void ofApp::onClap(int trackingId) { cout<<trackingId<<" clapped!"<<endl; Costume newCos; newCos.initRandSensible(&segmentsLib); std::string cosName = ofToString(trackingId); newCos.setPositions(activeJointSets[trackingId].getVals()); costumesLib[cosName] = newCos; activeCostumes.find(trackingId)->second = cosName; }