void Lua_V2::StopActorChores() { lua_Object actorObj = lua_getparam(1); /*lua_Object paramObj = */lua_getparam(2); if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R')) return; Actor *actor = getactor(actorObj); if (!actor) return; //FIXME: What does the second param actually do // bool p = lua_isnil(paramObj) != 0; Costume *costume = actor->getCurrentCostume(); if (costume) { costume->stopChores(); } }