Esempio n. 1
0
void replicate0(const EncryptedArray& ea, Ctxt& ctxt, long pos)
{
  long dim = ea.dimension();

  for (long d = 0; d < dim; d++) {
    if (!ea.nativeDimension(d)) {
      long shamt = -ea.coordinate(d, pos);
      ea.rotate1D(ctxt, d, shamt, true); // "don't care"
    }

    Ctxt ctxt_orig = ctxt; 

    long sz = ea.sizeOfDimension(d);
    long k = NumBits(sz);
    long e = 1;

    // now process bits k-2 down to 0
    for (long j = k-2; j >= 0; j--) {
      // e -> 2*e
      Ctxt tmp = ctxt;
      ea.rotate1D(tmp, d, e, true); // "don't care"
      ctxt += tmp;
      e = 2*e;
      
      long b = bit(sz, j); // bit j of sz
      // e -> e+b
      if (b) {
        ea.rotate1D(ctxt, d, 1, true); // "don't care"
        ctxt += ctxt_orig;
        e++;
      }
    }
  }
}
Esempio n. 2
0
// selects range of slots [lo..hi) in dimension d
static
void SelectRangeDim(const EncryptedArray& ea, ZZX& mask, long lo, long hi,
                    long d)
{
  long nSlots = ea.size();

  assert(d >= 0 && d < ea.dimension());
  assert(lo >= 0 && lo <= hi && hi <= ea.sizeOfDimension(d));

  vector<long> maskArray;
  maskArray.resize(nSlots);
  for (long i = 0; i < nSlots; i++) {
    long c = ea.coordinate(d, i);
    if (c >= lo && c < hi) 
      maskArray[i] = 1;
    else
      maskArray[i] = 0;
  }
  
  ea.encode(mask, maskArray);
}
Esempio n. 3
0
// recursiveReplicateDim:
//   d = dimension
//   ea.sizeOfDimension(d)/2 <= extent <= ea.sizeOfDimension(d),
//     only positions [0..extent) are non-zero
//   1 <= 2^k <= extent: size of current interval
//   0 <= pos < ea.sizeOfDimension(d): relative position of first vector
//   0 <= limit < ea.sizeOfDimension(): max # of positions to process
//   dimProd: product of dimensions 0..d
//   recBound: recursion bound (controls noise) 
//
// SHAI: limit and extent are always the same, it seems
static
void recursiveReplicateDim(const EncryptedArray& ea, const Ctxt& ctxt, 
                           long d, long extent, long k, long pos, long limit,  
                           long dimProd, long recBound,
                           RepAuxDim& repAux,
                           ReplicateHandler *handler)
{
  if (pos >= limit) return;

  if (replicateVerboseFlag) { // DEBUG code
    cerr << "check: " << k; CheckCtxt(ctxt, "");
  }
  
  long dSize = ea.sizeOfDimension(d);
  long nSlots = ea.size();

  if (k == 0) { // last level in this dimension: blocks of size 2^k=1

    if ( extent >= dSize) { // nothing to do in this dimension
      replicateAllNextDim(ea, ctxt, d+1, dimProd, recBound, repAux, handler);
      return;
    } // SHAI: Will we ever have extent > dSize??

    // need to replicate to fill positions [ (1L << n) .. dSize-1 ]

    if (repAux.tab(d,0).null()) { // generate mask if not there already
      ZZX mask;
      SelectRangeDim(ea, mask, 0, dSize - extent, d);
      repAux.tab(d, 0).set_ptr(new DoubleCRT(mask, ea.getContext()));
    }

    Ctxt ctxt_tmp = ctxt;
    ctxt_tmp.multByConstant(*repAux.tab(d, 0));

    ea.rotate1D(ctxt_tmp, d, extent, /*don't-care-flag=*/true);
    ctxt_tmp += ctxt;
    replicateAllNextDim(ea, ctxt_tmp, d+1, dimProd, recBound, repAux, handler);
    return;
  }

  // If we need to stop early, call the handler
  if (handler->earlyStop(d, k, dimProd)) {
    handler->handle(ctxt);
    return;
  }

  k--;
  Ctxt ctxt_masked = ctxt;

  {   // artificial scope to miminize storage in the recursion
    { // another artificial scope (SHAI: this seems redundant)

      // generate mask at index k+1, if not there yet

      if (repAux.tab(d, k+1).null()) { // need to generate
        vector< long > maskArray(nSlots,0);
        for (long i = 0; i < nSlots; i++) {
          long c = ea.coordinate(d, i);
          if (c < extent && bit(c, k) == 0)
            maskArray[i] = 1;
        }
	// store this mask in the repAux table
        ZZX mask;
        ea.encode(mask, maskArray);
        repAux.tab(d, k+1).set_ptr(new DoubleCRT(mask, ea.getContext()));
      }

      // Apply mask to zero out slots in ctxt
      ctxt_masked.multByConstant(*repAux.tab(d, k+1));
    }

    Ctxt ctxt_left = ctxt_masked;
    ea.rotate1D(ctxt_left, d, 1L << k, /*don't-care-flag=*/true);
    ctxt_left += ctxt_masked;

    recursiveReplicateDim(ea, ctxt_left, d, extent, k, pos, limit, 
                          dimProd, recBound, repAux, handler);
  }

  pos += (1L << k);
  if (pos >= limit)
    return;

  Ctxt ctxt_right = ctxt;
  ctxt_right -= ctxt_masked; 
  ctxt_masked = ctxt_right; // reuse ctxt_masked as a temp
  ea.rotate1D(ctxt_masked, d, -(1L << k), /*don't-care-flag=*/true);
  ctxt_right += ctxt_masked;

  recursiveReplicateDim(ea, ctxt_right, d, extent, k, pos, limit, 
                        dimProd, recBound, repAux, handler);
}