Esempio n. 1
0
void SpriteShader::loadShaders()
{
  loadShadersFromFile();
  if (!mShader)
    loadDefaultFromFile();
  if (!mShader)
    loadDefaultFromMemory();
}
Esempio n. 2
0
GLuint Shaders::loadShadersFromFile(const char *vertexFilePath, const char *fragmentFilePath)
{
    return loadShadersFromFile(std::string(vertexFilePath), std::string(fragmentFilePath));
}