// int thePlayerIndex, string string (in titles.txt), returns success
static int sendMessage(lua_State* inState)
{
	bool theSuccess = false;

	int theNumArgs = lua_gettop(inState);
	if(theNumArgs == 2)
	{
		int thePlayerIndex = lua_tonumber(inState, 1);
		
		const char* theCString = lua_tostring(inState, 2);
		if(theCString)
		{
			char theCharArray[kMaxStrLen];
			strcpy(theCharArray, theCString);

			CBaseEntity* theEntity = CBaseEntity::Instance(g_engfuncs.pfnPEntityOfEntIndex(thePlayerIndex));
			if(theEntity)
			{
				AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(theEntity);
				if(thePlayer)
				{
					thePlayer->SendMessage(theCString, TOOLTIP);
					theSuccess = true;
				}
			}
		}
	}

	lua_pushnumber(inState, theSuccess);
	
	return 1;
}