Esempio n. 1
0
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)
{
    uint32 mask = player->GetGroupUpdateFlag();

    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)                // if update power type, update current/max power also
        mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);

    if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)            // same for pets
        mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);

    uint32 byteCount = 0;
    for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
        if (mask & (1 << i))
            byteCount += GroupUpdateLength[i];

    data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
    *data << player->GetPackGUID();
    *data << uint32(mask);

    if (mask & GROUP_UPDATE_FLAG_STATUS)
    {
        if (player->IsPvP())
            *data << uint16(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
        else
            *data << uint16(MEMBER_STATUS_ONLINE);
    }

    if (mask & GROUP_UPDATE_FLAG_CUR_HP)
        *data << (uint16) player->GetHealth();

    if (mask & GROUP_UPDATE_FLAG_MAX_HP)
        *data << (uint16) player->GetMaxHealth();

    Powers powerType = player->GetPowerType();
    if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
        *data << uint8(powerType);

    if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
        *data << uint16(player->GetPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
        *data << uint16(player->GetMaxPower(powerType));

    if (mask & GROUP_UPDATE_FLAG_LEVEL)
        *data << uint16(player->getLevel());

    if (mask & GROUP_UPDATE_FLAG_ZONE)
        *data << uint16(player->GetZoneId());

    if (mask & GROUP_UPDATE_FLAG_POSITION)
        *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY());

    if (mask & GROUP_UPDATE_FLAG_AURAS)
    {
        const uint64& auramask = player->GetAuraUpdateMask();
        *data << uint64(auramask);
        for (uint32 i = 0; i < MAX_AURAS; ++i)
        {
            if (auramask & (uint64(1) << i))
            {
                *data << uint16(player->GetUInt32Value(UNIT_FIELD_AURA + i));
                *data << uint8(1);
            }
        }
    }

    Pet* pet = player->GetPet();
    if (mask & GROUP_UPDATE_FLAG_PET_GUID)
        *data << (pet ? pet->GetObjectGuid() : ObjectGuid());

    if (mask & GROUP_UPDATE_FLAG_PET_NAME)
    {
        if (pet)
            *data << pet->GetName();
        else
            *data << uint8(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
    {
        if (pet)
            *data << uint16(pet->GetDisplayId());
        else
            *data << uint16(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
    {
        if (pet)
            *data << uint16(pet->GetHealth());
        else
            *data << uint16(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
    {
        if (pet)
            *data << uint16(pet->GetMaxHealth());
        else
            *data << uint16(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
    {
        if (pet)
            *data << uint8(pet->GetPowerType());
        else
            *data << uint8(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
    {
        if (pet)
            *data << uint16(pet->GetPower(pet->GetPowerType()));
        else
            *data << uint16(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
    {
        if (pet)
            *data << uint16(pet->GetMaxPower(pet->GetPowerType()));
        else
            *data << uint16(0);
    }

    if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
    {
        if (pet)
        {
            const uint64& auramask = pet->GetAuraUpdateMask();
            *data << uint64(auramask);
            for (uint32 i = 0; i < MAX_AURAS; ++i)
            {
                if (auramask & (uint64(1) << i))
                {
                    *data << uint16(pet->GetUInt32Value(UNIT_FIELD_AURA + i));
                    *data << uint8(1);
                }
            }
        }
        else
            *data << uint64(0);
    }
}
Esempio n. 2
0
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG("WORLD: Received opcode CMSG_REQUEST_PARTY_MEMBER_STATS");
    ObjectGuid guid;
    recv_data >> guid;

    Player* player = ObjectAccessor::FindPlayer(guid, false);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3 + 4 + 2);
        data << guid.WriteAsPacked();
        data << uint32(GROUP_UPDATE_FLAG_STATUS);
        data << uint16(MEMBER_STATUS_OFFLINE);
        SendPacket(&data);
        return;
    }

    Pet* pet = player->GetPet();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4 + 2 + 2 + 2 + 1 + 2 * 6 + 8 + 1 + 8);
    data << player->GetPackGUID();

    uint32 mask1 = 0x00040BFF;                              // common mask, real flags used 0x000040BFF
    if (pet)
        mask1 = 0x7FFFFFFF;                                 // for hunters and other classes with pets

    Powers powerType = player->GetPowerType();
    data << uint32(mask1);                                  // group update mask
    data << uint16(MEMBER_STATUS_ONLINE);                   // member's online status
    data << uint16(player->GetHealth());                    // GROUP_UPDATE_FLAG_CUR_HP
    data << uint16(player->GetMaxHealth());                 // GROUP_UPDATE_FLAG_MAX_HP
    data << uint8(powerType);                               // GROUP_UPDATE_FLAG_POWER_TYPE
    data << uint16(player->GetPower(powerType));            // GROUP_UPDATE_FLAG_CUR_POWER
    data << uint16(player->GetMaxPower(powerType));         // GROUP_UPDATE_FLAG_MAX_POWER
    data << uint16(player->getLevel());                     // GROUP_UPDATE_FLAG_LEVEL

    // verify player coordinates and zoneid to send to teammates
    uint16 iZoneId = 0;
    uint16 iCoordX = 0;
    uint16 iCoordY = 0;

    if (player->IsInWorld())
    {
        iZoneId = player->GetZoneId();
        iCoordX = player->GetPositionX();
        iCoordY = player->GetPositionY();
    }
    else if (player->IsBeingTeleported())               // Player is in teleportation
    {
        WorldLocation& loc = player->GetTeleportDest(); // So take teleportation destination
        iZoneId = sTerrainMgr.GetZoneId(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z);
        iCoordX = loc.coord_x;
        iCoordY = loc.coord_y;
    }
    else
    {
        // unknown player status.
    }

    data << uint16(iZoneId);                              // GROUP_UPDATE_FLAG_ZONE
    data << uint16(iCoordX);                              // GROUP_UPDATE_FLAG_POSITION
    data << uint16(iCoordY);                              // GROUP_UPDATE_FLAG_POSITION

    uint64 auramask = 0;
    size_t maskPos = data.wpos();
    data << uint64(auramask);                               // placeholder
    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (uint32 aura = player->GetUInt32Value(UNIT_FIELD_AURA + i))
        {
            auramask |= (uint64(1) << i);
            data << uint16(aura);
            data << uint8(1);
        }
    }
    data.put<uint64>(maskPos, auramask);                    // GROUP_UPDATE_FLAG_AURAS

    if (pet)
    {
        Powers petpowertype = pet->GetPowerType();
        data << pet->GetObjectGuid();                       // GROUP_UPDATE_FLAG_PET_GUID
        data << pet->GetName();                             // GROUP_UPDATE_FLAG_PET_NAME
        data << uint16(pet->GetDisplayId());                // GROUP_UPDATE_FLAG_PET_MODEL_ID
        data << uint16(pet->GetHealth());                   // GROUP_UPDATE_FLAG_PET_CUR_HP
        data << uint16(pet->GetMaxHealth());                // GROUP_UPDATE_FLAG_PET_MAX_HP
        data << uint8(petpowertype);                        // GROUP_UPDATE_FLAG_PET_POWER_TYPE
        data << uint16(pet->GetPower(petpowertype));        // GROUP_UPDATE_FLAG_PET_CUR_POWER
        data << uint16(pet->GetMaxPower(petpowertype));     // GROUP_UPDATE_FLAG_PET_MAX_POWER

        uint64 petauramask = 0;
        size_t petMaskPos = data.wpos();
        data << uint64(petauramask);                        // placeholder
        for (uint8 i = 0; i < MAX_AURAS; ++i)
        {
            if (uint32 petaura = pet->GetUInt32Value(UNIT_FIELD_AURA + i))
            {
                petauramask |= (uint64(1) << i);
                data << uint16(petaura);
                data << uint8(1);
            }
        }
        data.put<uint64>(petMaskPos, petauramask);          // GROUP_UPDATE_FLAG_PET_AURAS
    }
    else
    {
        data << uint8(0);                                   // GROUP_UPDATE_FLAG_PET_NAME
        data << uint64(0);                                  // GROUP_UPDATE_FLAG_PET_AURAS
    }

    SendPacket(&data);
}
Esempio n. 3
0
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
{
    sLog.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
    uint64 Guid;
    recv_data >> Guid;

    Player* player = HashMapHolder<Player>::Find(Guid);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
        data.appendPackGUID(Guid);
        data << (uint32) GROUP_UPDATE_FLAG_STATUS;
        data << (uint16) MEMBER_STATUS_OFFLINE;
        SendPacket(&data);
        return;
    }

    Pet *pet = player->GetPet();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
    data << player->GetPackGUID();

    uint32 mask1 = 0x00040BFF;                              // common mask, real flags used 0x000040BFF
    if (pet)
        mask1 = 0x7FFFFFFF;                                 // for hunters and other classes with pets

    Powers powerType = player->getPowerType();
    data << (uint32) mask1;                                 // group update mask
    data << (uint16) MEMBER_STATUS_ONLINE;                  // member's online status
    data << (uint16) player->GetHealth();                   // GROUP_UPDATE_FLAG_CUR_HP
    data << (uint16) player->GetMaxHealth();                // GROUP_UPDATE_FLAG_MAX_HP
    data << (uint8)  powerType;                             // GROUP_UPDATE_FLAG_POWER_TYPE
    data << (uint16) player->GetPower(powerType);           // GROUP_UPDATE_FLAG_CUR_POWER
    data << (uint16) player->GetMaxPower(powerType);        // GROUP_UPDATE_FLAG_MAX_POWER
    data << (uint16) player->getLevel();                    // GROUP_UPDATE_FLAG_LEVEL
    data << (uint16) player->GetZoneId();                   // GROUP_UPDATE_FLAG_ZONE
    data << (uint16) player->GetPositionX();                // GROUP_UPDATE_FLAG_POSITION
    data << (uint16) player->GetPositionY();                // GROUP_UPDATE_FLAG_POSITION

    uint64 auramask = 0;
    size_t maskPos = data.wpos();
    data << (uint64) auramask;                              // placeholder
    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (uint32 aura = player->GetUInt32Value(UNIT_FIELD_AURA + i))
        {
            auramask |= (uint64(1) << i);
            data << uint16(aura);
            data << uint8(1);
        }
    }
    data.put<uint64>(maskPos,auramask);                     // GROUP_UPDATE_FLAG_AURAS

    if (pet)
    {
        Powers petpowertype = pet->getPowerType();
        data << (uint64) pet->GetGUID();                    // GROUP_UPDATE_FLAG_PET_GUID
        data << pet->GetName();                             // GROUP_UPDATE_FLAG_PET_NAME
        data << (uint16) pet->GetDisplayId();               // GROUP_UPDATE_FLAG_PET_MODEL_ID
        data << (uint16) pet->GetHealth();                  // GROUP_UPDATE_FLAG_PET_CUR_HP
        data << (uint16) pet->GetMaxHealth();               // GROUP_UPDATE_FLAG_PET_MAX_HP
        data << (uint8)  petpowertype;                      // GROUP_UPDATE_FLAG_PET_POWER_TYPE
        data << (uint16) pet->GetPower(petpowertype);       // GROUP_UPDATE_FLAG_PET_CUR_POWER
        data << (uint16) pet->GetMaxPower(petpowertype);    // GROUP_UPDATE_FLAG_PET_MAX_POWER

        uint64 petauramask = 0;
        size_t petMaskPos = data.wpos();
        data << (uint64) petauramask;                       // placeholder
        for (uint8 i = 0; i < MAX_AURAS; ++i)
        {
            if (uint32 petaura = pet->GetUInt32Value(UNIT_FIELD_AURA + i))
            {
                petauramask |= (uint64(1) << i);
                data << (uint16) petaura;
                data << (uint8)  1;
            }
        }
        data.put<uint64>(petMaskPos,petauramask);           // GROUP_UPDATE_FLAG_PET_AURAS
    }
    else
    {
        data << (uint8)  0;                                 // GROUP_UPDATE_FLAG_PET_NAME
        data << (uint64) 0;                                 // GROUP_UPDATE_FLAG_PET_AURAS
    }

    SendPacket(&data);
}
Esempio n. 4
0
void WorldSession::HandleLoadPetFromDBSecondCallback(LoadPetFromDBQueryHolder* holder)
{
	if (!GetPlayer())
        return;

	Player* owner = GetPlayer();
	Pet* pet = owner->GetPet();
	if (!pet)
		return;

	pet->_LoadAuras(holder->GetPreparedResult(PET_LOAD_QUERY_LOADAURAS), holder->GetDiffTime());
	bool current = holder->GetCurrent();
	uint32 summon_spell_id = pet->GetUInt32Value(UNIT_CREATED_BY_SPELL);
    SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id); // CANT BE NULL
    bool is_temporary_summoned = spellInfo && spellInfo->GetDuration() > 0;

    // load action bar, if data broken will fill later by default spells.
    if (!is_temporary_summoned)
    {
        pet->_LoadSpells(holder->GetPreparedResult(PET_LOAD_QUERY_LOADSPELLS));
        pet->InitTalentForLevel();                               // re-init to check talent count
        pet->_LoadSpellCooldowns(holder->GetPreparedResult(PET_LOAD_QUERY_LOADSPELLCOOLDOWN));
        pet->LearnPetPassives();
        pet->InitLevelupSpellsForLevel();
        pet->CastPetAuras(current);

		pet->GetCharmInfo()->LoadPetActionBar(holder->GetActionBar()); // action bar stored in already read string
    }

    pet->CleanupActionBar();                                     // remove unknown spells from action bar after load
    owner->PetSpellInitialize();
    owner->SendTalentsInfoData(true);
    if (owner->GetGroup())
        owner->SetGroupUpdateFlag(GROUP_UPDATE_PET);

    //set last used pet number (for use in BG's)
    if (owner->GetTypeId() == TYPEID_PLAYER && pet->isControlled() && !pet->isTemporarySummoned() && (pet->getPetType() == SUMMON_PET || pet->getPetType() == HUNTER_PET))
	{
        owner->ToPlayer()->SetLastPetNumber(holder->GetPetNumber());
		owner->SetLastPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
	}

    if (pet->getPetType() == SUMMON_PET && !current)              //all (?) summon pets come with full health when called, but not when they are current
	{
        pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
		pet->SetHealth(pet->GetMaxHealth());
	}
    else
    {
        if (!holder->GetSavedHealth() && pet->getPetType() == HUNTER_PET && pet->GetAsynchLoadType() != PET_LOAD_SUMMON_DEAD_PET)
            pet->setDeathState(JUST_DIED);
        else
        {
            pet->SetHealth(holder->GetSavedHealth() > pet->GetMaxHealth() ? pet->GetMaxHealth() : holder->GetSavedHealth());
            pet->SetPower(POWER_MANA, holder->GetSavedMana() > pet->GetMaxPower(POWER_MANA) ? pet->GetMaxPower(POWER_MANA) : holder->GetSavedMana());
        }
    }

	pet->SetLoading(false);
	owner->SetTemporaryUnsummonedPetNumber(0); // clear this only if pet is loaded successfuly

	// current
	if (current && owner->IsPetNeedBeTemporaryUnsummoned())
	{
        owner->UnsummonPetTemporaryIfAny();
		return;
	}

	pet->HandleAsynchLoadSucceed();
	return;
}
Esempio n. 5
0
void WorldSession::HandleStableSwapPet( WorldPacket & recv_data )
{
    sLog.outDetail("WORLD: Recv CMSG_STABLE_SWAP_PET.");
    uint64 npcGUID;
    uint32 pet_number;

    recv_data >> npcGUID >> pet_number;

    if(!GetPlayer()->isAlive())
        return;

    Creature *unit = ObjectAccessor::Instance().GetCreature(*_player, npcGUID);
    if (!unit)
    {
        sLog.outDebug( "WORLD: CMSG_STABLE_SWAP_PET - NO SUCH UNIT! (GUID: %u)", uint32(GUID_LOPART(npcGUID)) );
        return;
    }

    if( unit->IsHostileTo(_player))                         // do not talk with enemies
        return;

    WorldPacket data(SMSG_STABLE_RESULT, 200);              // guess size

    Pet* pet = _player->GetPet();

    if(!pet)
        return;

    if(!pet->GetUInt32Value(UNIT_FIELD_PETNUMBER))
        return;

    QueryResult *result;

    result = sDatabase.PQuery("SELECT `owner`,`slot`,`petnumber`,`entry`,`level`,`loyalty`,`trainpoint` FROM `character_stable` WHERE `owner` = '%u' AND `petnumber` = '%u'",_player->GetGUIDLow(),pet_number);
    if(!result)
    {
        delete result;
        return;
    }

    Field *fields = result->Fetch();

    uint32 slot = fields[1].GetUInt32();
    uint32 petentry = fields[3].GetUInt32();
    delete result;

    // move alive pet to slot
    if(pet->isAlive())
    {
        sDatabase.BeginTransaction();
        sDatabase.PExecute("DELETE FROM `character_stable` WHERE `owner` = '%u' AND `slot` = '%u'", _player->GetGUIDLow(),slot);
        sDatabase.PExecute("INSERT INTO `character_stable` (`owner`,`slot`,`petnumber`,`entry`,`level`,`loyalty`,`trainpoint`) VALUES (%u,%u,%u,%u,%u,%u,%u)",
            _player->GetGUIDLow(),slot,pet->GetUInt32Value(UNIT_FIELD_PETNUMBER),pet->GetEntry(),pet->getLevel(),pet->getloyalty(),pet->getUsedTrainPoint());
        sDatabase.CommitTransaction();
        _player->RemovePet(pet,PET_SAVE_AS_STORED);
    }
    // delele dead pet and free slot
    else
    {
        sDatabase.PExecute("UPDATE `character_stable` SET `petnumber` = '0',`entry` = '0',`level` = '0',`loyalty` = '0',`trainpoint` = '0' WHERE `owner` = '%u' AND `slot` = '%u'",_player->GetGUIDLow(), slot);
        _player->RemovePet(pet,PET_SAVE_AS_DELETED);
    }

    // summon unstabled pet
    Pet *newpet = new Pet(_player->getClass()==CLASS_HUNTER?HUNTER_PET:SUMMON_PET);
    if(!newpet->LoadPetFromDB(_player,petentry))
    {
        delete newpet;
        data << uint8(0x06);
    }
    else
        data << uint8(0x09);
    SendPacket(&data);
}
Esempio n. 6
0
void WorldSession::HandleStablePet( WorldPacket & recv_data )
{
    sLog.outDetail("WORLD: Recv CMSG_STABLE_PET not dispose.");
    uint64 npcGUID;

    recv_data >> npcGUID;

    if(!GetPlayer()->isAlive())
        return;

    Creature *unit = ObjectAccessor::Instance().GetCreature(*_player, npcGUID);
    if (!unit)
    {
        sLog.outDebug( "WORLD: CMSG_STABLE_PET - NO SUCH UNIT! (GUID: %u)", uint32(GUID_LOPART(npcGUID)) );
        return;
    }

    if( unit->IsHostileTo(_player))                         // do not talk with enemies
        return;

    Pet *pet = _player->GetPet();

    WorldPacket data(SMSG_STABLE_RESULT, 200);              // guess size

    // can't place in stable dead pet
    if(!pet||!pet->isAlive())
    {
        data << uint8(0x06);
        SendPacket(&data);
        return;
    }

    if(!pet->GetUInt32Value(UNIT_FIELD_PETNUMBER))
        return;

    QueryResult *result;
    bool flag = false;

    result = sDatabase.PQuery("SELECT `owner`,`slot`,`petnumber` FROM `character_stable` WHERE `owner` = '%u' ORDER BY `slot` ",_player->GetGUIDLow());
    if(result)
    {
        do
        {
            Field *fields = result->Fetch();

            uint32 slot = fields[1].GetUInt32();
            if(fields[2].GetUInt32())
                continue;
            else if(pet->GetUInt32Value(UNIT_FIELD_PETNUMBER) == fields[2].GetUInt32())
                break;
            else if( slot == 1 || slot == 2)
            {
                sDatabase.BeginTransaction();
                sDatabase.PExecute("DELETE FROM `character_stable` WHERE `owner` = '%u' AND `slot` = '%u'", _player->GetGUIDLow(),slot);
                sDatabase.PExecute("INSERT INTO `character_stable` (`owner`,`slot`,`petnumber`,`entry`,`level`,`loyalty`,`trainpoint`) VALUES (%u,%u,%u,%u,%u,%u,%u)",
                    _player->GetGUIDLow(),slot,pet->GetUInt32Value(UNIT_FIELD_PETNUMBER),pet->GetEntry(),pet->getLevel(),pet->getloyalty(),pet->getUsedTrainPoint());
                sDatabase.CommitTransaction();
                data << uint8(0x08);
                flag = true;
                _player->RemovePet(pet,PET_SAVE_AS_STORED);
                break;
            }
        }while( result->NextRow() );
    }
    delete result;

    if(!flag)
        data << uint8(0x06);
    SendPacket(&data);
}
Esempio n. 7
0
void WorldSession::SendStablePet(uint64 guid )
{
    sLog.outDetail("WORLD: Recv MSG_LIST_STABLED_PETS Send.");

    WorldPacket data(MSG_LIST_STABLED_PETS, 200);           // guess size
    data << uint64 ( guid );

    QueryResult *result,*result_1;
    uint8 max_slot = 0;
    uint8 num = 0;

    result_1 = sDatabase.PQuery("SELECT `slot`,`petnumber` FROM `character_stable` WHERE `owner` = '%u'",_player->GetGUIDLow());
    if(result_1)
    {
        do
        {
            Field *fields = result_1->Fetch();

            uint8 cur_slot = fields[0].GetUInt32();
            if(max_slot < cur_slot)
                max_slot = cur_slot;
            if(fields[1].GetUInt32())
                num++;
        }while( result_1->NextRow() );
    }
    delete result_1;

    Pet *pet = _player->GetPet();

    // count only alive pet
    if(pet && pet->isAlive())
        num++;

    data << uint8(num) << uint8(max_slot);

    // not let move dead pet in slot
    if(pet && pet->isAlive())
    {
        if(!pet->GetUInt32Value(UNIT_FIELD_PETNUMBER))
            return;
                                                            // petnumber
        data << uint32(pet->GetUInt32Value(UNIT_FIELD_PETNUMBER));
        data << uint32(pet->GetEntry());
        data << uint32(pet->getLevel());
        //data << cinfo->Name;                                                    // petname
        data << uint8(0x00);
        data << uint32(pet->getloyalty());                  // loyalty
        data << uint8(0x01);                                // slot
    }

    result = sDatabase.PQuery("SELECT `owner`,`slot`,`petnumber`,`entry`,`level`,`loyalty`,`trainpoint` FROM `character_stable` WHERE `owner` = '%u'",_player->GetGUIDLow());

    if(result)
    {
        do
        {
            Field *fields = result->Fetch();
            uint32 petentry = fields[3].GetUInt32();
            if(petentry)
            {
                CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(petentry);
                data << uint32(fields[2].GetUInt32());      // petnumber
                data << uint32(petentry);
                data << uint32(fields[4].GetUInt32());
                data << cinfo->Name;
                data << uint32(fields[5].GetUInt32());      // loyalty
                data << uint8(fields[1].GetUInt32()+1);     // slot
            }
        }while( result->NextRow() );
    }
    delete result;
    SendPacket(&data);
}