void WorldSession::SendStablePet(uint64 guid ) { sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS Send."); WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size data << uint64 ( guid ); Pet *pet = _player->GetPet(); size_t wpos = data.wpos(); data << uint8(0); // place holder for slot show number data << uint8(GetPlayer()->m_stableSlots); uint8 num = 0; // counter for place holder // not let move dead pet in slot if(pet && pet->isAlive() && pet->getPetType()==HUNTER_PET) { data << uint32(pet->GetCharmInfo()->GetPetNumber()); data << uint32(pet->GetEntry()); data << uint32(pet->getLevel()); data << pet->GetName(); // petname data << uint8(1); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show) ++num; } // 0 1 2 3 4 QueryResult* result = CharacterDatabase.PQuery("SELECT owner, id, entry, level, name FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot", _player->GetGUIDLow(),PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT); if(result) { do { Field *fields = result->Fetch(); data << uint32(fields[1].GetUInt32()); // petnumber data << uint32(fields[2].GetUInt32()); // creature entry data << uint32(fields[3].GetUInt32()); // level data << fields[4].GetString(); // name data << uint8(2); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show) ++num; }while( result->NextRow() ); delete result; } data.put<uint8>(wpos, num); // set real data to placeholder SendPacket(&data); }
void WorldSession::SendStablePetCallback(PreparedQueryResult result, uint64 guid) { if (!GetPlayer()) return; TC_LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS Send."); WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size data << uint64 (guid); Pet* pet = _player->GetPet(); size_t wpos = data.wpos(); data << uint8(0); // place holder for slot show number data << uint8(GetPlayer()->m_stableSlots); uint8 num = 0; // counter for place holder // not let move dead pet in slot if (pet && pet->IsAlive() && pet->getPetType() == HUNTER_PET) { data << uint32(pet->GetCharmInfo()->GetPetNumber()); data << uint32(pet->GetEntry()); data << uint32(pet->getLevel()); data << pet->GetName(); // petname data << uint8(1); // 1 = current, 2/3 = in stable (any from 4, 5, ... create problems with proper show) ++num; } if (result) { do { Field* fields = result->Fetch(); data << uint32(fields[1].GetUInt32()); // petnumber data << uint32(fields[2].GetUInt32()); // creature entry data << uint32(fields[3].GetUInt16()); // level data << fields[4].GetString(); // name data << uint8(2); // 1 = current, 2/3 = in stable (any from 4, 5, ... create problems with proper show) ++num; } while (result->NextRow()); } data.put<uint8>(wpos, num); // set real data to placeholder SendPacket(&data); }
void WorldSession::SendStablePetCallback(ObjectGuid guid, PreparedQueryResult result) { if (!GetPlayer()) return; WorldPackets::Pet::PetStableList packet; packet.StableMaster = guid; Pet* pet = _player->GetPet(); int32 petSlot = 0; // not let move dead pet in slot if (pet && pet->IsAlive() && pet->getPetType() == HUNTER_PET) { WorldPackets::Pet::PetStableInfo stableEntry; stableEntry.PetSlot = petSlot; stableEntry.PetNumber = pet->GetCharmInfo()->GetPetNumber(); stableEntry.CreatureID = pet->GetEntry(); stableEntry.DisplayID = pet->GetDisplayId(); stableEntry.ExperienceLevel = pet->getLevel(); stableEntry.PetFlags = PET_STABLE_ACTIVE; stableEntry.PetName = pet->GetName(); ++petSlot; packet.Pets.push_back(stableEntry); } if (result) { do { Field* fields = result->Fetch(); WorldPackets::Pet::PetStableInfo stableEntry; stableEntry.PetSlot = petSlot; stableEntry.PetNumber = fields[1].GetUInt32(); // petnumber stableEntry.CreatureID = fields[2].GetUInt32(); // creature entry stableEntry.DisplayID = fields[5].GetUInt32(); // creature displayid stableEntry.ExperienceLevel = fields[3].GetUInt16(); // level stableEntry.PetFlags = PET_STABLE_INACTIVE; stableEntry.PetName = fields[4].GetString(); // Name ++petSlot; packet.Pets.push_back(stableEntry); } while (result->NextRow()); } SendPacket(packet.Write()); }
void WorldSession::SendStablePet(uint64 guid) { sLog->outDebug("WORLD: Recv MSG_LIST_STABLED_PETS Send."); WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size data << uint64 (guid); Pet *pet = _player->GetPet(); data << uint8(0); // place holder for slot show number data << uint8(GetPlayer()->m_stableSlots); uint8 num = 0; // counter for place holder // not let move dead pet in slot if (pet && pet->isAlive() && pet->getPetType() == HUNTER_PET) { data << uint32(pet->GetCharmInfo()->GetPetNumber()); data << uint32(pet->GetEntry()); data << uint32(pet->getLevel()); data << pet->GetName(); // petname data << uint32(pet->GetLoyaltyLevel()); // loyalty data << uint8(0x01); // client slot 1 == current pet (0) ++num; } // 0 1 2 3 4 5 6 QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT owner, slot, id, entry, level, loyalty, name FROM character_pet WHERE owner = '%u' AND slot > 0 AND slot < 3", _player->GetGUIDLow()); if (result) { do { Field *fields = result->Fetch(); data << uint32(fields[2].GetUInt32()); // petnumber data << uint32(fields[3].GetUInt32()); // creature entry data << uint32(fields[4].GetUInt32()); // level data << fields[6].GetString(); // name data << uint32(fields[5].GetUInt32()); // loyalty data << uint8(fields[1].GetUInt32()+1); // slot ++num; }while (result->NextRow()); } data.put<uint8>(8, num); // set real data to placeholder SendPacket(&data); }
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) { DEBUG_LOG("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); ObjectGuid guid; recv_data >> guid; Player *player = sObjectMgr.GetPlayer(guid); if(!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data << guid.WriteAsPacked(); data << uint32(GROUP_UPDATE_FLAG_STATUS); data << uint16(MEMBER_STATUS_OFFLINE); SendPacket(&data); return; } Pet *pet = player->GetPet(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data << player->GetPackGUID(); uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF if(pet) mask1 = 0x7FFFFFFF; // for hunters and other classes with pets Powers powerType = player->getPowerType(); data << uint32(mask1); // group update mask data << uint16(MEMBER_STATUS_ONLINE); // member's online status data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP data << uint8(powerType); // GROUP_UPDATE_FLAG_POWER_TYPE data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION uint64 auramask = 0; size_t maskPos = data.wpos(); data << uint64(auramask); // placeholder for(uint8 i = 0; i < MAX_AURAS; ++i) { if(uint32 aura = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); data << uint32(aura); data << uint8(1); } } data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS if(pet) { Powers petpowertype = pet->getPowerType(); data << pet->GetObjectGuid(); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet->GetDisplayId()); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << uint32(pet->GetHealth()); // GROUP_UPDATE_FLAG_PET_CUR_HP data << uint32(pet->GetMaxHealth()); // GROUP_UPDATE_FLAG_PET_MAX_HP data << uint8(petpowertype); // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << uint16(pet->GetPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << uint16(pet->GetMaxPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_MAX_POWER uint64 petauramask = 0; size_t petMaskPos = data.wpos(); data << uint64(petauramask); // placeholder for(uint8 i = 0; i < MAX_AURAS; ++i) { if(uint32 petaura = pet->GetVisibleAura(i)) { petauramask |= (uint64(1) << i); data << uint32(petaura); data << uint8(1); } } data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS } else { data << uint8(0); // GROUP_UPDATE_FLAG_PET_NAME data << uint64(0); // GROUP_UPDATE_FLAG_PET_AURAS } SendPacket(&data); }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask == GROUP_UPDATE_FLAG_NONE) return; if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); *data << player->GetPackGUID(); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { uint16 playerStatus = MEMBER_STATUS_ONLINE; if (player->IsPvP()) playerStatus |= MEMBER_STATUS_PVP; if (!player->IsAlive()) { if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) playerStatus |= MEMBER_STATUS_GHOST; else playerStatus |= MEMBER_STATUS_DEAD; } if (player->IsFFAPvP()) playerStatus |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) playerStatus |= MEMBER_STATUS_AFK; if (player->isDND()) playerStatus |= MEMBER_STATUS_DND; *data << uint16(playerStatus); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_POSITION) { *data << uint16(player->GetPositionX()); *data << uint16(player->GetPositionY()); } if (mask & GROUP_UPDATE_FLAG_AURAS) { uint64 auramask = player->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = player->GetVisibleAura(i); *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); *data << uint8(1); } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if (pet) *data << (uint64) pet->GetGUID(); else *data << (uint64) 0; } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) *data << pet->GetName(); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) *data << uint16(pet->GetDisplayId()); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) *data << uint32(pet->GetHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) *data << uint32(pet->GetMaxHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) *data << uint8(pet->getPowerType()); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) *data << uint16(pet->GetPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) *data << uint16(pet->GetMaxPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { uint64 auramask = pet->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = pet->GetVisibleAura(i); *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); *data << uint8(aurApp ? aurApp->GetFlags() : 0); } } } else *data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (Vehicle* veh = player->GetVehicle()) *data << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]); else *data << uint32(0); } }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask == GROUP_UPDATE_FLAG_NONE) return; if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); *data << player->GetPackGUID(); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { if (player->IsPvP()) *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else *data << (uint16) MEMBER_STATUS_ONLINE; } else *data << (uint16) MEMBER_STATUS_OFFLINE; } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << (uint16) player->GetHealth(); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << (uint16) player->GetMaxHealth(); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << (uint8) powerType; if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << (uint16) player->GetPower(powerType); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << (uint16) player->GetMaxPower(powerType); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << (uint16) player->getLevel(); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << (uint16) player->GetZoneId(); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY(); if (mask & GROUP_UPDATE_FLAG_AURAS) { uint64 auramask = player->GetAuraUpdateMask(); *data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { uint32 updatedAura=player->GetUInt32Value(uint16(UNIT_FIELD_AURA + i)); *data << uint16(updatedAura); *data << uint8(1); } } } Pet *pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if (pet) *data << (uint64) pet->GetGUID(); else *data << (uint64) 0; } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) *data << pet->GetName(); else *data << (uint8) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) *data << (uint16) pet->GetDisplayId(); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) *data << (uint16) pet->GetHealth(); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) *data << (uint16) pet->GetMaxHealth(); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) *data << (uint8) pet->getPowerType(); else *data << (uint8) 0; } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) *data << (uint16) pet->GetPower(pet->getPowerType()); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) *data << (uint16) pet->GetMaxPower(pet->getPowerType()); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { uint64 auramask = pet->GetAuraUpdateMask(); *data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { uint32 updatedAura=pet->GetUInt32Value(uint16(UNIT_FIELD_AURA + i)); *data << uint16(updatedAura); *data << uint8(1); } } } else *data << (uint64) 0; } }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) { if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; } data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); *data << player->GetPackGUID(); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { uint16 playerStatus = MEMBER_STATUS_ONLINE; if (player->IsPvP()) playerStatus |= MEMBER_STATUS_PVP; if (!player->isAlive()) { if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) playerStatus |= MEMBER_STATUS_GHOST; else playerStatus |= MEMBER_STATUS_DEAD; } if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) playerStatus |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) playerStatus |= MEMBER_STATUS_AFK; if (player->isDND()) playerStatus |= MEMBER_STATUS_DND; *data << uint16(playerStatus); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()); if (mask & GROUP_UPDATE_FLAG_AURAS) { const uint64& auraMask = player->GetAuraUpdateMask(); *data << uint64(auraMask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auraMask & (uint64(1) << i)) { SpellAuraHolderPtr holder = player->GetVisibleAura(i); *data << uint32(holder ? holder->GetId() : 0); *data << uint8(holder ? holder->GetAuraFlags() : 0); } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) *data << (pet ? pet->GetObjectGuid() : ObjectGuid()); if (mask & GROUP_UPDATE_FLAG_PET_NAME) *data << (pet ? pet->GetName() : uint8(0)); if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) *data << uint16(pet ? pet->GetDisplayId() : 0); if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) *data << uint32(pet ? pet->GetHealth() : 0); if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) *data << uint32(pet ? pet->GetMaxHealth() : 0); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) *data << uint8(pet ? pet->getPowerType() : 0); if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) *data << uint16(pet ? pet->GetPower(pet->getPowerType()) : 0); if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) *data << uint16(pet ? pet->GetMaxPower(pet->getPowerType()) : 0); if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { MAPLOCK_READ(pet, MAP_LOCK_TYPE_AURAS); const uint64& auramask = pet->GetAuraUpdateMask(); *data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { SpellAuraHolderPtr holder = pet->GetVisibleAura(i); *data << uint32(holder ? holder->GetId() : 0); *data << uint8(holder ? holder->GetAuraFlags() : 0); } } } else *data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) *data << uint32(player->m_movementInfo.GetTransportDBCSeat()); }
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData) { TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); uint64 guid; recvData >> guid; Player* player = HashMapHolder<Player>::Find(guid); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.appendPackGUID(guid); data << uint32(GROUP_UPDATE_FLAG_STATUS); data << uint16(MEMBER_STATUS_OFFLINE); SendPacket(&data); return; } Pet* pet = player->GetPet(); Powers powerType = player->getPowerType(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.append(player->GetPackGUID()); uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS; if (powerType != POWER_MANA) updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE; if (pet) updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP | GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER; if (player->GetVehicle()) updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT; uint16 playerStatus = MEMBER_STATUS_ONLINE; if (player->IsPvP()) playerStatus |= MEMBER_STATUS_PVP; if (!player->IsAlive()) { if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) playerStatus |= MEMBER_STATUS_GHOST; else playerStatus |= MEMBER_STATUS_DEAD; } if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) playerStatus |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) playerStatus |= MEMBER_STATUS_AFK; if (player->isDND()) playerStatus |= MEMBER_STATUS_DND; data << uint32(updateFlags); data << uint16(playerStatus); // GROUP_UPDATE_FLAG_STATUS data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE) data << uint8(powerType); data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionZ()); // GROUP_UPDATE_FLAG_POSITION // GROUP_UPDATE_FLAG_AURAS data << uint8(1); uint64 auramask = 0; size_t maskPos = data.wpos(); data << uint64(auramask); // placeholder data << uint32(MAX_AURAS); // count for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); data << uint32(aurApp->GetBase()->GetId()); data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) data << int32(eff->GetAmount()); else data << int32(0); } } } } data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID) data << uint64(pet->GetGUID()); data << std::string(pet ? pet->GetName() : ""); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet ? pet->GetDisplayId() : 0); // GROUP_UPDATE_FLAG_PET_MODEL_ID if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP) data << uint32(pet->GetHealth()); if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP) data << uint32(pet->GetMaxHealth()); if (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE) data << (uint8)pet->getPowerType(); if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER) data << uint16(pet->GetPower(pet->getPowerType())); if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER) data << uint16(pet->GetMaxPower(pet->getPowerType())); uint64 petAuraMask = 0; maskPos = data.wpos(); data << uint64(petAuraMask); // placeholder if (pet) { // GROUP_UPDATE_FLAG_PET_AURAS data << uint8(1); uint64 petauramask = 0; size_t petMaskPos = data.wpos(); data << uint64(petauramask); // placeholder data << uint32(MAX_AURAS); // count for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = pet->GetVisibleAura(i)) { petauramask |= (uint64(1) << i); data << uint32(aurApp->GetBase()->GetId()); data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) data << int32(eff->GetAmount()); else data << int32(0); } } } } data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS } // else not needed, flags do not include any PET_ update // GROUP_UPDATE_FLAG_PHASE data << uint32(8); // either 0 or 8, same unk found in SMSG_PHASESHIFT data << uint32(0); // count // for (count) *data << uint16(phaseId) data.put<uint64>(maskPos, petAuraMask); // GROUP_UPDATE_FLAG_PET_AURAS if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT) data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]); SendPacket(&data); }
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) { DEBUG_LOG("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); ObjectGuid guid; recv_data >> guid; Player * player = HashMapHolder<Player>::Find(guid); if(!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data << guid.WriteAsPacked(); data << uint32(GROUP_UPDATE_FLAG_STATUS); data << uint16(MEMBER_STATUS_OFFLINE); SendPacket(&data); return; } Pet *pet = player->GetPet(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data << player->GetPackGUID(); uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF if(pet) mask1 = 0x7FFFFFFF; // for hunters and other classes with pets uint16 online_status = MEMBER_STATUS_ONLINE; Powers powerType = player->getPowerType(); data << uint32(mask1); // group update mask data << uint16(online_status); // member's online status data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP data << uint8(powerType); // GROUP_UPDATE_FLAG_POWER_TYPE data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL //verify player coordinates and zoneid to send to teammates uint16 iZoneId = 0; uint16 iCoordX = 0; uint16 iCoordY = 0; if (player->IsInWorld()) { iZoneId = player->GetZoneId(); iCoordX = player->GetPositionX(); iCoordY = player->GetPositionY(); } else if (player->IsBeingTeleported()) // Player is in teleportation { WorldLocation& loc = player->GetTeleportDest(); // So take teleportation destination iZoneId = sTerrainMgr.GetZoneId(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z); iCoordX = loc.coord_x; iCoordY = loc.coord_y; } else { //unknown player status. } data << uint16(iZoneId); // GROUP_UPDATE_FLAG_ZONE data << uint16(iCoordX); // GROUP_UPDATE_FLAG_POSITION data << uint16(iCoordY); // GROUP_UPDATE_FLAG_POSITION uint64 auramask = 0; size_t maskPos = data.wpos(); data << uint64(auramask); // placeholder for(uint8 i = 0; i < MAX_AURAS; ++i) { MAPLOCK_READ(player,MAP_LOCK_TYPE_AURAS); if(uint32 aura = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); data << uint32(aura); data << uint8(1); } } data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS if(pet) { Powers petpowertype = pet->getPowerType(); data << pet->GetObjectGuid(); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet->GetDisplayId()); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << uint32(pet->GetHealth()); // GROUP_UPDATE_FLAG_PET_CUR_HP data << uint32(pet->GetMaxHealth()); // GROUP_UPDATE_FLAG_PET_MAX_HP data << uint8(petpowertype); // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << uint16(pet->GetPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << uint16(pet->GetMaxPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_MAX_POWER uint64 petauramask = 0; size_t petMaskPos = data.wpos(); data << uint64(petauramask); // placeholder for(uint8 i = 0; i < MAX_AURAS; ++i) { MAPLOCK_READ(pet,MAP_LOCK_TYPE_AURAS); if(uint32 petaura = pet->GetVisibleAura(i)) { petauramask |= (uint64(1) << i); data << uint32(petaura); data << uint8(1); } } data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS } else { data << uint8(0); // GROUP_UPDATE_FLAG_PET_NAME data << uint64(0); // GROUP_UPDATE_FLAG_PET_AURAS } SendPacket(&data); }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data, uint32 mask, ObjectGuid guid, bool full /*= false*/) { // Prevent sending an empty packet if (mask == GROUP_UPDATE_FLAG_NONE) return; std::set<uint32> phases; if (player) player->GetPhaseMgr().GetActivePhases(phases); ByteBuffer dataBuffer; if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); Pet* pet = NULL; if (!player) mask &= ~GROUP_UPDATE_FULL; else if (!(pet = player->GetPet())) mask &= ~GROUP_UPDATE_PET; mask |= GROUP_UPDATE_FLAG_STATUS; //if (player && (mask & GROUP_UPDATE_FLAG_STATUS)) // mask |= GROUP_UPDATE_PLAYER_BASE; data->Initialize(SMSG_PARTY_MEMBER_STATS, 200); // average value data->WriteBit(guid[5]); data->WriteBit(guid[2]); data->WriteBit(false); data->WriteBit(guid[6]); data->WriteBit(guid[4]); data->WriteBit(guid[7]); data->WriteBit(guid[3]); data->WriteBit(false); data->WriteBit(guid[0]); data->WriteBit(guid[1]); data->FlushBits(); data->WriteByteSeq(guid[4]); data->WriteByteSeq(guid[6]); if (mask & GROUP_UPDATE_FLAG_STATUS) { uint16 status = MEMBER_STATUS_OFFLINE; if (player) { status |= MEMBER_STATUS_ONLINE; if (player->IsPvP()) status |= MEMBER_STATUS_PVP; if (player->isDead()) status |= MEMBER_STATUS_DEAD; if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) status |= MEMBER_STATUS_GHOST; if (player->IsFFAPvP()) status |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) status |= MEMBER_STATUS_AFK; if (player->isDND()) status |= MEMBER_STATUS_DND; } dataBuffer << uint16(status); } if (mask & GROUP_UPDATE_FLAG_MOP_UNK) { dataBuffer << uint8(1); // Same realms ? dataBuffer << uint8(0); // in lfg } if (mask & GROUP_UPDATE_FLAG_CUR_HP) dataBuffer << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) dataBuffer << uint32(player->GetMaxHealth()); Powers powerType = POWER_MANA; if (player) powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) dataBuffer << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_UNK_20) dataBuffer << uint16(0); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) dataBuffer << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) dataBuffer << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) dataBuffer << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) dataBuffer << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_UNK400) dataBuffer << uint16(player->GetAreaId()); if (mask & GROUP_UPDATE_FLAG_POSITION) dataBuffer << uint16(player->GetPositionX()) << uint16(player->GetPositionY()) << uint16(player->GetPositionZ()); if (mask & GROUP_UPDATE_FLAG_AURAS) { uint64 auramask = player->GetAuraUpdateMaskForRaid(); dataBuffer << uint8(1); dataBuffer << uint64(auramask); dataBuffer << uint32(MAX_AURAS); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (!(auramask & (UI64LIT(1) << i))) continue; AuraApplication const* aurApp = player->GetVisibleAura(i); if (!aurApp) { dataBuffer << uint32(0); dataBuffer << uint8(0); dataBuffer << uint32(0); continue; } dataBuffer << uint32(aurApp->GetBase()->GetId()); dataBuffer << uint8(aurApp->GetFlags()); dataBuffer << uint32(aurApp->GetBase()->GetEffectMask()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { uint32 auraEffectMask = aurApp->GetBase()->GetEffectMask(); size_t pos = dataBuffer.wpos(); uint8 amount_count = 0; dataBuffer << uint8(0); for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j) { if (!(auraEffectMask & (1 << j))) continue; if (constAuraEffectPtr eff = aurApp->GetBase()->GetEffect(j)) // NULL if effect flag not set dataBuffer << float(eff->GetAmount()); else dataBuffer << float(0.0f); ++amount_count; } dataBuffer.put(pos, amount_count); } } } if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if (pet) dataBuffer << uint64(pet->GetGUID()); else dataBuffer << uint64(0); } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) dataBuffer << pet->GetName(); else dataBuffer << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) dataBuffer << uint16(pet->GetDisplayId()); else dataBuffer << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) dataBuffer << uint32(pet->GetHealth()); else dataBuffer << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) dataBuffer << uint32(pet->GetMaxHealth()); else dataBuffer << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) dataBuffer << uint8(pet->getPowerType()); else dataBuffer << uint8(0); } if (mask & GROUP_UPDATE_FLAG_MOP_UNK_2) dataBuffer << uint16(0); // Unk if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) dataBuffer << uint16(pet->GetPower(pet->getPowerType())); else dataBuffer << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) dataBuffer << uint16(pet->GetMaxPower(pet->getPowerType())); else dataBuffer << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { uint64 auramask = pet->GetAuraUpdateMaskForRaid(); dataBuffer << uint8(1); dataBuffer << uint64(auramask); dataBuffer << uint32(MAX_AURAS); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (!(auramask & (UI64LIT(1) << i))) continue; AuraApplication const* aurApp = pet->GetVisibleAura(i); if (!aurApp) { dataBuffer << uint32(0); dataBuffer << uint8(0); dataBuffer << uint32(0); continue; } dataBuffer << uint32(aurApp->GetBase()->GetId()); dataBuffer << uint8(aurApp->GetFlags()); dataBuffer << uint32(aurApp->GetBase()->GetEffectMask()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { uint32 auraEffectMask = aurApp->GetBase()->GetEffectMask(); size_t pos = dataBuffer.wpos(); uint8 count = 0; dataBuffer << uint8(0); for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j) { if (!(auraEffectMask & (1 << j))) continue; if (constAuraEffectPtr eff = aurApp->GetBase()->GetEffect(j)) // NULL if effect flag not set dataBuffer << float(eff->GetAmount()); else dataBuffer << float(0.0f); ++count; } dataBuffer.put(pos, count); } } } else { dataBuffer << uint8(0); dataBuffer << uint64(0); dataBuffer << uint32(0); } } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (Vehicle* veh = player->GetVehicle()) dataBuffer << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat]); else dataBuffer << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PHASE) { dataBuffer << uint32(phases.empty() ? 0x8 : 0x10); // Same as found in SMSG_SET_PHASE_SHIFT. dataBuffer.WriteBits(phases.size(), 23); // Phases Count. dataBuffer.FlushBits(); for (std::set<uint32>::const_iterator itr = phases.begin(); itr != phases.end(); ++itr) *data << uint16(*itr); } if (mask & GROUP_UPDATE_FLAG_UNK_2000000) dataBuffer << uint16(0); if (mask & GROUP_UPDATE_FLAG_UNK_4000000) dataBuffer << uint32(0); /* this flags are not handled by client */ /*if (mask & GROUP_UPDATE_FLAG_UNK_8000000) dataBuffer << uint8(0); if (mask & GROUP_UPDATE_FLAG_UNK_10000000) dataBuffer << uint8(0); if (mask & GROUP_UPDATE_FLAG_UNK_20000000) dataBuffer << uint8(253); if (mask & GROUP_UPDATE_FLAG_UNK_40000000) dataBuffer << uint8(0);*/ *data << uint32(dataBuffer.size()); data->append(dataBuffer); data->WriteByteSeq(guid[3]); data->WriteByteSeq(guid[5]); *data << uint32(mask); data->WriteByteSeq(guid[0]); data->WriteByteSeq(guid[1]); data->WriteByteSeq(guid[2]); data->WriteByteSeq(guid[7]); }
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); uint64 Guid; recvData >> Guid; Player* player = HashMapHolder<Player>::Find(Guid); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.appendPackGUID(Guid); data << uint32(GROUP_UPDATE_FLAG_STATUS); data << uint16(MEMBER_STATUS_OFFLINE); SendPacket(&data); return; } Pet* pet = player->GetPet(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.append(player->GetPackGUID()); uint32 mask1 = GROUP_UPDATE_FULL; // common mask, real flags used 0x000040BFF if (!pet) mask1 &= ~GROUP_UPDATE_PET; // for hunters and other classes with pets, real flags used 0x7FFFFFFF Powers powerType = player->getPowerType(); data << uint32(mask1); // group update mask data << uint16(MEMBER_STATUS_ONLINE); // member's online status, GROUP_UPDATE_FLAG_STATUS data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP data << uint8 (powerType); // GROUP_UPDATE_FLAG_POWER_TYPE data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION uint64 auramask = 0; // GROUP_UPDATE_FLAG_AURAS // if true client clears auras that are not covered by auramask // TODO: looks like now client requires all active auras to be in the beginning of the auramask // e.g. if you have holes in the aura mask the values after are ignored. data << uint8(0); size_t maskPos = data.wpos(); data << uint64(auramask); // placeholder data << uint32(MAX_AURAS); // if true client clears auras that are not covered by auramask for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); data << uint32(aurApp->GetBase()->GetId()); data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) data << int32(eff->GetAmount()); else data << int32(0); } } } } data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS if (pet) { Powers petpowertype = pet->getPowerType(); data << uint64(pet->GetGUID()); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet->GetDisplayId()); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << uint32(pet->GetHealth()); // GROUP_UPDATE_FLAG_PET_CUR_HP data << uint32(pet->GetMaxHealth()); // GROUP_UPDATE_FLAG_PET_MAX_HP data << uint8 (petpowertype); // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << uint16(pet->GetPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << uint16(pet->GetMaxPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_MAX_POWER uint64 petauramask = 0; // GROUP_UPDATE_FLAG_PET_AURAS // if true client clears auras that are not covered by auramask // TODO: looks like now client requires all active auras to be in the beginning of the auramask // e.g. if you have holes in the aura mask the values after are ignored. data << uint8(0); size_t petMaskPos = data.wpos(); data << uint64(petauramask); // placeholder data << uint32(MAX_AURAS); // client reads (64) Bits from auramask for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = pet->GetVisibleAura(i)) { petauramask |= (uint64(1) << i); data << uint32(aurApp->GetBase()->GetId()); data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) data << int32(eff->GetAmount()); else data << int32(0); } } } } data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS } else { data << uint8(0); // GROUP_UPDATE_FLAG_PET_NAME data << uint8(0); // GROUP_UPDATE_FLAG_PET_AURAS data << uint64(0); // GROUP_UPDATE_FLAG_PET_AURAS data << uint32(0); } SendPacket(&data); }
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received opcode CMSG_REQUEST_PARTY_MEMBER_STATS"); ObjectGuid guid; recv_data >> guid; Player* player = ObjectAccessor::FindPlayer(guid, false); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3 + 4 + 2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data << guid.WriteAsPacked(); data << uint32(GROUP_UPDATE_FLAG_STATUS); data << uint16(MEMBER_STATUS_OFFLINE); SendPacket(&data); return; } Pet* pet = player->GetPet(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4 + 2 + 2 + 2 + 1 + 2 * 6 + 8 + 1 + 8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data << player->GetPackGUID(); uint32 mask1 = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP | GROUP_UPDATE_FLAG_POWER_TYPE | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_AURAS | GROUP_UPDATE_FLAG_PHASE; if (pet) mask1 = 0x7FEFFEFF; // full mask & ~(GROUP_UPDATE_FLAG_VEHICLE_SEAT | GROUP_UPDATE_FLAG_UNK) Powers powerType = player->getPowerType(); data << uint32(mask1); // group update mask data << uint16(MEMBER_STATUS_ONLINE); // member's online status data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP data << uint8(powerType); // GROUP_UPDATE_FLAG_POWER_TYPE data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL // verify player coordinates and zoneid to send to teammates uint16 iZoneId = 0; uint16 iCoordX = 0; uint16 iCoordY = 0; uint16 iCoordZ = 0; if (player->IsInWorld()) { iZoneId = player->GetZoneId(); iCoordX = player->GetPositionX(); iCoordY = player->GetPositionY(); iCoordZ = player->GetPositionZ(); } else if (player->IsBeingTeleported()) // Player is in teleportation { WorldLocation& loc = player->GetTeleportDest(); // So take teleportation destination iZoneId = sTerrainMgr.GetZoneId(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z); iCoordX = loc.coord_x; iCoordY = loc.coord_y; iCoordZ = loc.coord_z; } else { // unknown player status. } data << uint16(iZoneId); // GROUP_UPDATE_FLAG_ZONE data << uint16(iCoordX); // GROUP_UPDATE_FLAG_POSITION data << uint16(iCoordY); // GROUP_UPDATE_FLAG_POSITION data << uint16(iCoordZ); // GROUP_UPDATE_FLAG_POSITION data << uint8(1); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below uint64 auramask = 0; size_t maskPos = data.wpos(); data << uint64(auramask); // placeholder, server sends 0xFFFFFFFFFFFFFFFF here, but with 1 above it seems no difference data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks // if aura is in auramask, so it seems no difference if there will be MAX_AURAS for (uint8 i = 0; i < MAX_AURAS; ++i) { if (SpellAuraHolder* holder = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); data << uint32(holder->GetId()); data << uint16(holder->GetAuraFlags()); if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND) for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i) if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i))) data << int32(aura->GetModifier()->m_amount); else data << int32(0); } } data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS if (pet) { Powers petpowertype = pet->getPowerType(); data << pet->GetObjectGuid(); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet->GetDisplayId()); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << uint32(pet->GetHealth()); // GROUP_UPDATE_FLAG_PET_CUR_HP data << uint32(pet->GetMaxHealth()); // GROUP_UPDATE_FLAG_PET_MAX_HP data << uint8(petpowertype); // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << uint16(pet->GetPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << uint16(pet->GetMaxPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_MAX_POWER data << uint8(1); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below uint64 petauramask = 0; size_t petMaskPos = data.wpos(); data << uint64(petauramask); // placeholder, server sends 0xFFFFFFFFFFFFFFFF here, but with 1 above it seems no difference data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks // if aura is in auramask, so it seems no difference if there will be MAX_AURAS for (uint8 i = 0; i < MAX_AURAS; ++i) { if (SpellAuraHolder* holder = pet->GetVisibleAura(i)) { petauramask |= (uint64(1) << i); data << uint32(holder->GetId()); data << uint16(holder->GetAuraFlags()); if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND) for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i) if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i))) data << int32(aura->GetModifier()->m_amount); else data << int32(0); } } data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS } else { data << uint8(0); // GROUP_UPDATE_FLAG_PET_NAME data << uint8(1); // GROUP_UPDATE_FLAG_PET_AURAS data << uint64(0); // GROUP_UPDATE_FLAG_PET_AURAS data << uint32(0); // GROUP_UPDATE_FLAG_PET_AURAS } data << uint32(8); // GROUP_UPDATE_FLAG_PHASE data << uint32(0); // GROUP_UPDATE_FLAG_PHASE data << uint8(0); // GROUP_UPDATE_FLAG_PHASE SendPacket(&data); }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); *data << player->GetPackGUID(); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player->IsPvP()) *data << uint16(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else *data << uint16(MEMBER_STATUS_ONLINE); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_UNK) *data << uint16(0); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()) << uint16(player->GetPositionZ()); if (mask & GROUP_UPDATE_FLAG_AURAS) { *data << uint8(0); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below const uint64& auramask = player->GetAuraUpdateMask(); *data << uint64(auramask); *data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks // if aura is in auramask, so it seems no difference if there will be MAX_AURAS for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { if (SpellAuraHolder* holder = player->GetVisibleAura(i)) { *data << uint32(holder->GetId()); *data << uint16(holder->GetAuraFlags()); if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND) for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i) if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i))) *data << int32(aura->GetModifier()->m_amount); else *data << int32(0); } else { *data << uint32(0); *data << uint16(0); } } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) *data << (pet ? pet->GetObjectGuid() : ObjectGuid()); if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) *data << pet->GetName(); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) *data << uint16(pet->GetDisplayId()); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) *data << uint32(pet->GetHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) *data << uint32(pet->GetMaxHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) *data << uint8(pet->getPowerType()); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) *data << uint16(pet->GetPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) *data << uint16(pet->GetMaxPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { *data << uint8(0); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below const uint64& auramask = pet->GetAuraUpdateMask(); *data << uint64(auramask); *data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks // if aura is in auramask, so it seems no difference if there will be MAX_AURAS for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { if (SpellAuraHolder* holder = pet->GetVisibleAura(i)) { *data << uint32(holder->GetId()); *data << uint16(holder->GetAuraFlags()); if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND) for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i) if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i))) *data << int32(aura->GetModifier()->m_amount); else *data << int32(0); } else { *data << uint32(0); *data << uint16(0); } } } } else { *data << uint8(0); *data << uint64(0); *data << uint32(0); } } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) *data << int32(0); if (mask & GROUP_UPDATE_FLAG_PHASE) { *data << uint32(8); *data << uint32(0); *data << uint8(0); } }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask == GROUP_UPDATE_FLAG_NONE) return; mask = mask &~ (GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_FLAG_PET_AURAS); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); data->Initialize(SMSG_PARTY_MEMBER_STATS, 80); // average value data->append(player->GetPackGUID()); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { if (player->IsPvP()) *data << uint16(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else *data << uint16(MEMBER_STATUS_ONLINE); } else *data << uint16(MEMBER_STATUS_OFFLINE); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_UNK100) *data << uint16(0); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()) << uint16(player->GetPositionZ()); if (mask & GROUP_UPDATE_FLAG_AURAS) { *data << uint8(0); uint64 auramask = player->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); *data << uint32(MAX_AURAS); // count for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = player->GetVisibleAura(i); if (!aurApp) { *data << uint32(0); *data << uint16(0); continue; } *data << uint32(aurApp->GetBase()->GetId()); *data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { size_t pos = data->wpos(); uint8 count = 0; *data << uint8(0); for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (constAuraEffectPtr eff = aurApp->GetBase()->GetEffect(i)) // NULL if effect flag not set { *data << float(eff->GetAmount()); count++; } } data->put(pos, count); } } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if (pet) *data << uint64(pet->GetGUID()); else *data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) *data << pet->GetName(); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) *data << uint16(pet->GetDisplayId()); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) *data << uint32(pet->GetHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) *data << uint32(pet->GetMaxHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) *data << uint8(pet->getPowerType()); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) *data << uint16(pet->GetPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) *data << uint16(pet->GetMaxPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (Vehicle* veh = player->GetVehicle()) *data << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat]); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { *data << uint8(0); uint64 auramask = pet->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); *data << uint32(MAX_AURAS); // count for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = pet->GetVisibleAura(i); if (!aurApp) { *data << uint32(0); *data << uint16(0); continue; } *data << uint32(aurApp->GetBase()->GetId()); *data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { size_t pos = data->wpos(); uint8 count = 0; *data << uint8(0); for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (constAuraEffectPtr eff = aurApp->GetBase()->GetEffect(i)) // NULL if effect flag not set { *data << float(eff->GetAmount()); count++; } } data->put(pos, count); } } } } else { *data << uint8(0); *data << uint64(0); } } if (mask & GROUP_UPDATE_FLAG_PHASE) { *data << uint32(8); // either 0 or 8, same unk found in SMSG_PHASESHIFT *data << uint32(0); // count // for (count) *data << uint16(phaseId) } }
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); uint64 guid; recvData >> guid; Player* player = HashMapHolder<Player>::Find(guid); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.appendPackGUID(guid); data << (uint32) GROUP_UPDATE_FLAG_STATUS; data << (uint16) MEMBER_STATUS_OFFLINE; SendPacket(&data); return; } Pet* pet = player->GetPet(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.append(player->GetPackGUID()); uint32 mask1 = GROUP_UPDATE_FULL; if (!pet) mask1 &= ~GROUP_UPDATE_PET; Powers powerType = player->getPowerType(); data << uint32(mask1); // group update mask data << uint16(MEMBER_STATUS_ONLINE); // member's online status, GROUP_UPDATE_FLAG_STATUS data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP data << uint8 (powerType); // GROUP_UPDATE_FLAG_POWER_TYPE data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionZ()); // GROUP_UPDATE_FLAG_POSITION // GROUP_UPDATE_FLAG_AURAS data << uint8(1); uint64 auramask = 0; size_t maskPos = data.wpos(); data << uint64(auramask); // placeholder data << uint32(MAX_AURAS); // count for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); data << uint32(aurApp->GetBase()->GetId()); data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) data << int32(eff->GetAmount()); else data << int32(0); } } } } data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS if (pet) { Powers petpowertype = pet->getPowerType(); data << uint64(pet->GetGUID()); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet->GetDisplayId()); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << uint32(pet->GetHealth()); // GROUP_UPDATE_FLAG_PET_CUR_HP data << uint32(pet->GetMaxHealth()); // GROUP_UPDATE_FLAG_PET_MAX_HP data << uint8 (petpowertype); // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << uint16(pet->GetPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << uint16(pet->GetMaxPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_MAX_POWER // GROUP_UPDATE_FLAG_PET_AURAS data << uint8(1); uint64 petauramask = 0; size_t petMaskPos = data.wpos(); data << uint64(petauramask); // placeholder data << uint32(MAX_AURAS); // count for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = pet->GetVisibleAura(i)) { petauramask |= (uint64(1) << i); data << uint32(aurApp->GetBase()->GetId()); data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) data << int32(eff->GetAmount()); else data << int32(0); } } } } data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS } // else not needed, flags do not include any PET_ update // GROUP_UPDATE_FLAG_PHASE data << uint32(8); // either 0 or 8, same unk found in SMSG_PHASESHIFT data << uint32(0); // count // for (count) *data << uint16(phaseId) SendPacket(&data); }
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data) { sLog->outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); uint64 Guid; recv_data >> Guid; Player *player = HashMapHolder<Player>::Find(Guid); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.appendPackGUID(Guid); data << (uint32) GROUP_UPDATE_FLAG_STATUS; data << (uint16) MEMBER_STATUS_OFFLINE; SendPacket(&data); return; } Pet *pet = player->GetPet(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.append(player->GetPackGUID()); uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF if (pet) mask1 = 0x7FFFFFFF; // for hunters and other classes with pets Powers powerType = player->getPowerType(); data << (uint32) mask1; // group update mask data << (uint16) MEMBER_STATUS_ONLINE; // member's online status data << (uint32) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP data << (uint32) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION uint64 auramask = 0; size_t maskPos = data.wpos(); data << (uint64) auramask; // placeholder for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication * aurApp = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); data << (uint32) aurApp->GetBase()->GetId(); data << (uint8) 1; } } data.put<uint64>(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS if (pet) { Powers petpowertype = pet->getPowerType(); data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << (uint32) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP data << (uint32) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER uint64 petauramask = 0; size_t petMaskPos = data.wpos(); data << (uint64) petauramask; // placeholder for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication * auraApp = pet->GetVisibleAura(i)) { petauramask |= (uint64(1) << i); data << (uint32) auraApp->GetBase()->GetId(); data << (uint8) 1; } } data.put<uint64>(petMaskPos,petauramask); // GROUP_UPDATE_FLAG_PET_AURAS } else { data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS } SendPacket(&data); }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask == GROUP_UPDATE_FLAG_NONE) return; if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); data->append(player->GetPackGUID()); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { if (player->IsPvP()) *data << uint16(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else *data << uint16(MEMBER_STATUS_ONLINE); } else *data << uint16(MEMBER_STATUS_OFFLINE); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()); if (mask & GROUP_UPDATE_FLAG_AURAS) { uint64 auramask = player->GetAuraUpdateMaskForRaid(); // if true client clears auras that are not covered by auramask // TODO: looks like now client requires all active auras to be in the beginning of the auramask // e.g. if you have holes in the aura mask the values after are ignored. *data << uint8(0); *data << uint64(auramask); *data << uint32(MAX_AURAS); // client reads (64) Bits from auramask for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = player->GetVisibleAura(i); if (!aurApp) { *data << uint32(0); *data << uint16(0); continue; } *data << uint32(aurApp->GetBase()->GetId()); *data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) *data << int32(eff->GetAmount()); else *data << int32(0); } } } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if (pet) *data << uint64(pet->GetGUID()); else *data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) *data << pet->GetName(); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) *data << uint16(pet->GetDisplayId()); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) *data << uint32(pet->GetHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) *data << uint32(pet->GetMaxHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) *data << uint8(pet->getPowerType()); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) *data << uint16(pet->GetPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) *data << uint16(pet->GetMaxPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (Vehicle* veh = player->GetVehicle()) *data << uint32(veh->GetVehicleInfo()->m_seatID[player->_movementInfo.t_seat]); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { *data << uint8(0); // if true client clears auras that are not covered by auramask uint64 auramask = pet->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); *data << uint32(MAX_AURAS); // client reads (64) Bits from auramask for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = pet->GetVisibleAura(i); if (!aurApp) { *data << uint32(0); *data << uint16(0); continue; } *data << uint32(aurApp->GetBase()->GetId()); *data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) *data << int32(eff->GetAmount()); else *data << int32(0); } } } } } else *data << uint8(1) << uint64(0) << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PHASE) // 4.0.6 unk { *data << uint32(0); // either 0 or 8, same unk found in SMSG_PHASESHIFT *data << uint32(0); // count // String for (count) *data << uint16(phaseId) } }
// this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); ObjectGuid guid; recv_data >> guid; Player* player = ObjectAccessor::FindPlayer(guid, false); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 1 + 8 + 4 + 2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data << guid.WriteAsPacked(); data << uint32(GROUP_UPDATE_FLAG_STATUS); data << uint16(MEMBER_STATUS_OFFLINE); SendPacket(&data); return; } Powers powerType = player->getPowerType(); uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS; if (powerType != POWER_MANA) updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE; Pet* pet = player->GetPet(); if (pet) updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP | GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER; if (player->GetVehicle()) updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT; uint16 playerStatus = player->IsReferAFriendLinked(player) ? (MEMBER_STATUS_ONLINE | MEMBER_STATUS_RAF) : MEMBER_STATUS_ONLINE; if (player->IsPvP()) playerStatus |= MEMBER_STATUS_PVP; if (!player->isAlive()) { if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) playerStatus |= MEMBER_STATUS_GHOST; else playerStatus |= MEMBER_STATUS_DEAD; } if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) playerStatus |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) playerStatus |= MEMBER_STATUS_AFK; if (player->isDND()) playerStatus |= MEMBER_STATUS_DND; WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 255); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data << player->GetPackGUID(); data << uint32(updateFlags); data << uint16(playerStatus); // GROUP_UPDATE_FLAG_STATUS data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE) data << uint8(powerType); data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL // verify player coordinates and zoneid to send to teammates uint16 iZoneId = 0; uint16 iCoordX = 0; uint16 iCoordY = 0; if (player->IsInWorld()) { iZoneId = player->GetZoneId(); iCoordX = player->GetPositionX(); iCoordY = player->GetPositionY(); } else if (player->IsBeingTeleported()) // Player is in teleportation { WorldLocation& loc = player->GetTeleportDest(); // So take teleportation destination iZoneId = sTerrainMgr.GetZoneId(loc.GetMapId(), loc.x, loc.y, loc.z); iCoordX = loc.x; iCoordY = loc.y; } data << uint16(iZoneId); // GROUP_UPDATE_FLAG_ZONE data << uint16(iCoordX); // GROUP_UPDATE_FLAG_POSITION data << uint16(iCoordY); // GROUP_UPDATE_FLAG_POSITION uint64 auramask = 0; size_t maskPos = data.wpos(); data << uint64(auramask); // placeholder for (uint8 i = 0; i < MAX_AURAS; ++i) { if (SpellAuraHolderPtr holder = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); data << uint32(holder->GetId()); data << uint8(holder->GetAuraFlags()); } } data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS if(pet) { Powers petPowerType = pet->getPowerType(); data << pet->GetObjectGuid(); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet->GetDisplayId()); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << uint32(pet->GetHealth()); // GROUP_UPDATE_FLAG_PET_CUR_HP data << uint32(pet->GetMaxHealth()); // GROUP_UPDATE_FLAG_PET_MAX_HP data << uint8(petPowerType); // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << uint16(pet->GetPower(petPowerType)); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << uint16(pet->GetMaxPower(petPowerType)); // GROUP_UPDATE_FLAG_PET_MAX_POWER uint64 petAuraMask = 0; size_t petMaskPos = data.wpos(); data << uint64(petAuraMask); // placeholder for (uint8 i = 0; i < MAX_AURAS; ++i) { if (SpellAuraHolderPtr holder = pet->GetVisibleAura(i)) { petAuraMask |= (uint64(1) << i); data << uint32(holder->GetId()); data << uint8(holder->GetAuraFlags()); } } data.put<uint64>(petMaskPos, petAuraMask); // GROUP_UPDATE_FLAG_PET_AURAS } else { data << uint8(0); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(0); // GROUP_UPDATE_FLAG_PET_MODEL_ID data << uint64(0); // GROUP_UPDATE_FLAG_PET_AURAS } if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT) data << uint32(player->m_movementInfo.GetTransportDBCSeat()); SendPacket(&data); }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask == GROUP_UPDATE_FLAG_NONE) return; if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); data->append(player->GetPackGUID()); *data << (uint32) mask; if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { if (player->IsPvP()) *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else *data << (uint16) MEMBER_STATUS_ONLINE; } else *data << (uint16) MEMBER_STATUS_OFFLINE; } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << (uint32) player->GetHealth(); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << (uint32) player->GetMaxHealth(); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << (uint8) powerType; if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << (uint16) player->GetPower(powerType); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << (uint16) player->GetMaxPower(powerType); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << (uint16) player->getLevel(); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << (uint16) player->GetZoneId(); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY(); if (mask & GROUP_UPDATE_FLAG_AURAS) { const uint64& auramask = player->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const * aurApp = player->GetVisibleAura(i); *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); *data << uint8(1); } } } Pet *pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if (pet) *data << (uint64) pet->GetGUID(); else *data << (uint64) 0; } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) *data << pet->GetName(); else *data << (uint8) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) *data << (uint16) pet->GetDisplayId(); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) *data << (uint32) pet->GetHealth(); else *data << (uint32) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) *data << (uint32) pet->GetMaxHealth(); else *data << (uint32) 0; } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) *data << (uint8) pet->getPowerType(); else *data << (uint8) 0; } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) *data << (uint16) pet->GetPower(pet->getPowerType()); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) *data << (uint16) pet->GetMaxPower(pet->getPowerType()); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (player->GetVehicle()){ Vehicle* vv=player->GetVehicle(); *data << (uint32) vv->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat]; } } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { const uint64& auramask = pet->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const * aurApp = player->GetVisibleAura(i); *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); *data << uint8(1); } } } else *data << (uint64) 0; } }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask == GROUP_UPDATE_FLAG_NONE) return; if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); data->append(player->GetPackGUID()); *data << (uint32) mask; if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { if (player->IsPvP()) *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else *data << (uint16) MEMBER_STATUS_ONLINE; } else *data << (uint16) MEMBER_STATUS_OFFLINE; } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << (uint32) player->GetHealth(); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << (uint32) player->GetMaxHealth(); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << (uint8) powerType; if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << (uint16) player->GetPower(powerType); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << (uint16) player->GetMaxPower(powerType); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << (uint16) player->getLevel(); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << (uint16) player->GetZoneId(); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY(); if (mask & GROUP_UPDATE_FLAG_AURAS) { const uint64& auramask = player->GetAuraUpdateMaskForRaid(); *data << uint8(0); // if true client clears auras that are not covered by auramask // TODO: looks like now client requires all active auras to be in the beginning of the auramask // e.g. if you have holes in the aura mask the values after are ignored. *data << uint64(auramask); *data << uint32(64); // how many bits client reads from auramask for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const * aurApp = player->GetVisibleAura(i); *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); *data << uint8(1); } } } Pet *pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if (pet) *data << (uint64) pet->GetGUID(); else *data << (uint64) 0; } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) *data << pet->GetName(); else *data << (uint8) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) *data << (uint16) pet->GetDisplayId(); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) *data << (uint32) pet->GetHealth(); else *data << (uint32) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) *data << (uint32) pet->GetMaxHealth(); else *data << (uint32) 0; } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) *data << (uint8) pet->getPowerType(); else *data << (uint8) 0; } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) *data << (uint16) pet->GetPower(pet->getPowerType()); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) *data << (uint16) pet->GetMaxPower(pet->getPowerType()); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { *data << uint8(0); // if true client clears auras that are not covered by auramask const uint64& auramask = pet->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); *data << uint32(64); // how many bits client reads from auramask for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const * aurApp = player->GetVisibleAura(i); *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0); *data << uint8(1); } } } else *data << uint8(1) << (uint64) 0 << uint32(0); } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (player->GetVehicle()) { Vehicle* vv=player->GetVehicle(); *data << (uint32) vv->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat]; } } if (mask & GROUP_UPDATE_FLAG_PHASE) // 4.0.6 unk { *data << (uint32) 0; *data << (uint32) 0; // string } }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); *data << player->GetPackGUID(); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { if (player->IsPvP()) *data << uint16(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else *data << uint16(MEMBER_STATUS_ONLINE); } else *data << uint16(MEMBER_STATUS_OFFLINE); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()); if (mask & GROUP_UPDATE_FLAG_AURAS) { MAPLOCK_READ(player,MAP_LOCK_TYPE_AURAS); const uint64& auramask = player->GetAuraUpdateMask(); *data << uint64(auramask); for(uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { *data << uint32(player->GetVisibleAura(i)); *data << uint8(1); } } } Pet *pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) *data << (pet ? pet->GetObjectGuid() : ObjectGuid()); if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if(pet) *data << pet->GetName(); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if(pet) *data << uint16(pet->GetDisplayId()); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if(pet) *data << uint32(pet->GetHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if(pet) *data << uint32(pet->GetMaxHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if(pet) *data << uint8(pet->getPowerType()); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if(pet) *data << uint16(pet->GetPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if(pet) *data << uint16(pet->GetMaxPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if(pet) { MAPLOCK_READ(pet,MAP_LOCK_TYPE_AURAS); const uint64& auramask = pet->GetAuraUpdateMask(); *data << uint64(auramask); for(uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { *data << uint32(pet->GetVisibleAura(i)); *data << uint8(1); } } } else *data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) *data << uint32(player->m_movementInfo.GetTransportDBCSeat()); }
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); uint64 Guid; recvData >> Guid; Player* player = HashMapHolder<Player>::Find(Guid); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.appendPackGUID(Guid); data << uint32(GROUP_UPDATE_FLAG_STATUS); data << uint16(MEMBER_STATUS_OFFLINE); SendPacket(&data); return; } Pet* pet = player->GetPet(); Powers powerType = player->getPowerType(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.append(player->GetPackGUID()); uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS; if (powerType != POWER_MANA) updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE; if (pet) updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP | GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER; if (player->GetVehicle()) updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT; uint16 playerStatus = MEMBER_STATUS_ONLINE; if (player->IsPvP()) playerStatus |= MEMBER_STATUS_PVP; if (!player->isAlive()) { if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) playerStatus |= MEMBER_STATUS_GHOST; else playerStatus |= MEMBER_STATUS_DEAD; } if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) playerStatus |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) playerStatus |= MEMBER_STATUS_AFK; if (player->isDND()) playerStatus |= MEMBER_STATUS_DND; data << uint32(updateFlags); data << uint16(playerStatus); // GROUP_UPDATE_FLAG_STATUS data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE) data << uint8(powerType); data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION uint64 auraMask = 0; size_t maskPos = data.wpos(); data << uint64(auraMask); // placeholder for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = player->GetVisibleAura(i)) { auraMask |= uint64(1) << i; data << uint32(aurApp->GetBase()->GetId()); data << uint8(aurApp->GetFlags()); } } data.put<uint64>(maskPos, auraMask); // GROUP_UPDATE_FLAG_AURAS if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID) data << uint64(pet->GetGUID()); data << std::string(pet ? pet->GetName() : ""); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet ? pet->GetDisplayId() : 0); // GROUP_UPDATE_FLAG_PET_MODEL_ID if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP) data << uint32(pet->GetHealth()); if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP) data << uint32(pet->GetMaxHealth()); if (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE) data << (uint8)pet->getPowerType(); if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER) data << uint16(pet->GetPower(pet->getPowerType())); if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER) data << uint16(pet->GetMaxPower(pet->getPowerType())); uint64 petAuraMask = 0; maskPos = data.wpos(); data << uint64(petAuraMask); // placeholder if (pet) { for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = pet->GetVisibleAura(i)) { petAuraMask |= uint64(1) << i; data << uint32(aurApp->GetBase()->GetId()); data << uint8(aurApp->GetFlags()); } } } data.put<uint64>(maskPos, petAuraMask); // GROUP_UPDATE_FLAG_PET_AURAS if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT) data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat]); SendPacket(&data); }
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); ObjectGuid Guid; recvData >> Guid; Player* player = ObjectAccessor::FindConnectedPlayer(Guid); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data << Guid.WriteAsPacked(); data << uint32(GROUP_UPDATE_FLAG_STATUS); data << uint16(MEMBER_STATUS_OFFLINE); SendPacket(&data); return; } Pet* pet = player->GetPet(); Powers powerType = player->getPowerType(); std::set<uint32> const& phases = player->GetPhases(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data << player->GetPackGUID(); uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS; if (powerType != POWER_MANA) updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE; if (pet) updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP | GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER; if (player->GetVehicle()) updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT; if (!phases.empty()) updateFlags |= GROUP_UPDATE_FLAG_PHASE; uint16 playerStatus = MEMBER_STATUS_ONLINE; if (player->IsPvP()) playerStatus |= MEMBER_STATUS_PVP; if (!player->IsAlive()) { if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) playerStatus |= MEMBER_STATUS_GHOST; else playerStatus |= MEMBER_STATUS_DEAD; } if (player->IsFFAPvP()) playerStatus |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) playerStatus |= MEMBER_STATUS_AFK; if (player->isDND()) playerStatus |= MEMBER_STATUS_DND; data << uint32(updateFlags); data << uint16(playerStatus); // GROUP_UPDATE_FLAG_STATUS data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE) data << uint8(powerType); data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionZ()); // GROUP_UPDATE_FLAG_POSITION // GROUP_UPDATE_FLAG_AURAS data << uint8(1); uint64 auramask = 0; size_t maskPos = data.wpos(); data << uint64(auramask); // placeholder data << uint32(MAX_AURAS); // count for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); data << uint32(aurApp->GetBase()->GetId()); data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) data << int32(eff->GetAmount()); else data << int32(0); } } } } data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID) data << uint64(pet->GetGUID()); data << std::string(pet ? pet->GetName() : ""); // GROUP_UPDATE_FLAG_PET_NAME data << uint16(pet ? pet->GetDisplayId() : 0); // GROUP_UPDATE_FLAG_PET_MODEL_ID if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP) data << uint32(pet->GetHealth()); if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP) data << uint32(pet->GetMaxHealth()); if (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE) data << (uint8)pet->getPowerType(); if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER) data << uint16(pet->GetPower(pet->getPowerType())); if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER) data << uint16(pet->GetMaxPower(pet->getPowerType())); // GROUP_UPDATE_FLAG_PET_AURAS uint64 petAuraMask = 0; data << uint8(1); maskPos = data.wpos(); data << uint64(petAuraMask); // placeholder data << uint32(MAX_AURAS); // count if (pet) { for (uint8 i = 0; i < MAX_AURAS; ++i) { if (AuraApplication const* aurApp = pet->GetVisibleAura(i)) { petAuraMask |= (uint64(1) << i); data << uint32(aurApp->GetBase()->GetId()); data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) data << int32(eff->GetAmount()); else data << int32(0); } } } } } data.put<uint64>(maskPos, petAuraMask); // GROUP_UPDATE_FLAG_PET_AURAS if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT) data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]); if (updateFlags & GROUP_UPDATE_FLAG_PHASE) { data << uint32(phases.empty() ? 8 : 0); data << uint32(phases.size()); for (std::set<uint32>::const_iterator itr = phases.begin(); itr != phases.end(); ++itr) data << uint16(*itr); } SendPacket(&data); }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also { mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets { mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); } uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) { byteCount += GroupUpdateLength[i]; } data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); *data << player->GetPackGUID(); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { if (player->IsPvP()) { *data << uint8(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); } else { *data << uint8(MEMBER_STATUS_ONLINE); } } else { *data << uint8(MEMBER_STATUS_OFFLINE); } } if (mask & GROUP_UPDATE_FLAG_CUR_HP) { *data << uint16(player->GetHealth()); } if (mask & GROUP_UPDATE_FLAG_MAX_HP) { *data << uint16(player->GetMaxHealth()); } Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) { *data << uint8(powerType); } if (mask & GROUP_UPDATE_FLAG_CUR_POWER) { *data << uint16(player->GetPower(powerType)); } if (mask & GROUP_UPDATE_FLAG_MAX_POWER) { *data << uint16(player->GetMaxPower(powerType)); } if (mask & GROUP_UPDATE_FLAG_LEVEL) { *data << uint16(player->getLevel()); } if (mask & GROUP_UPDATE_FLAG_ZONE) { *data << uint16(player->GetZoneId()); } if (mask & GROUP_UPDATE_FLAG_POSITION) { *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()); } if (mask & GROUP_UPDATE_FLAG_AURAS) { const uint64& auramask = player->GetAuraUpdateMask(); *data << uint32(auramask); // In all checked pre-2.x data of packets included only positive auras for (uint32 i = 0; i < MAX_POSITIVE_AURAS; ++i) { if (auramask & (uint64(1) << i)) { *data << uint16(player->GetUInt32Value(UNIT_FIELD_AURA + i)); } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { *data << (pet ? pet->GetObjectGuid() : ObjectGuid()); } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) { *data << pet->GetName(); } else { *data << uint8(0); } } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) { *data << uint16(pet->GetDisplayId()); } else { *data << uint16(0); } } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) { *data << uint16(pet->GetHealth()); } else { *data << uint16(0); } } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) { *data << uint16(pet->GetMaxHealth()); } else { *data << uint16(0); } } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) { *data << uint8(pet->getPowerType()); } else { *data << uint8(0); } } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) { *data << uint16(pet->GetPower(pet->getPowerType())); } else { *data << uint16(0); } } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) { *data << uint16(pet->GetMaxPower(pet->getPowerType())); } else { *data << uint16(0); } } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { const uint64& auramask = pet->GetAuraUpdateMask(); *data << uint32(auramask); // In all checked pre-2.x data of packets included only positive auras for (uint32 i = 0; i < MAX_POSITIVE_AURAS; ++i) { if (auramask & (uint64(1) << i)) { *data << uint16(pet->GetUInt32Value(UNIT_FIELD_AURA + i)); } } } else { *data << uint32(0); } } }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask == GROUP_UPDATE_FLAG_NONE) return; if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); data->Initialize(SMSG_PARTY_MEMBER_STATS, 80); // average value data->append(player->GetPackGUID()); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { uint16 playerStatus = MEMBER_STATUS_ONLINE; if (player->IsPvP()) playerStatus |= MEMBER_STATUS_PVP; if (!player->IsAlive()) { if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) playerStatus |= MEMBER_STATUS_GHOST; else playerStatus |= MEMBER_STATUS_DEAD; } if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) playerStatus |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) playerStatus |= MEMBER_STATUS_AFK; if (player->isDND()) playerStatus |= MEMBER_STATUS_DND; *data << uint16(playerStatus); } else *data << uint16(MEMBER_STATUS_OFFLINE); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_UNK100) *data << uint16(0); if (mask & GROUP_UPDATE_FLAG_POSITION) { *data << uint16(player->GetPositionX()); *data << uint16(player->GetPositionY()); *data << uint16(player->GetPositionZ()); } if (mask & GROUP_UPDATE_FLAG_AURAS) { *data << uint8(0); uint64 auramask = player->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); *data << uint32(MAX_AURAS); // count for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = player->GetVisibleAura(i); if (!aurApp) { *data << uint32(0); *data << uint16(0); continue; } *data << uint32(aurApp->GetBase()->GetId()); *data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) *data << int32(eff->GetAmount()); else *data << int32(0); } } } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if (pet) *data << uint64(pet->GetGUID()); else *data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) *data << pet->GetName(); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) *data << uint16(pet->GetDisplayId()); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) *data << uint32(pet->GetHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) *data << uint32(pet->GetMaxHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) *data << uint8(pet->getPowerType()); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) *data << uint16(pet->GetPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) *data << uint16(pet->GetMaxPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { *data << uint8(0); uint64 auramask = pet->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); *data << uint32(MAX_AURAS); // count for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { AuraApplication const* aurApp = pet->GetVisibleAura(i); if (!aurApp) { *data << uint32(0); *data << uint16(0); continue; } *data << uint32(aurApp->GetBase()->GetId()); *data << uint16(aurApp->GetFlags()); if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT) { for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i)) *data << int32(eff->GetAmount()); else *data << int32(0); } } } } } else { *data << uint8(0); *data << uint64(0); } } if (mask & GROUP_UPDATE_FLAG_PHASE) { *data << uint32(8); // either 0 or 8, same unk found in SMSG_PHASESHIFT *data << uint32(0); // count // for (count) *data << uint16(phaseId) } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (Vehicle* veh = player->GetVehicle()) *data << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]); else *data << uint32(0); } }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket& data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data.Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); data << player->GetPackGUID(); data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) data << uint16(GetGroupMemberStatus(player)); if (mask & GROUP_UPDATE_FLAG_CUR_HP) data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) data << uint32(player->GetMaxHealth()); Powers powerType = player->GetPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_POSITION) data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()); if (mask & GROUP_UPDATE_FLAG_AURAS) { const uint64& auramask = player->GetAuraUpdateMask(); data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { data << uint32(player->GetVisibleAura(i)); data << uint8(1); } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) data << (pet ? pet->GetObjectGuid() : ObjectGuid()); if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) data << pet->GetName(); else data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) data << uint16(pet->GetDisplayId()); else data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) data << uint32(pet->GetHealth()); else data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) data << uint32(pet->GetMaxHealth()); else data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) data << uint8(pet->GetPowerType()); else data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) data << uint16(pet->GetPower(pet->GetPowerType())); else data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) data << uint16(pet->GetMaxPower(pet->GetPowerType())); else data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { const uint64& auramask = pet->GetAuraUpdateMask(); data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { data << uint32(pet->GetVisibleAura(i)); data << uint8(1); } } } else data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (player->GetTransportInfo()) data << uint32(((Unit*)player->GetTransportInfo()->GetTransport())->GetVehicleInfo()->GetVehicleEntry()->m_seatID[player->GetTransportInfo()->GetTransportSeat()]); else data << uint32(0); } }