Esempio n. 1
0
//-----------------------------------------
//
// Run PortalFlow across all available processing nodes
//
void RunMPIPortalFlow()
{
    Msg( "%-20s ", "MPIPortalFlow:" );
	if ( g_bMPIMaster )
		StartPacifier("");

	// Workers wait until we get the MC socket address.
	g_PortalMCThreadUniqueID = StatsDB_GetUniqueJobID();
	if ( g_bMPIMaster )
	{
		CCycleCount cnt;
		cnt.Sample();
		CUniformRandomStream randomStream;
		randomStream.SetSeed( cnt.GetMicroseconds() );

		g_PortalMCAddr.port = randomStream.RandomInt( 22000, 25000 ); // Pulled out of something else.
		g_PortalMCAddr.ip[0] = (unsigned char)RandomInt( 225, 238 );
		g_PortalMCAddr.ip[1] = (unsigned char)RandomInt( 0, 255 );
		g_PortalMCAddr.ip[2] = (unsigned char)RandomInt( 0, 255 );
		g_PortalMCAddr.ip[3] = (unsigned char)RandomInt( 3, 255 );

		g_pPortalMCSocket = CreateIPSocket();
		int i=0;
		for ( i; i < 5; i++ )
		{
			if ( g_pPortalMCSocket->BindToAny( randomStream.RandomInt( 20000, 30000 ) ) )
				break;
		}
		if ( i == 5 )
		{
			Error( "RunMPIPortalFlow: can't open a socket to multicast on." );
		}

		char cPacketID[2] = { VMPI_VVIS_PACKET_ID, VMPI_SUBPACKETID_MC_ADDR };
		VMPI_Send2Chunks( cPacketID, sizeof( cPacketID ), &g_PortalMCAddr, sizeof( g_PortalMCAddr ), VMPI_PERSISTENT );
	}
	else
	{
		VMPI_SetCurrentStage( "wait for MC address" );

		while ( !g_bGotMCAddr )
		{
			VMPI_DispatchNextMessage();
		}

		// Open our multicast receive socket.
		g_pPortalMCSocket = CreateMulticastListenSocket( g_PortalMCAddr );
		if ( !g_pPortalMCSocket )
		{
			char err[512];
			IP_GetLastErrorString( err, sizeof( err ) );
			Error( "RunMPIPortalFlow: CreateMulticastListenSocket failed. (%s).", err );
		}

		// Make a thread to listen for the data on the multicast socket.
		DWORD dwDummy = 0;
		g_MCThreadExitEvent.Init( false, false );

		// Make sure we kill the MC thread if the app exits ungracefully.
		CmdLib_AtCleanup( MCThreadCleanupFn );
		
		g_hMCThread = CreateThread( 
			NULL,
			0,
			PortalMCThreadFn,
			NULL,
			0,
			&dwDummy );

		if ( !g_hMCThread )
		{
			Error( "RunMPIPortalFlow: CreateThread failed for multicast receive thread." );
		}			
	}

	VMPI_SetCurrentStage( "RunMPIBasePortalFlow" );


	g_pDistributeWorkCallbacks = &g_VisDistributeWorkCallbacks;

	g_CPUTime.Init();
	double elapsed = DistributeWork( 
		g_numportals * 2,		// # work units
		VMPI_DISTRIBUTEWORK_PACKETID,	// packet ID
		ProcessPortalFlow,		// Worker function to process work units
		ReceivePortalFlow		// Master function to receive work results
		);
		
	g_pDistributeWorkCallbacks = NULL;

	CheckExitedEarly();

	// Stop the multicast stuff.
	VMPI_DeletePortalMCSocket();

	if( !g_bMPIMaster )
	{
		if ( g_iVMPIVerboseLevel >= 1 )
		{
			Msg( "Received %d (out of %d) portals from multicast.\n", g_nMulticastPortalsReceived, g_numportals * 2 );
			Msg( "%.1f%% CPU utilization during PortalFlow\n", (g_CPUTime.GetSeconds() * 100.0f / elapsed) / numthreads );
		}

		Msg( "VVIS worker finished. Over and out.\n" );
		VMPI_SetCurrentStage( "worker done" );

		CmdLib_Exit( 0 );
	}

	if ( g_bMPIMaster )
	{
		EndPacifier( false );
		Msg( " (%d)\n", (int)elapsed );
	}
}
Esempio n. 2
0
//---------------------------------------------------------------------------
//	@function:
//		CSyncHashtableTest::EresUnittest_Concurrency
//
//	@doc:
//		Spawn a number of tasks to access hash table; in order to increase
//		the chances of concurrent access, we force each task to wait until
//		all other tasks have actually started
//
//---------------------------------------------------------------------------
GPOS_RESULT
CSyncHashtableTest::EresUnittest_Concurrency()
{
	// create memory pool
	CAutoMemoryPool amp;
	IMemoryPool *pmp = amp.Pmp();

	CWorkerPoolManager *pwpm = CWorkerPoolManager::Pwpm();

	GPOS_ASSERT(GPOS_SHT_THREADS <= pwpm->UlWorkersMax() &&
				"Insufficient number of workers to run test");

	SElemHashtable sht;
	sht.Init
		(
		pmp,
		GPOS_SHT_SMALL_BUCKETS,
		GPOS_OFFSET(SElem, m_link),
		GPOS_OFFSET(SElem, m_ulKey),
		&(SElem::m_ulInvalid),
		SElem::UlHash,
		SElem::FEqualKeys
		);

	SElem *rgelem = GPOS_NEW_ARRAY(pmp, SElem, GPOS_SHT_ELEMENTS);

	// insert an initial set of elements in hash table
	for (ULONG i = 0; i < GPOS_SHT_ELEMENTS; i ++)
	{
		rgelem[i] = SElem(i, i);
		if (i < GPOS_SHT_INITIAL_ELEMENTS)
		{
			sht.Insert(&rgelem[i]);
		}
	}


	// create an event for tasks synchronization
	CMutex mutex;
	CEvent event;
	event.Init(&mutex);

	// scope for tasks
	{

		CAutoTaskProxy atp(pmp, pwpm);

		CTask *rgtask[GPOS_SHT_THREADS];

		pfuncHashtableTask rgpfuncTask[] =
			{
			PvUnittest_Inserter,
			PvUnittest_Remover,
			PvUnittest_Reader,
			PvUnittest_Iterator
			};

		SElemTest elemtest(sht, rgelem, &event);

		const ULONG ulTypes = GPOS_ARRAY_SIZE(rgpfuncTask);

		// create tasks
		for (ULONG i = 0; i < GPOS_SHT_THREADS; i++)
		{
			ULONG ulTaskIndex = i % ulTypes;
			rgtask[i] = atp.PtskCreate
							(
							rgpfuncTask[ulTaskIndex],
							&elemtest
							);

			atp.Schedule(rgtask[i]);
		}


		// wait for completion
		for (ULONG i = 0; i < GPOS_SHT_THREADS; i++)
		{
			GPOS_CHECK_ABORT;

			atp.Wait(rgtask[i]);
		}

	}

	GPOS_DELETE_ARRAY(rgelem);

	return GPOS_OK;
}
int main(int argc, char* argv[])
{
	SpewOutputFunc( MySpewFunc );

	// Figure out a random port to use.
	CCycleCount cnt;
	cnt.Sample();
	CUniformRandomStream randomStream;
	randomStream.SetSeed( cnt.GetMicroseconds() );
	int iPort = randomStream.RandomInt( 20000, 30000 );


	g_ClientPacketEvent.Init( false, false );

	
	// Setup the "server".
	CHandlerCreator_Server serverHandler;
	CIPAddr addr( 127, 0, 0, 1, iPort );

	ITCPConnectSocket *pListener = ThreadedTCP_CreateListener( 
		&serverHandler,
		(unsigned short)iPort );

	
	// Setup the "client".
	CHandlerCreator_Client clientCreator;
	ITCPConnectSocket *pConnector = ThreadedTCP_CreateConnector( 
		CIPAddr( 127, 0, 0, 1, iPort ),
		CIPAddr(),
		&clientCreator );


	// Wait for them to connect.
	while ( !g_pClientSocket )
	{
		if ( !pConnector->Update( &g_pClientSocket ) )
		{
			Error( "Error in client connector!\n" );
		}
	}
	pConnector->Release();


	while ( !g_pServerSocket )
	{
		if ( !pListener->Update( &g_pServerSocket ) )
			Error( "Error in server connector!\n" );
	}
	pListener->Release();


	// Send some data.
	__int64 totalBytes = 0;
	CCycleCount startTime;
	int iPacket = 1;

	startTime.Sample();
	CUtlVector<char> buf;

	while ( (GetAsyncKeyState( VK_SHIFT ) & 0x8000) == 0 )
	{
		int size = randomStream.RandomInt( 1024*0, 1024*320 );
		if ( buf.Count() < size )
			buf.SetSize( size );

		if ( g_pClientSocket->Send( buf.Base(), size ) )
		{
			// Server receives the data and echoes it back. Verify that the data is good.
			WaitForSingleObject( g_ClientPacketEvent.GetEventHandle(), INFINITE );
			Assert( memcmp( g_ClientPacket.Base(), buf.Base(), size ) == 0 );

			totalBytes += size;
			CCycleCount curTime, elapsed;
			curTime.Sample();
			CCycleCount::Sub( curTime, startTime, elapsed );
			double flSeconds = elapsed.GetSeconds();
			Msg( "Packet %d, %d bytes, %dk/sec\n", iPacket++, size, (int)(((totalBytes+511)/1024) / flSeconds) );
		}
	}
	
	g_pClientSocket->Release();
	g_pServerSocket->Release();
	return 0;
}