
    TimeDuration interval =
      TimeDuration::FromMilliseconds(std::max(timeout->mInterval,
                                            uint32_t(aMinTimeoutValueMS)));
    uint32_t oldIntervalMillisecs = 0;
    timeout->mTimer->GetDelay(&oldIntervalMillisecs);
    TimeDuration oldInterval = TimeDuration::FromMilliseconds(oldIntervalMillisecs);
    if (oldInterval > interval) {
      // unclamp
      TimeStamp firingTime =
        std::max(timeout->When() - oldInterval + interval, now);

      NS_ASSERTION(firingTime < timeout->When(),
                   "Our firing time should strictly decrease!");

      TimeDuration delay = firingTime - now;
      timeout->SetWhenOrTimeRemaining(now, delay);
      MOZ_DIAGNOSTIC_ASSERT(timeout->When() == firingTime);

      // Since we reset When() we need to move |timeout| to the right
      // place in the list so that it remains sorted by When().

      // Get the pointer to the next timeout now, before we move the
      // current timeout in the list.
      Timeout* nextTimeout = timeout->getNext();

      // It is safe to remove and re-insert because When() is now
      // strictly smaller than it used to be, so we know we'll insert
      // |timeout| before nextTimeout.
      NS_ASSERTION(!nextTimeout ||
                   timeout->When() < nextTimeout->When(), "How did that happen?");
      timeout->remove();
      // Insert() will addref |timeout| and reset mFiringDepth.  Make sure to
      // undo that after calling it.
      uint32_t firingDepth = timeout->mFiringDepth;
      Insert(timeout, aSortBy);
      timeout->mFiringDepth = firingDepth;
      timeout->Release();

      nsresult rv = timeout->InitTimer(aQueue, delay.ToMilliseconds());

      if (NS_FAILED(rv)) {
        NS_WARNING("Error resetting non background timer for DOM timeout!");
        return rv;
      }

      timeout = nextTimeout;
    } else {
      timeout = timeout->getNext();
    }
  }

  return NS_OK;
}