void UUserDefinedStruct::SerializeTaggedProperties(FArchive& Ar, uint8* Data, UStruct* DefaultsStruct, uint8* Defaults, const UObject* BreakRecursionIfFullyLoad) const
{
#if WITH_EDITOR
	/*	The following code is responsible for UUserDefinedStruct's default values serialization.	*/

	auto UDDefaultsStruct = Cast<UUserDefinedStruct>(DefaultsStruct);

	const bool bDuplicate = (0 != (Ar.GetPortFlags() & PPF_Duplicate));

	/*	When saving delta, we want the difference between current data and true structure's default values. 
		When Defaults is NULL then zeroed data will be used for comparison.*/
	const bool bUseNewDefaults = !Defaults
		&& UDDefaultsStruct
		&& Ar.DoDelta()
		&& Ar.IsSaving()
		&& !bDuplicate
		&& !Ar.IsCooking();

	/*	Object serialized from delta will have missing properties filled with zeroed data, 
		we want structure's default data instead */
	const bool bLoadDefaultFirst = UDDefaultsStruct
		&& !bDuplicate
		&& Ar.IsLoading();

	const bool bPrepareDefaultStruct = bUseNewDefaults || bLoadDefaultFirst;
	FStructOnScope StructDefaultMem(bPrepareDefaultStruct ? UDDefaultsStruct : NULL);
	if (bPrepareDefaultStruct)
	{
		FStructureEditorUtils::Fill_MakeStructureDefaultValue(UDDefaultsStruct, StructDefaultMem.GetStructMemory());
	}

	if (bUseNewDefaults)
	{
		Defaults = StructDefaultMem.GetStructMemory();
	}
	if (bLoadDefaultFirst)
	{
		if (Defaults == nullptr)
		{
			Defaults = StructDefaultMem.GetStructMemory();
		}
		UDDefaultsStruct->CopyScriptStruct(Data, Defaults);
	}
#endif // WITH_EDITOR
	Super::SerializeTaggedProperties(Ar, Data, DefaultsStruct, Defaults);
}