//------------------------------------------------------------------------ //--- Calculate the PtRel (needed for the SLB) --------------------------- //------------------------------------------------------------------------ float JetCorrectionUncertainty::getPtRel() { typedef ROOT::Math::LorentzVector<ROOT::Math::PtEtaPhiE4D<float> > PtEtaPhiELorentzVector; typedef ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<float> > XYZVector; PtEtaPhiELorentzVector jet; XYZVector lep; jet.SetPt(mJetPt); jet.SetEta(mJetEta); jet.SetPhi(mJetPhi); jet.SetE(mJetE); lep.SetXYZ(mLepPx,mLepPy,mLepPz); float lj_x = (mAddLepToJet) ? lep.X()+jet.Px() : jet.Px(); float lj_y = (mAddLepToJet) ? lep.Y()+jet.Py() : jet.Py(); float lj_z = (mAddLepToJet) ? lep.Z()+jet.Pz() : jet.Pz(); // absolute values squared float lj2 = lj_x*lj_x+lj_y*lj_y+lj_z*lj_z; float pTrel2 = -999.0; if (lj2 > 0) { float lep2 = lep.X()*lep.X()+lep.Y()*lep.Y()+lep.Z()*lep.Z(); // projection vec(mu) to lepjet axis float lepXlj = lep.X()*lj_x+lep.Y()*lj_y+lep.Z()*lj_z; // absolute value squared and normalized float pLrel2 = lepXlj*lepXlj/lj2; // lep2 = pTrel2 + pLrel2 pTrel2 = lep2-pLrel2; } else Logger::getInstance().Log("JetCorrectionUncertainty",__FUNCTION__,"ERROR","not positive lepton momentum"); // lj2 return (pTrel2 > 0) ? std::sqrt(pTrel2) : 0.0; }
int testRotation() { std::cout << "\n************************************************************************\n " << " Rotation and Transformation Tests" << "\n************************************************************************\n"; std::cout << "Test Vector Rotations : "; ok = 0; XYZPoint v(1.,2,3.); double pi = TMath::Pi(); // initiate rotation with some non -trivial angles to test all matrix EulerAngles r1( pi/2.,pi/4., pi/3 ); Rotation3D r2(r1); // only operator= is in CINT for the other rotations Quaternion r3; r3 = r2; AxisAngle r4; r4 = r3; RotationZYX r5; r5 = r2; XYZPoint v1 = r1 * v; XYZPoint v2 = r2 * v; XYZPoint v3 = r3 * v; XYZPoint v4 = r4 * v; XYZPoint v5 = r5 * v; ok+= compare(v1.X(), v2.X(), "x",2); ok+= compare(v1.Y(), v2.Y(), "y",2); ok+= compare(v1.Z(), v2.Z(), "z",2); ok+= compare(v1.X(), v3.X(), "x",2); ok+= compare(v1.Y(), v3.Y(), "y",2); ok+= compare(v1.Z(), v3.Z(), "z",2); ok+= compare(v1.X(), v4.X(), "x",5); ok+= compare(v1.Y(), v4.Y(), "y",5); ok+= compare(v1.Z(), v4.Z(), "z",5); ok+= compare(v1.X(), v5.X(), "x",2); ok+= compare(v1.Y(), v5.Y(), "y",2); ok+= compare(v1.Z(), v5.Z(), "z",2); // test with matrix double rdata[9]; r2.GetComponents(rdata, rdata+9); TMatrixD m(3,3,rdata); double vdata[3]; v.GetCoordinates(vdata); TVectorD q(3,vdata); TVectorD q2 = m*q; XYZPoint v6; v6.SetCoordinates( q2.GetMatrixArray() ); ok+= compare(v1.X(), v6.X(), "x"); ok+= compare(v1.Y(), v6.Y(), "y"); ok+= compare(v1.Z(), v6.Z(), "z"); if (ok == 0) std::cout << "\t OK " << std::endl; else std::cout << std::endl; std::cout << "Test Axial Rotations : "; ok = 0; RotationX rx( pi/3); RotationY ry( pi/4); RotationZ rz( 4*pi/5); Rotation3D r3x(rx); Rotation3D r3y(ry); Rotation3D r3z(rz); Quaternion qx; qx = rx; Quaternion qy; qy = ry; Quaternion qz; qz = rz; RotationZYX rzyx( rz.Angle(), ry.Angle(), rx.Angle() ); XYZPoint vrot1 = rx * ry * rz * v; XYZPoint vrot2 = r3x * r3y * r3z * v; ok+= compare(vrot1.X(), vrot2.X(), "x"); ok+= compare(vrot1.Y(), vrot2.Y(), "y"); ok+= compare(vrot1.Z(), vrot2.Z(), "z"); vrot2 = qx * qy * qz * v; ok+= compare(vrot1.X(), vrot2.X(), "x",2); ok+= compare(vrot1.Y(), vrot2.Y(), "y",2); ok+= compare(vrot1.Z(), vrot2.Z(), "z",2); vrot2 = rzyx * v; ok+= compare(vrot1.X(), vrot2.X(), "x"); ok+= compare(vrot1.Y(), vrot2.Y(), "y"); ok+= compare(vrot1.Z(), vrot2.Z(), "z"); // now inverse (first x then y then z) vrot1 = rz * ry * rx * v; vrot2 = r3z * r3y * r3x * v; ok+= compare(vrot1.X(), vrot2.X(), "x"); ok+= compare(vrot1.Y(), vrot2.Y(), "y"); ok+= compare(vrot1.Z(), vrot2.Z(), "z"); XYZPoint vinv1 = rx.Inverse()*ry.Inverse()*rz.Inverse()*vrot1; ok+= compare(vinv1.X(), v.X(), "x",2); ok+= compare(vinv1.Y(), v.Y(), "y"); ok+= compare(vinv1.Z(), v.Z(), "z"); if (ok == 0) std::cout << "\t OK " << std::endl; else std::cout << std::endl; std::cout << "Test Rotations by a PI angle : "; ok = 0; double b[4] = { 6,8,10,3.14159265358979323 }; AxisAngle arPi(b,b+4 ); Rotation3D rPi(arPi); AxisAngle a1; a1 = rPi; ok+= compare(arPi.Axis().X(), a1.Axis().X(),"x"); ok+= compare(arPi.Axis().Y(), a1.Axis().Y(),"y"); ok+= compare(arPi.Axis().Z(), a1.Axis().Z(),"z"); ok+= compare(arPi.Angle(), a1.Angle(),"angle"); EulerAngles ePi; ePi=rPi; EulerAngles e1; e1=Rotation3D(a1); ok+= compare(ePi.Phi(), e1.Phi(),"phi"); ok+= compare(ePi.Theta(), e1.Theta(),"theta"); ok+= compare(ePi.Psi(), e1.Psi(),"ps1"); if (ok == 0) std::cout << "\t\t OK " << std::endl; else std::cout << std::endl; std::cout << "Test Inversions : "; ok = 0; EulerAngles s1 = r1.Inverse(); Rotation3D s2 = r2.Inverse(); Quaternion s3 = r3.Inverse(); AxisAngle s4 = r4.Inverse(); RotationZYX s5 = r5.Inverse(); // euler angles not yet impl. XYZPoint p = s2 * r2 * v; ok+= compare(p.X(), v.X(), "x",10); ok+= compare(p.Y(), v.Y(), "y",10); ok+= compare(p.Z(), v.Z(), "z",10); p = s3 * r3 * v; ok+= compare(p.X(), v.X(), "x",10); ok+= compare(p.Y(), v.Y(), "y",10); ok+= compare(p.Z(), v.Z(), "z",10); p = s4 * r4 * v; // axis angle inversion not very precise ok+= compare(p.X(), v.X(), "x",1E9); ok+= compare(p.Y(), v.Y(), "y",1E9); ok+= compare(p.Z(), v.Z(), "z",1E9); p = s5 * r5 * v; ok+= compare(p.X(), v.X(), "x",10); ok+= compare(p.Y(), v.Y(), "y",10); ok+= compare(p.Z(), v.Z(), "z",10); Rotation3D r6(r5); Rotation3D s6 = r6.Inverse(); p = s6 * r6 * v; ok+= compare(p.X(), v.X(), "x",10); ok+= compare(p.Y(), v.Y(), "y",10); ok+= compare(p.Z(), v.Z(), "z",10); if (ok == 0) std::cout << "\t OK " << std::endl; else std::cout << std::endl; // test Rectify std::cout << "Test rectify : "; ok = 0; XYZVector u1(0.999498,-0.00118212,-0.0316611); XYZVector u2(0,0.999304,-0.0373108); XYZVector u3(0.0316832,0.0372921,0.998802); Rotation3D rr(u1,u2,u3); // check orto-normality XYZPoint vrr = rr* v; ok+= compare(v.R(), vrr.R(), "R",1.E9); if (ok == 0) std::cout << "\t\t OK " << std::endl; else std::cout << std::endl; std::cout << "Test Transform3D : "; ok = 0; XYZVector d(1.,-2.,3.); Transform3D t(r2,d); XYZPoint pd = t * v; // apply directly rotation XYZPoint vd = r2 * v + d; ok+= compare(pd.X(), vd.X(), "x"); ok+= compare(pd.Y(), vd.Y(), "y"); ok+= compare(pd.Z(), vd.Z(), "z"); // test with matrix double tdata[12]; t.GetComponents(tdata); TMatrixD mt(3,4,tdata); double vData[4]; // needs a vector of dim 4 v.GetCoordinates(vData); vData[3] = 1; TVectorD q0(4,vData); TVectorD qt = mt*q0; ok+= compare(pd.X(), qt(0), "x"); ok+= compare(pd.Y(), qt(1), "y"); ok+= compare(pd.Z(), qt(2), "z"); // test inverse Transform3D tinv = t.Inverse(); p = tinv * t * v; ok+= compare(p.X(), v.X(), "x",10); ok+= compare(p.Y(), v.Y(), "y",10); ok+= compare(p.Z(), v.Z(), "z",10); // test costruct inverse from translation first //Transform3D tinv2( -d, r2.Inverse() ); //Transform3D tinv2 = r2.Inverse() * Translation3D(-d) ; Transform3D tinv2 ( r2.Inverse(), r2.Inverse() *( -d) ) ; p = tinv2 * t * v; ok+= compare(p.X(), v.X(), "x",10); ok+= compare(p.Y(), v.Y(), "y",10); ok+= compare(p.Z(), v.Z(), "z",10); // test from only rotation and only translation Transform3D ta( EulerAngles(1.,2.,3.) ); Transform3D tb( XYZVector(1,2,3) ); Transform3D tc( Rotation3D(EulerAngles(1.,2.,3.)) , XYZVector(1,2,3) ); Transform3D td( ta.Rotation(), ta.Rotation() * XYZVector(1,2,3) ) ; ok+= compare( tc == tb*ta, static_cast<double>(true), "== Rot*Tra"); ok+= compare( td == ta*tb, static_cast<double>(true), "== Rot*Tra"); if (ok == 0) std::cout << "\t OK " << std::endl; else std::cout << std::endl; std::cout << "Test Plane3D : "; ok = 0; // test transfrom a 3D plane XYZPoint p1(1,2,3); XYZPoint p2(-2,-1,4); XYZPoint p3(-1,3,2); Plane3D plane(p1,p2,p3); XYZVector n = plane.Normal(); // normal is perpendicular to vectors on the planes obtained from subracting the points ok+= compare(n.Dot(p2-p1), 0.0, "n.v12",10); ok+= compare(n.Dot(p3-p1), 0.0, "n.v13",10); ok+= compare(n.Dot(p3-p2), 0.0, "n.v23",10); Plane3D plane1 = t(plane); // transform the points XYZPoint pt1 = t(p1); XYZPoint pt2 = t(p2); XYZPoint pt3 = t(p3); Plane3D plane2(pt1,pt2,pt3); XYZVector n1 = plane1.Normal(); XYZVector n2 = plane2.Normal(); ok+= compare(n1.X(), n2.X(), "a",10); ok+= compare(n1.Y(), n2.Y(), "b",10); ok+= compare(n1.Z(), n2.Z(), "c",10); ok+= compare(plane1.HesseDistance(), plane2.HesseDistance(), "d",10); // check distances ok += compare(plane1.Distance(pt1), 0.0, "distance",10); if (ok == 0) std::cout << "\t OK " << std::endl; else std::cout << std::endl; std::cout << "Test LorentzRotation : "; ok = 0; XYZTVector lv(1.,2.,3.,4.); // test from rotx (using boosts and 3D rotations not yet impl.) // rx,ry and rz already defined Rotation3D r3d = rx*ry*rz; LorentzRotation rlx(rx); LorentzRotation rly(ry); LorentzRotation rlz(rz); LorentzRotation rl0 = rlx*rly*rlz; LorentzRotation rl1( r3d); // cout << rl << endl; // cout << rl0 << endl; // int eq = rl0 == rl; // cout << eq << endl; // double d1[16]; // double d2[16]; // rl.GetComponents(d1,d1+16); // rl0.GetComponents(d2,d2+16); // for (int i = 0; i < 16; ++i) // ok+= compare(d1[i], d2[i], "i",1); //ok+= compare( rl == rl2, static_cast<double>(true), " LorenzRot"); // cout << Rotation3D(rx) << endl; XYZTVector lv0 = rl0 * lv; XYZTVector lv1 = rl1 * lv; XYZTVector lv2 = r3d * lv; ok+= compare(lv1== lv2,true,"V0==V2"); ok+= compare(lv1== lv2,true,"V1==V2"); double rlData[16]; rl0.GetComponents(rlData); TMatrixD ml(4,4,rlData); // ml.Print(); double lvData[4]; lv.GetCoordinates(lvData); TVectorD ql(4,lvData); TVectorD qlr = ml*ql; ok+= compare(lv1.X(), qlr(0), "x"); ok+= compare(lv1.Y(), qlr(1), "y"); ok+= compare(lv1.Z(), qlr(2), "z"); ok+= compare(lv1.E(), qlr(3), "t"); // test inverse lv0 = rl0 * rl0.Inverse() * lv; ok+= compare(lv0.X(), lv.X(), "x"); ok+= compare(lv0.Y(), lv.Y(), "y"); ok+= compare(lv0.Z(), lv.Z(), "z"); ok+= compare(lv0.E(), lv.E(), "t"); if (ok == 0) std::cout << "\t OK " << std::endl; else std::cout << std::endl; // test Boosts std::cout << "Test Boost : "; ok = 0; Boost bst( 0.3,0.4,0.5); // boost (must be <= 1) XYZTVector lvb = bst ( lv ); LorentzRotation rl2 (bst); XYZTVector lvb2 = rl2 (lv); // test with lorentz rotation ok+= compare(lvb.X(), lvb2.X(), "x"); ok+= compare(lvb.Y(), lvb2.Y(), "y"); ok+= compare(lvb.Z(), lvb2.Z(), "z"); ok+= compare(lvb.E(), lvb2.E(), "t"); ok+= compare(lvb.M(), lv.M(), "m",50); // m must stay constant // test inverse lv0 = bst.Inverse() * lvb; ok+= compare(lv0.X(), lv.X(), "x",5); ok+= compare(lv0.Y(), lv.Y(), "y",5); ok+= compare(lv0.Z(), lv.Z(), "z",3); ok+= compare(lv0.E(), lv.E(), "t",3); XYZVector brest = lv.BoostToCM(); bst.SetComponents( brest.X(), brest.Y(), brest.Z() ); XYZTVector lvr = bst * lv; ok+= compare(lvr.X(), 0.0, "x",10); ok+= compare(lvr.Y(), 0.0, "y",10); ok+= compare(lvr.Z(), 0.0, "z",10); ok+= compare(lvr.M(), lv.M(), "m",10); if (ok == 0) std::cout << "\t OK " << std::endl; else std::cout << std::endl; return ok; }
int testVectorUtil() { std::cout << "\n************************************************************************\n " << " Utility Function Tests" << "\n************************************************************************\n"; std::cout << "Test Vector utility functions : "; XYZVector v1(1.0, 2.0, 3.0); Polar3DVector v2pol(v1.R(), v1.Theta()+TMath::PiOver2(), v1.Phi() + 1.0); // mixedmethods not yet impl. XYZVector v2; v2 = v2pol; ok = 0; ok += compare( VectorUtil::DeltaPhi(v1,v2), 1.0, "deltaPhi Vec"); RhoEtaPhiVector v2cyl(v1.Rho(), v1.Eta() + 1.0, v1.Phi() + 1.0); v2 = v2cyl; ok += compare( VectorUtil::DeltaR(v1,v2), sqrt(2.0), "DeltaR Vec"); XYZVector vperp = v1.Cross(v2); ok += compare( VectorUtil::CosTheta(v1,vperp), 0.0, "costheta Vec"); ok += compare( VectorUtil::Angle(v1,vperp), TMath::PiOver2(), "angle Vec"); if (ok == 0) std::cout << "\t\t OK " << std::endl; std::cout << "Test Point utility functions : "; XYZPoint p1(1.0, 2.0, 3.0); Polar3DPoint p2pol(p1.R(), p1.Theta()+TMath::PiOver2(), p1.Phi() + 1.0); // mixedmethods not yet impl. XYZPoint p2; p2 = p2pol; ok = 0; ok += compare( VectorUtil::DeltaPhi(p1,p2), 1.0, "deltaPhi Point"); RhoEtaPhiPoint p2cyl(p1.Rho(), p1.Eta() + 1.0, p1.Phi() + 1.0); p2 = p2cyl; ok += compare( VectorUtil::DeltaR(p1,p2), sqrt(2.0), "DeltaR Point"); XYZPoint pperp(vperp.X(), vperp.Y(), vperp.Z()); ok += compare( VectorUtil::CosTheta(p1,pperp), 0.0, "costheta Point"); ok += compare( VectorUtil::Angle(p1,pperp), TMath::PiOver2(), "angle Point"); if (ok == 0) std::cout << "\t\t OK " << std::endl; std::cout << "LorentzVector utility funct.: "; XYZTVector q1(1.0, 2.0, 3.0,4.0); PtEtaPhiEVector q2cyl(q1.Pt(), q1.Eta()+1.0, q1.Phi() + 1.0, q1.E() ); // mixedmethods not yet impl. XYZTVector q2; q2 = q2cyl; ok = 0; ok += compare( VectorUtil::DeltaPhi(q1,q2), 1.0, "deltaPhi LVec"); ok += compare( VectorUtil::DeltaR(q1,q2), sqrt(2.0), "DeltaR LVec"); XYZTVector qsum = q1+q2; ok += compare( VectorUtil::InvariantMass(q1,q2), qsum.M(), "InvMass"); if (ok == 0) std::cout << "\t\t OK " << std::endl; return ok; }