static int runClientScript(lua_State* inState)
{
	// Get entity index
	int theIndex = lua_tonumber(inState, 1);
	if(theIndex > 0)
	{
		// Look it up
		CBaseEntity* theEntity = CBaseEntity::Instance(g_engfuncs.pfnPEntityOfEntIndex(theIndex));
		if(theEntity)
		{
			AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(theEntity);
			if(thePlayer)
			{
				const char* theScript = lua_tostring(inState, 2);
				if(theScript != NULL)
				{
					thePlayer->RunClientScript(theScript);
				}
			}
		}
	}
	
	return 0;
}