Exemple #1
0
Vec2d MyTrack::CalcNormal( double trackPos ) const
{
  int idx = IndexFromPos(trackPos);
  const tTrackSeg* pSeg = m_pSegs[idx].pSeg;

  double t;
  Vec3d pt;
  Vec3d norm;
  CalcPtAndNormal( pSeg, trackPos - pSeg->lgfromstart, t, pt, norm );

  return norm.GetXY();
}