Esempio n. 1
0
int main() {
	Circle luke (10.5);
	Circle wallace;
	Circle lindsay = 6.2;
	Circle owen(lindsay);
	Circle isaac = luke + lindsay;

	cout << "luke's area: " << luke.area() << "\n";
	cout << "luke's circum: " << luke.circum() << "\n\n";
	cout << "lindsay's area: " << lindsay.area() << "\n";
	cout << "lindsay's circum: " << lindsay.circum() << "\n\n";
	cout << "owen's area: " << owen.area() << "\n";
	cout << "owen's circum: " << owen.circum() << "\n\n";
	cout << "isaac's area: " << isaac.area() << "\n";
	cout << "isaac's circum: " << isaac.circum() << "\n\n";
	cout << "wallace's area: " << wallace.area() << "\n";
	cout << "wallace's circum: " << wallace.circum() << "\n\n\n";

	int a = 123;
	int b = 456;
	cout << "before swap: a = " << a << " and b = " << b << "\n";
	swapInts(a, b);
	cout << "after swap: a = " << a << " and b = " << b << "\n";
	return 0;
}
Esempio n. 2
0
int main () {
  Circle foo (10.0);   // functional form
  Circle bar = 20.0;   // assignment init.
  Circle baz {30.0};   // uniform init.
  Circle qux = {40.0}; // POD-like

  cout << "foo's circumference: " << setprecision(5) << foo.circum() << '\n';
  return 0;
}
int main(){

	Circle foo(10);// functional form

	Circle bar = 10;// assignmemt init

	// Circle baz = {30};// in C++98 'baz' must be initialized by constructor, not by '{...}'

	// Circle qux {50};// C++98 'qux' must be initialized by constructor, not by '{...}'

	cout<<"foo's circum is "<<foo.circum()<<endl;

	cout<<"bar's circum is "<<bar.circum()<<endl;


	return 0;
}