Esempio n. 1
0
DWORD WINAPI PortalMCThreadFn( LPVOID p )
{
	CUtlVector<char> data;
	data.SetSize( portalbytes + 128 );

	DWORD waitTime = 0;
	while ( WaitForSingleObject( g_MCThreadExitEvent.GetEventHandle(), waitTime ) != WAIT_OBJECT_0 )
	{
		CIPAddr ipFrom;
		int len = g_pPortalMCSocket->RecvFrom( data.Base(), data.Count(), &ipFrom );
		if ( len == -1 )
		{
			waitTime = 20;
		}
		else
		{
			// These lengths must match exactly what is sent in ReceivePortalFlow.
			if ( len == 2 + sizeof( g_PortalMCThreadUniqueID ) + sizeof( int ) + portalbytes )
			{
				// Perform more validation...
				if ( data[0] == VMPI_VVIS_PACKET_ID && data[1] == VMPI_PORTALFLOW_RESULTS )
				{
					if ( *((unsigned long*)&data[2]) == g_PortalMCThreadUniqueID )
					{
						int iWorkUnit = *((int*)&data[6]);
						if ( iWorkUnit >= 0 && iWorkUnit < g_numportals*2 )
						{
							portal_t *p = sorted_portals[iWorkUnit];
							if ( p )
							{
								++g_nMulticastPortalsReceived;
								memcpy( p->portalvis, &data[10], portalbytes );
								p->status = stat_done;
								waitTime = 0;
							}
						}
					}
				}
			}
		}
	}
	
	return 0;
}
int main(int argc, char* argv[])
{
	SpewOutputFunc( MySpewFunc );

	// Figure out a random port to use.
	CCycleCount cnt;
	cnt.Sample();
	CUniformRandomStream randomStream;
	randomStream.SetSeed( cnt.GetMicroseconds() );
	int iPort = randomStream.RandomInt( 20000, 30000 );


	g_ClientPacketEvent.Init( false, false );

	
	// Setup the "server".
	CHandlerCreator_Server serverHandler;
	CIPAddr addr( 127, 0, 0, 1, iPort );

	ITCPConnectSocket *pListener = ThreadedTCP_CreateListener( 
		&serverHandler,
		(unsigned short)iPort );

	
	// Setup the "client".
	CHandlerCreator_Client clientCreator;
	ITCPConnectSocket *pConnector = ThreadedTCP_CreateConnector( 
		CIPAddr( 127, 0, 0, 1, iPort ),
		CIPAddr(),
		&clientCreator );


	// Wait for them to connect.
	while ( !g_pClientSocket )
	{
		if ( !pConnector->Update( &g_pClientSocket ) )
		{
			Error( "Error in client connector!\n" );
		}
	}
	pConnector->Release();


	while ( !g_pServerSocket )
	{
		if ( !pListener->Update( &g_pServerSocket ) )
			Error( "Error in server connector!\n" );
	}
	pListener->Release();


	// Send some data.
	__int64 totalBytes = 0;
	CCycleCount startTime;
	int iPacket = 1;

	startTime.Sample();
	CUtlVector<char> buf;

	while ( (GetAsyncKeyState( VK_SHIFT ) & 0x8000) == 0 )
	{
		int size = randomStream.RandomInt( 1024*0, 1024*320 );
		if ( buf.Count() < size )
			buf.SetSize( size );

		if ( g_pClientSocket->Send( buf.Base(), size ) )
		{
			// Server receives the data and echoes it back. Verify that the data is good.
			WaitForSingleObject( g_ClientPacketEvent.GetEventHandle(), INFINITE );
			Assert( memcmp( g_ClientPacket.Base(), buf.Base(), size ) == 0 );

			totalBytes += size;
			CCycleCount curTime, elapsed;
			curTime.Sample();
			CCycleCount::Sub( curTime, startTime, elapsed );
			double flSeconds = elapsed.GetSeconds();
			Msg( "Packet %d, %d bytes, %dk/sec\n", iPacket++, size, (int)(((totalBytes+511)/1024) / flSeconds) );
		}
	}
	
	g_pClientSocket->Release();
	g_pServerSocket->Release();
	return 0;
}