Esempio n. 1
0
const bool FChunkWriter::FQueuedChunkWriter::WriteChunkData(const FString& ChunkFilename, FChunkFile* ChunkFile, const FGuid& ChunkGuid)
{
	// Chunks are saved with GUID, so if a file already exists it will never be different.
	// Skip with return true if already exists
	if( FPaths::FileExists( ChunkFilename ) )
	{
		const int64 ChunkFilesSize = IFileManager::Get().FileSize(*ChunkFilename);
		ChunkFileSizesCS.Lock();
		ChunkFileSizes.Add(ChunkGuid, ChunkFilesSize);
		ChunkFileSizesCS.Unlock();
		return true;
	}
	FArchive* FileOut = IFileManager::Get().CreateFileWriter( *ChunkFilename );
	bool bSuccess = FileOut != NULL;
	if( bSuccess )
	{
		// Setup to handle compression
		bool bDataIsCompressed = true;
		uint8* ChunkDataSource = ChunkFile->ChunkData;
		int32 ChunkDataSourceSize = FBuildPatchData::ChunkDataSize;
		TArray< uint8 > TempCompressedData;
		TempCompressedData.Empty( ChunkDataSourceSize );
		TempCompressedData.AddUninitialized( ChunkDataSourceSize );
		int32 CompressedSize = ChunkDataSourceSize;

		// Compressed can increase in size, but the function will return as failure in that case
		// we can allow that to happen since we would not keep larger compressed data anyway.
		bDataIsCompressed = FCompression::CompressMemory(
			static_cast< ECompressionFlags >( COMPRESS_ZLIB | COMPRESS_BiasMemory ),
			TempCompressedData.GetData(),
			CompressedSize,
			ChunkFile->ChunkData,
			FBuildPatchData::ChunkDataSize );

		// If compression succeeded, set data vars
		if( bDataIsCompressed )
		{
			ChunkDataSource = TempCompressedData.GetData();
			ChunkDataSourceSize = CompressedSize;
		}

		// Setup Header
		FChunkHeader& Header = ChunkFile->ChunkHeader;
		*FileOut << Header;
		Header.HeaderSize = FileOut->Tell();
		Header.StoredAs = bDataIsCompressed ? FChunkHeader::STORED_COMPRESSED : FChunkHeader::STORED_RAW;
		Header.DataSize = ChunkDataSourceSize;
		Header.HashType = FChunkHeader::HASH_ROLLING;

		// Write out files
		FileOut->Seek( 0 );
		*FileOut << Header;
		FileOut->Serialize( ChunkDataSource, ChunkDataSourceSize );
		const int64 ChunkFilesSize = FileOut->TotalSize();
		FileOut->Close();

		ChunkFileSizesCS.Lock();
		ChunkFileSizes.Add(ChunkGuid, ChunkFilesSize);
		ChunkFileSizesCS.Unlock();

		bSuccess = !FileOut->GetError();

		delete FileOut;
	}
	// Log errors
	if( !bSuccess )
	{
		GLog->Logf( TEXT( "BuildPatchServices: Error: Could not save out generated chunk file %s" ), *ChunkFilename );
	}
	return bSuccess;
}