Exemple #1
0
void
TimeoutManager::Timeouts::Insert(Timeout* aTimeout, SortBy aSortBy)
{
  // Start at mLastTimeout and go backwards.  Don't go further than insertion
  // point, though.  This optimizes for the common case of insertion at the end.
  Timeout* prevSibling;
  for (prevSibling = GetLast();
       prevSibling && prevSibling != InsertionPoint() &&
         // This condition needs to match the one in SetTimeoutOrInterval that
         // determines whether to set When() or TimeRemaining().
         (aSortBy == SortBy::TimeRemaining ?
          prevSibling->TimeRemaining() > aTimeout->TimeRemaining() :
          prevSibling->When() > aTimeout->When());
       prevSibling = prevSibling->getPrevious()) {
    /* Do nothing; just searching */
  }

  // Now link in aTimeout after prevSibling.
  if (prevSibling) {
    prevSibling->setNext(aTimeout);
  } else {
    InsertFront(aTimeout);
  }

  aTimeout->mFiringDepth = 0;

  // Increment the timeout's reference count since it's now held on to
  // by the list
  aTimeout->AddRef();
}
void
TimeoutManager::Timeouts::Insert(Timeout* aTimeout, SortBy aSortBy)
{

  // Start at mLastTimeout and go backwards.  Stop if we see a Timeout with a
  // valid FiringId since those timers are currently being processed by
  // RunTimeout.  This optimizes for the common case of insertion at the end.
  Timeout* prevSibling;
  for (prevSibling = GetLast();
       prevSibling &&
         // This condition needs to match the one in SetTimeoutOrInterval that
         // determines whether to set When() or TimeRemaining().
         (aSortBy == SortBy::TimeRemaining ?
          prevSibling->TimeRemaining() > aTimeout->TimeRemaining() :
          prevSibling->When() > aTimeout->When()) &&
         // Check the firing ID last since it will evaluate true in the vast
         // majority of cases.
         mManager.IsInvalidFiringId(prevSibling->mFiringId);
       prevSibling = prevSibling->getPrevious()) {
    /* Do nothing; just searching */
  }

  // Now link in aTimeout after prevSibling.
  if (prevSibling) {
    prevSibling->setNext(aTimeout);
  } else {
    InsertFront(aTimeout);
  }

  aTimeout->mFiringId = InvalidFiringId;
}