Esempio n. 1
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ClipperLib::Paths Slic3rMultiPoints_to_ClipperPaths(const Polygons &input)
{
    ClipperLib::Paths retval;
    for (Polygons::const_iterator it = input.begin(); it != input.end(); ++it)
        retval.emplace_back(Slic3rMultiPoint_to_ClipperPath(*it));
    return retval;
}
Esempio n. 2
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Slic3r::Polygons
union_(const Slic3r::ExPolygons &subject1, const Slic3r::ExPolygons &subject2, bool safety_offset)
{
    Polygons pp;
    for (Slic3r::ExPolygons::const_iterator it = subject1.begin(); it != subject1.end(); ++it) {
        Polygons spp = *it;
        pp.insert(pp.end(), spp.begin(), spp.end());
    }
    for (Slic3r::ExPolygons::const_iterator it = subject2.begin(); it != subject2.end(); ++it) {
        Polygons spp = *it;
        pp.insert(pp.end(), spp.begin(), spp.end());
    }
    Polygons retval;
    union_(pp, &retval, safety_offset);
    return retval;
}
Esempio n. 3
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void
Polygon::simplify(double tolerance, Polygons &polygons) const
{
    Polygons pp = this->simplify(tolerance);
    polygons.reserve(polygons.size() + pp.size());
    polygons.insert(polygons.end(), pp.begin(), pp.end());
}
Esempio n. 4
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std::string
SLAPrint::_SVG_path_d(const ExPolygon &expolygon) const
{
    std::string pd;
    const Polygons pp = expolygon;
    for (Polygons::const_iterator mp = pp.begin(); mp != pp.end(); ++mp) 
        pd += this->_SVG_path_d(*mp) + " ";
    return pd;
}
Esempio n. 5
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ExPolygonCollection::operator Points() const
{
    Points points;
    Polygons pp = *this;
    for (Polygons::const_iterator poly = pp.begin(); poly != pp.end(); ++poly) {
        for (Points::const_iterator point = poly->points.begin(); point != poly->points.end(); ++point)
            points.push_back(*point);
    }
    return points;
}
Esempio n. 6
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void
SurfaceCollection::filter_by_type(SurfaceType type, Polygons* polygons)
{
    for (Surfaces::iterator surface = this->surfaces.begin(); surface != this->surfaces.end(); ++surface) {
        if (surface->surface_type == type) {
            Polygons pp = surface->expolygon;
            polygons->insert(polygons->end(), pp.begin(), pp.end());
        }
    }
}
Esempio n. 7
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Slic3r::ExPolygons
union_ex(const Slic3r::Surfaces &subject, bool safety_offset)
{
    Polygons pp;
    for (Slic3r::Surfaces::const_iterator s = subject.begin(); s != subject.end(); ++s) {
        Polygons spp = *s;
        pp.insert(pp.end(), spp.begin(), spp.end());
    }
    return union_ex(pp, safety_offset);
}
Esempio n. 8
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void
SVG::draw(const ExPolygon &expolygon, std::string fill)
{
    this->fill = fill;
    
    std::string d;
    Polygons pp = expolygon;
    for (Polygons::const_iterator p = pp.begin(); p != pp.end(); ++p) {
        d += this->get_path_d(*p, true) + " ";
    }
    this->path(d, true);
}
Esempio n. 9
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inline Polylines to_polylines(const Polygons &polys)
{
    Polylines polylines;
    polylines.assign(polys.size(), Polyline());
    size_t idx = 0;
    for (Polygons::const_iterator it = polys.begin(); it != polys.end(); ++ it) {
        Polyline &pl = polylines[idx ++];
        pl.points = it->points;
        pl.points.push_back(it->points.front());
    }
    assert(idx == polylines.size());
    return polylines;
}
Esempio n. 10
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Polylines
_clipper_pl(ClipperLib::ClipType clipType, const Polygons &subject, 
    const Polygons &clip, bool safety_offset_)
{
    // transform input polygons into polylines
    Polylines polylines;
    polylines.reserve(subject.size());
    for (Polygons::const_iterator polygon = subject.begin(); polygon != subject.end(); ++polygon)
        polylines.push_back(*polygon);  // implicit call to split_at_first_point()
    
    // perform clipping
    Polylines retval = _clipper_pl(clipType, polylines, clip, safety_offset_);
    
    /* If the split_at_first_point() call above happens to split the polygon inside the clipping area
       we would get two consecutive polylines instead of a single one, so we go through them in order
       to recombine continuous polylines. */
    for (size_t i = 0; i < retval.size(); ++i) {
        for (size_t j = i+1; j < retval.size(); ++j) {
            if (retval[i].points.back().coincides_with(retval[j].points.front())) {
                /* If last point of i coincides with first point of j,
                   append points of j to i and delete j */
                retval[i].points.insert(retval[i].points.end(), retval[j].points.begin()+1, retval[j].points.end());
                retval.erase(retval.begin() + j);
                --j;
            } else if (retval[i].points.front().coincides_with(retval[j].points.back())) {
                /* If first point of i coincides with last point of j,
                   prepend points of j to i and delete j */
                retval[i].points.insert(retval[i].points.begin(), retval[j].points.begin(), retval[j].points.end()-1);
                retval.erase(retval.begin() + j);
                --j;
            } else if (retval[i].points.front().coincides_with(retval[j].points.front())) {
                /* Since Clipper does not preserve orientation of polylines, 
                   also check the case when first point of i coincides with first point of j. */
                retval[j].reverse();
                retval[i].points.insert(retval[i].points.begin(), retval[j].points.begin(), retval[j].points.end()-1);
                retval.erase(retval.begin() + j);
                --j;
            } else if (retval[i].points.back().coincides_with(retval[j].points.back())) {
                /* Since Clipper does not preserve orientation of polylines, 
                   also check the case when last point of i coincides with last point of j. */
                retval[j].reverse();
                retval[i].points.insert(retval[i].points.end(), retval[j].points.begin()+1, retval[j].points.end());
                retval.erase(retval.begin() + j);
                --j;
            }
        }
    }
    return retval;
}
Esempio n. 11
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void
BridgeDetector::unsupported_edges(double angle, Polylines* unsupported) const
{
    // get bridge edges (both contour and holes)
    Polylines bridge_edges;
    {
        Polygons pp = this->expolygon;
        bridge_edges.insert(bridge_edges.end(), pp.begin(), pp.end());  // this uses split_at_first_point()
    }

    // get unsupported edges
    Polygons grown_lower;
    offset(this->lower_slices, &grown_lower, +this->extrusion_width);
    Polylines _unsupported;
    diff(bridge_edges, grown_lower, &_unsupported);

    /*  Split into individual segments and filter out edges parallel to the bridging angle
        TODO: angle tolerance should probably be based on segment length and flow width,
        so that we build supports whenever there's a chance that at least one or two bridge
        extrusions would be anchored within such length (i.e. a slightly non-parallel bridging
        direction might still benefit from anchors if long enough) */
    double angle_tolerance = PI / 180.0 * 5.0;
    for (Polylines::const_iterator polyline = _unsupported.begin(); polyline != _unsupported.end(); ++polyline) {
        Lines lines = polyline->lines();
        for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line) {
            if (!xd::Geometry::directions_parallel(line->direction(), angle))
                unsupported->push_back(*line);
        }
    }

    /*
    if (0) {
        require "Slic3r/SVG.pm";
        Slic3r::SVG::output(
            "unsupported_" . rad2deg($angle) . ".svg",
            expolygons          => [$self->expolygon],
            green_expolygons    => $self->_anchors,
            red_expolygons      => union_ex($grown_lower),
            no_arrows           => 1,
            polylines           => \@bridge_edges,
            red_polylines       => $unsupported,
        );
    }
    */
}
Esempio n. 12
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std::string
GCode::extrude(ExtrusionLoop loop, std::string description, double speed)
{
    // get a copy; don't modify the orientation of the original loop object otherwise
    // next copies (if any) would not detect the correct orientation
    
    // extrude all loops ccw
    bool was_clockwise = loop.make_counter_clockwise();
    
    SeamPosition seam_position = this->config.seam_position;
    if (loop.role == elrSkirt) seam_position = spNearest;
    
    // find the point of the loop that is closest to the current extruder position
    // or randomize if requested
    Point last_pos = this->last_pos();
    if (this->config.spiral_vase) {
        loop.split_at(last_pos);
    } else if (seam_position == spNearest || seam_position == spAligned) {
        const Polygon polygon = loop.polygon();
        
        // simplify polygon in order to skip false positives in concave/convex detection
        // (loop is always ccw as polygon.simplify() only works on ccw polygons)
        Polygons simplified = polygon.simplify(scale_(EXTRUDER_CONFIG(nozzle_diameter))/2);
        
        // restore original winding order so that concave and convex detection always happens
        // on the right/outer side of the polygon
        if (was_clockwise) {
            for (Polygons::iterator p = simplified.begin(); p != simplified.end(); ++p)
                p->reverse();
        }
        
        // concave vertices have priority
        Points candidates;
        for (Polygons::const_iterator p = simplified.begin(); p != simplified.end(); ++p) {
            Points concave = p->concave_points(PI*4/3);
            candidates.insert(candidates.end(), concave.begin(), concave.end());
        }
        
        // if no concave points were found, look for convex vertices
        if (candidates.empty()) {
            for (Polygons::const_iterator p = simplified.begin(); p != simplified.end(); ++p) {
                Points convex = p->convex_points(PI*2/3);
                candidates.insert(candidates.end(), convex.begin(), convex.end());
            }
        }
        
        // retrieve the last start position for this object
        if (this->layer != NULL && this->_seam_position.count(this->layer->object()) > 0) {
            last_pos = this->_seam_position[this->layer->object()];
        }
        
        Point point;
        if (seam_position == spNearest) {
            if (candidates.empty()) candidates = polygon.points;
            last_pos.nearest_point(candidates, &point);
            
            // On 32-bit Linux, Clipper will change some point coordinates by 1 unit
            // while performing simplify_polygons(), thus split_at_vertex() won't 
            // find them anymore.
            if (!loop.split_at_vertex(point)) loop.split_at(point);
        } else if (!candidates.empty()) {
            Points non_overhang;
            for (Points::const_iterator p = candidates.begin(); p != candidates.end(); ++p) {
                if (!loop.has_overhang_point(*p))
                    non_overhang.push_back(*p);
            }
            
            if (!non_overhang.empty())
                candidates = non_overhang;
            
            last_pos.nearest_point(candidates, &point);
            if (!loop.split_at_vertex(point)) loop.split_at(point);  // see note above
        } else {
            point = last_pos.projection_onto(polygon);
            loop.split_at(point);
        }
        if (this->layer != NULL)
            this->_seam_position[this->layer->object()] = point;
    } else if (seam_position == spRandom) {
        if (loop.role == elrContourInternalPerimeter) {
            Polygon polygon = loop.polygon();
            Point centroid = polygon.centroid();
            last_pos = Point(polygon.bounding_box().max.x, centroid.y);
            last_pos.rotate(fmod((float)rand()/16.0, 2.0*PI), centroid);
        }
        loop.split_at(last_pos);
    }
    
    // clip the path to avoid the extruder to get exactly on the first point of the loop;
    // if polyline was shorter than the clipping distance we'd get a null polyline, so
    // we discard it in that case
    double clip_length = this->enable_loop_clipping
        ? scale_(EXTRUDER_CONFIG(nozzle_diameter)) * LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER
        : 0;
    
    // get paths
    ExtrusionPaths paths;
    loop.clip_end(clip_length, &paths);
    if (paths.empty()) return "";
    
    // apply the small perimeter speed
    if (paths.front().is_perimeter() && loop.length() <= SMALL_PERIMETER_LENGTH) {
        if (speed == -1) speed = this->config.get_abs_value("small_perimeter_speed");
    }
    
    // extrude along the path
    std::string gcode;
    for (ExtrusionPaths::const_iterator path = paths.begin(); path != paths.end(); ++path)
        gcode += this->_extrude(*path, description, speed);
    
    // reset acceleration
    gcode += this->writer.set_acceleration(this->config.default_acceleration.value);
    
    if (this->wipe.enable)
        this->wipe.path = paths.front().polyline;  // TODO: don't limit wipe to last path
    
    // make a little move inwards before leaving loop
    if (paths.back().role == erExternalPerimeter && this->layer != NULL && this->config.perimeters > 1) {
        // detect angle between last and first segment
        // the side depends on the original winding order of the polygon (left for contours, right for holes)
        Point a = paths.front().polyline.points[1];  // second point
        Point b = *(paths.back().polyline.points.end()-3);       // second to last point
        if (was_clockwise) {
            // swap points
            Point c = a; a = b; b = c;
        }
        
        double angle = paths.front().first_point().ccw_angle(a, b) / 3;
        
        // turn left if contour, turn right if hole
        if (was_clockwise) angle *= -1;
        
        // create the destination point along the first segment and rotate it
        // we make sure we don't exceed the segment length because we don't know
        // the rotation of the second segment so we might cross the object boundary
        Line first_segment(
            paths.front().polyline.points[0],
            paths.front().polyline.points[1]
        );
        double distance = std::min(
            scale_(EXTRUDER_CONFIG(nozzle_diameter)),
            first_segment.length()
        );
        Point point = first_segment.point_at(distance);
        point.rotate(angle, first_segment.a);
        
        // generate the travel move
        gcode += this->writer.travel_to_xy(this->point_to_gcode(point), "move inwards before travel");
    }
    
    return gcode;
}
Esempio n. 13
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void
SVG::draw(const Polygons &polygons, std::string fill)
{
    for (Polygons::const_iterator it = polygons.begin(); it != polygons.end(); ++it)
        this->draw(*it, fill);
}
Esempio n. 14
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MotionPlannerGraph*
MotionPlanner::init_graph(int island_idx)
{
    if (this->graphs[island_idx + 1] == NULL) {
        Polygons pp;
        if (island_idx == -1) {
            pp = this->outer;
        } else {
            pp = this->inner[island_idx];
        }
        
        MotionPlannerGraph* graph = this->graphs[island_idx + 1] = new MotionPlannerGraph();
        
        // add polygon boundaries as edges
        size_t node_idx = 0;
        Lines lines;
        for (Polygons::const_iterator polygon = pp.begin(); polygon != pp.end(); ++polygon) {
            graph->nodes.push_back(polygon->points.back());
            node_idx++;
            for (Points::const_iterator p = polygon->points.begin(); p != polygon->points.end(); ++p) {
                graph->nodes.push_back(*p);
                double dist = graph->nodes[node_idx-1].distance_to(*p);
                graph->add_edge(node_idx-1, node_idx, dist);
                graph->add_edge(node_idx, node_idx-1, dist);
                node_idx++;
            }
            polygon->lines(&lines);
        }
        
        // add Voronoi edges as internal edges
        {
            typedef voronoi_diagram<double> VD;
            typedef std::map<const VD::vertex_type*,size_t> t_vd_vertices;
            VD vd;
            t_vd_vertices vd_vertices;
            
            boost::polygon::construct_voronoi(lines.begin(), lines.end(), &vd);
            for (VD::const_edge_iterator edge = vd.edges().begin(); edge != vd.edges().end(); ++edge) {
                if (edge->is_infinite()) continue;
                
                const VD::vertex_type* v0 = edge->vertex0();
                const VD::vertex_type* v1 = edge->vertex1();
                Point p0 = Point(v0->x(), v0->y());
                Point p1 = Point(v1->x(), v1->y());
                // contains() should probably be faster than contains(),
                // and should it fail on any boundary points it's not a big problem
                if (island_idx == -1) {
                    if (!this->outer.contains(p0) || !this->outer.contains(p1)) continue;
                } else {
                    if (!this->inner[island_idx].contains(p0) || !this->inner[island_idx].contains(p1)) continue;
                }
                
                t_vd_vertices::const_iterator i_v0 = vd_vertices.find(v0);
                size_t v0_idx;
                if (i_v0 == vd_vertices.end()) {
                    graph->nodes.push_back(p0);
                    v0_idx = node_idx;
                    vd_vertices[v0] = node_idx;
                    node_idx++;
                } else {
                    v0_idx = i_v0->second;
                }
                
                t_vd_vertices::const_iterator i_v1 = vd_vertices.find(v1);
                size_t v1_idx;
                if (i_v1 == vd_vertices.end()) {
                    graph->nodes.push_back(p1);
                    v1_idx = node_idx;
                    vd_vertices[v1] = node_idx;
                    node_idx++;
                } else {
                    v1_idx = i_v1->second;
                }
                
                double dist = graph->nodes[v0_idx].distance_to(graph->nodes[v1_idx]);
                graph->add_edge(v0_idx, v1_idx, dist);
            }
        }
        
        return graph;
    }
    return this->graphs[island_idx + 1];
}
Esempio n. 15
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inline void polygons_rotate(Polygons &polys, double angle)
{
    for (Polygons::iterator p = polys.begin(); p != polys.end(); ++p)
        p->rotate(angle);
}
Esempio n. 16
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void
PerimeterGenerator::process()
{
    // other perimeters
    this->_mm3_per_mm           = this->perimeter_flow.mm3_per_mm();
    coord_t pwidth              = this->perimeter_flow.scaled_width();
    coord_t pspacing            = this->perimeter_flow.scaled_spacing();
    
    // external perimeters
    this->_ext_mm3_per_mm       = this->ext_perimeter_flow.mm3_per_mm();
    coord_t ext_pwidth          = this->ext_perimeter_flow.scaled_width();
    coord_t ext_pspacing        = this->ext_perimeter_flow.scaled_spacing();
    coord_t ext_pspacing2       = this->ext_perimeter_flow.scaled_spacing(this->perimeter_flow);
    
    // overhang perimeters
    this->_mm3_per_mm_overhang  = this->overhang_flow.mm3_per_mm();
    
    // solid infill
    coord_t ispacing            = this->solid_infill_flow.scaled_spacing();
    coord_t gap_area_threshold  = pwidth * pwidth;
    
    // Calculate the minimum required spacing between two adjacent traces.
    // This should be equal to the nominal flow spacing but we experiment
    // with some tolerance in order to avoid triggering medial axis when
    // some squishing might work. Loops are still spaced by the entire
    // flow spacing; this only applies to collapsing parts.
    // For ext_min_spacing we use the ext_pspacing calculated for two adjacent
    // external loops (which is the correct way) instead of using ext_pspacing2
    // which is the spacing between external and internal, which is not correct
    // and would make the collapsing (thus the details resolution) dependent on 
    // internal flow which is unrelated.
    coord_t min_spacing         = pspacing      * (1 - INSET_OVERLAP_TOLERANCE);
    coord_t ext_min_spacing     = ext_pspacing  * (1 - INSET_OVERLAP_TOLERANCE);
    
    // prepare grown lower layer slices for overhang detection
    if (this->lower_slices != NULL && this->config->overhangs) {
        // We consider overhang any part where the entire nozzle diameter is not supported by the
        // lower layer, so we take lower slices and offset them by half the nozzle diameter used 
        // in the current layer
        double nozzle_diameter = this->print_config->nozzle_diameter.get_at(this->config->perimeter_extruder-1);
        
        this->_lower_slices_p = offset(*this->lower_slices, scale_(+nozzle_diameter/2));
    }
    
    // we need to process each island separately because we might have different
    // extra perimeters for each one
    for (Surfaces::const_iterator surface = this->slices->surfaces.begin();
        surface != this->slices->surfaces.end(); ++surface) {
        // detect how many perimeters must be generated for this island
        signed short loop_number = this->config->perimeters + surface->extra_perimeters;
        loop_number--;  // 0-indexed loops
        
        Polygons gaps;
        
        Polygons last = surface->expolygon.simplify_p(SCALED_RESOLUTION);
        if (loop_number >= 0) {  // no loops = -1
            
            std::vector<PerimeterGeneratorLoops> contours(loop_number+1);    // depth => loops
            std::vector<PerimeterGeneratorLoops> holes(loop_number+1);       // depth => loops
            Polylines thin_walls;
            
            // we loop one time more than needed in order to find gaps after the last perimeter was applied
            for (signed short i = 0; i <= loop_number+1; ++i) {  // outer loop is 0
                Polygons offsets;
                if (i == 0) {
                    // the minimum thickness of a single loop is:
                    // ext_width/2 + ext_spacing/2 + spacing/2 + width/2
                    if (this->config->thin_walls) {
                        offsets = offset2(
                            last,
                            -(ext_pwidth/2 + ext_min_spacing/2 - 1),
                            +(ext_min_spacing/2 - 1)
                        );
                    } else {
                        offsets = offset(last, -ext_pwidth/2);
                    }
                    
                    // look for thin walls
                    if (this->config->thin_walls) {
                        Polygons diffpp = diff(
                            last,
                            offset(offsets, +ext_pwidth/2),
                            true  // medial axis requires non-overlapping geometry
                        );
                        
                        // the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
                        // (actually, something larger than that still may exist due to mitering or other causes)
                        coord_t min_width = ext_pwidth / 2;
                        ExPolygons expp = offset2_ex(diffpp, -min_width/2, +min_width/2);
                        
                        // the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
                        Polylines pp;
                        for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex)
                            ex->medial_axis(ext_pwidth + ext_pspacing2, min_width, &pp);
                        
                        double threshold = ext_pwidth * 2;
                        for (Polylines::const_iterator p = pp.begin(); p != pp.end(); ++p) {
                            if (p->length() > threshold) {
                                thin_walls.push_back(*p);
                            }
                        }
                        
                        #ifdef DEBUG
                        printf("  %zu thin walls detected\n", thin_walls.size());
                        #endif
                        
                        /*
                        if (false) {
                            require "Slic3r/SVG.pm";
                            Slic3r::SVG::output(
                                "medial_axis.svg",
                                no_arrows       => 1,
                                #expolygons      => \@expp,
                                polylines       => \@thin_walls,
                            );
                        }
                        */
                    }
                } else {
                    coord_t distance = (i == 1) ? ext_pspacing2 : pspacing;
                    
                    if (this->config->thin_walls) {
                        offsets = offset2(
                            last,
                            -(distance + min_spacing/2 - 1),
                            +(min_spacing/2 - 1)
                        );
                    } else {
                        offsets = offset(
                            last,
                            -distance
                        );
                    }
                    
                    // look for gaps
                    if (this->config->gap_fill_speed.value > 0 && this->config->fill_density.value > 0) {
                        // not using safety offset here would "detect" very narrow gaps
                        // (but still long enough to escape the area threshold) that gap fill
                        // won't be able to fill but we'd still remove from infill area
                        ExPolygons diff_expp = diff_ex(
                            offset(last, -0.5*distance),
                            offset(offsets, +0.5*distance + 10)  // safety offset
                        );
                        for (ExPolygons::const_iterator ex = diff_expp.begin(); ex != diff_expp.end(); ++ex) {
                            if (fabs(ex->area()) >= gap_area_threshold) {
                                Polygons pp = *ex;
                                gaps.insert(gaps.end(), pp.begin(), pp.end());
                            }
                        }
                    }
                }
                
                if (offsets.empty()) break;
                if (i > loop_number) break; // we were only looking for gaps this time
                
                last = offsets;
                for (Polygons::const_iterator polygon = offsets.begin(); polygon != offsets.end(); ++polygon) {
                    PerimeterGeneratorLoop loop(*polygon, i);
                    loop.is_contour = polygon->is_counter_clockwise();
                    if (loop.is_contour) {
                        contours[i].push_back(loop);
                    } else {
                        holes[i].push_back(loop);
                    }
                }
            }
            
            // nest loops: holes first
            for (signed short d = 0; d <= loop_number; ++d) {
                PerimeterGeneratorLoops &holes_d = holes[d];
                
                // loop through all holes having depth == d
                for (signed short i = 0; i < holes_d.size(); ++i) {
                    const PerimeterGeneratorLoop &loop = holes_d[i];
                    
                    // find the hole loop that contains this one, if any
                    for (signed short t = d+1; t <= loop_number; ++t) {
                        for (signed short j = 0; j < holes[t].size(); ++j) {
                            PerimeterGeneratorLoop &candidate_parent = holes[t][j];
                            if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
                                candidate_parent.children.push_back(loop);
                                holes_d.erase(holes_d.begin() + i);
                                --i;
                                goto NEXT_LOOP;
                            }
                        }
                    }
                    
                    // if no hole contains this hole, find the contour loop that contains it
                    for (signed short t = loop_number; t >= 0; --t) {
                        for (signed short j = 0; j < contours[t].size(); ++j) {
                            PerimeterGeneratorLoop &candidate_parent = contours[t][j];
                            if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
                                candidate_parent.children.push_back(loop);
                                holes_d.erase(holes_d.begin() + i);
                                --i;
                                goto NEXT_LOOP;
                            }
                        }
                    }
                    NEXT_LOOP: ;
                }
            }
        
            // nest contour loops
            for (signed short d = loop_number; d >= 1; --d) {
                PerimeterGeneratorLoops &contours_d = contours[d];
                
                // loop through all contours having depth == d
                for (signed short i = 0; i < contours_d.size(); ++i) {
                    const PerimeterGeneratorLoop &loop = contours_d[i];
                
                    // find the contour loop that contains it
                    for (signed short t = d-1; t >= 0; --t) {
                        for (signed short j = 0; j < contours[t].size(); ++j) {
                            PerimeterGeneratorLoop &candidate_parent = contours[t][j];
                            if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
                                candidate_parent.children.push_back(loop);
                                contours_d.erase(contours_d.begin() + i);
                                --i;
                                goto NEXT_CONTOUR;
                            }
                        }
                    }
                    
                    NEXT_CONTOUR: ;
                }
            }
        
            // at this point, all loops should be in contours[0]
            
            ExtrusionEntityCollection entities = this->_traverse_loops(contours.front(), thin_walls);
            
            // if brim will be printed, reverse the order of perimeters so that
            // we continue inwards after having finished the brim
            // TODO: add test for perimeter order
            if (this->config->external_perimeters_first
                || (this->layer_id == 0 && this->print_config->brim_width.value > 0))
                    entities.reverse();
            
            // append perimeters for this slice as a collection
            if (!entities.empty())
                this->loops->append(entities);
        }
        
        // fill gaps
        if (!gaps.empty()) {
            /*
            if (false) {
                require "Slic3r/SVG.pm";
                Slic3r::SVG::output(
                    "gaps.svg",
                    expolygons => union_ex(\@gaps),
                );
            }
            */
            
            // where $pwidth < thickness < 2*$pspacing, infill with width = 2*$pwidth
            // where 0.1*$pwidth < thickness < $pwidth, infill with width = 1*$pwidth
            std::vector<PerimeterGeneratorGapSize> gap_sizes;
            gap_sizes.push_back(PerimeterGeneratorGapSize(pwidth, 2*pspacing, 2*pwidth));
            gap_sizes.push_back(PerimeterGeneratorGapSize(0.1*pwidth, pwidth, 1*pwidth));
            
            for (std::vector<PerimeterGeneratorGapSize>::const_iterator gap_size = gap_sizes.begin();
                gap_size != gap_sizes.end(); ++gap_size) {
                ExtrusionEntityCollection gap_fill = this->_fill_gaps(gap_size->min, 
                    gap_size->max, unscale(gap_size->width), gaps);
                this->gap_fill->append(gap_fill.entities);
                
                // Make sure we don't infill narrow parts that are already gap-filled
                // (we only consider this surface's gaps to reduce the diff() complexity).
                // Growing actual extrusions ensures that gaps not filled by medial axis
                // are not subtracted from fill surfaces (they might be too short gaps
                // that medial axis skips but infill might join with other infill regions
                // and use zigzag).
                coord_t dist = gap_size->width/2;
                Polygons filled;
                for (ExtrusionEntitiesPtr::const_iterator it = gap_fill.entities.begin();
                    it != gap_fill.entities.end(); ++it) {
                    Polygons f;
                    offset((*it)->as_polyline(), &f, dist);
                    filled.insert(filled.end(), f.begin(), f.end());
                }
                last = diff(last, filled);
                gaps = diff(gaps, filled);  // prevent more gap fill here
            }
        }
        
        // create one more offset to be used as boundary for fill
        // we offset by half the perimeter spacing (to get to the actual infill boundary)
        // and then we offset back and forth by half the infill spacing to only consider the
        // non-collapsing regions
        coord_t inset = 0;
        if (loop_number == 0) {
            // one loop
            inset += ext_pspacing2/2;
        } else if (loop_number > 0) {
            // two or more loops
            inset += pspacing/2;
        }
        
        // only apply infill overlap if we actually have one perimeter
        if (inset > 0)
            inset -= this->config->get_abs_value("infill_overlap", inset + ispacing/2);
        
        {
            ExPolygons expp = union_ex(last);
            
            // simplify infill contours according to resolution
            Polygons pp;
            for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex)
                ex->simplify_p(SCALED_RESOLUTION, &pp);
            
            // collapse too narrow infill areas
            coord_t min_perimeter_infill_spacing = ispacing * (1 - INSET_OVERLAP_TOLERANCE);
            expp = offset2_ex(
                pp,
                -inset -min_perimeter_infill_spacing/2,
                +min_perimeter_infill_spacing/2
            );
            
            // append infill areas to fill_surfaces
            for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex)
                this->fill_surfaces->surfaces.push_back(Surface(stInternal, *ex));  // use a bogus surface type
        }
    }
}
Esempio n. 17
0
void
SVGExport::writeSVG(const std::string &outputfile)
{
    // align to origin taking raft into account
    BoundingBoxf3 bb = this->mesh.bounding_box();
    if (this->config.raft_layers > 0) {
        bb.min.x -= this->config.raft_offset.value;
        bb.min.y -= this->config.raft_offset.value;
        bb.max.x += this->config.raft_offset.value;
        bb.max.y += this->config.raft_offset.value;
    }
    this->mesh.translate(-bb.min.x, -bb.min.y, -bb.min.z);  // align to origin
    bb.translate(-bb.min.x, -bb.min.y, -bb.min.z);          // align to origin
    const Sizef3 size = bb.size();
    
    // if we are generating a raft, first_layer_height will not affect mesh slicing
    const float lh = this->config.layer_height.value;
    const float first_lh = this->config.first_layer_height.value;
    
    // generate the list of Z coordinates for mesh slicing
    // (we slice each layer at half of its thickness)
    std::vector<float> slice_z, layer_z;
    {
        const float first_slice_lh = (this->config.raft_layers > 0) ? lh : first_lh;
        slice_z.push_back(first_slice_lh/2);
        layer_z.push_back(first_slice_lh);
    }
    while (layer_z.back() + lh/2 <= this->mesh.stl.stats.max.z) {
        slice_z.push_back(layer_z.back() + lh/2);
        layer_z.push_back(layer_z.back() + lh);
    }
    
    // perform the slicing
    std::vector<ExPolygons> layers;
    TriangleMeshSlicer(&this->mesh).slice(slice_z, &layers);
    
    // generate a solid raft if requested
    if (this->config.raft_layers > 0) {
        ExPolygons raft = offset_ex(layers.front(), scale_(this->config.raft_offset));
        for (int i = this->config.raft_layers; i >= 1; --i) {
            layer_z.insert(layer_z.begin(), first_lh + lh * (i-1));
            layers.insert(layers.begin(), raft);
        }
        
        // prepend total raft height to all sliced layers
        for (int i = this->config.raft_layers; i < layer_z.size(); ++i)
            layer_z[i] += first_lh + lh * (this->config.raft_layers-1);
    }
    
    // generate support material
    std::vector<Points> support_material(layers.size());
    if (this->config.support_material) {
        // generate a grid of points according to the configured spacing,
        // covering the entire object bounding box
        Points support_material_points;
        for (coordf_t x = bb.min.x; x <= bb.max.x; x += this->config.support_material_spacing) {
            for (coordf_t y = bb.min.y; y <= bb.max.y; y += this->config.support_material_spacing) {
                support_material_points.push_back(Point(scale_(x), scale_(y)));
            }
        }
        
        // check overhangs, starting from the upper layer, and detect which points apply 
        // to each layer
        ExPolygons overhangs;
        for (int i = layer_z.size()-1; i >= 0; --i) {
            overhangs = diff_ex(union_(overhangs, layers[i+1]), layers[i]);
            for (Points::const_iterator it = support_material_points.begin(); it != support_material_points.end(); ++it) {
                for (ExPolygons::const_iterator e = overhangs.begin(); e != overhangs.end(); ++e) {
                    if (e->contains(*it)) {
                        support_material[i].push_back(*it);
                        break;
                    }
                }
            }
        }
    }
    
    double support_material_radius = this->config.support_material_extrusion_width.get_abs_value(this->config.layer_height)/2;
    
    FILE* f = fopen(outputfile.c_str(), "w");
    fprintf(f,
        "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>\n"
        "<!DOCTYPE svg PUBLIC \"-//W3C//DTD SVG 1.0//EN\" \"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd\">\n"
        "<svg width=\"%f\" height=\"%f\" xmlns=\"http://www.w3.org/2000/svg\" xmlns:svg=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" xmlns:slic3r=\"http://slic3r.org/namespaces/slic3r\" viewport-fill=\"black\">\n"
        "<!-- Generated using Slic3r %s http://slic3r.org/ -->\n"
        , size.x, size.y, SLIC3R_VERSION);
    
    for (size_t i = 0; i < layer_z.size(); ++i) {
        fprintf(f, "\t<g id=\"layer%zu\" slic3r:z=\"%0.4f\">\n", i, layer_z[i]);
        for (ExPolygons::const_iterator it = layers[i].begin(); it != layers[i].end(); ++it) {
            std::string pd;
            Polygons pp = *it;
            for (Polygons::const_iterator mp = pp.begin(); mp != pp.end(); ++mp) {
                std::ostringstream d;
                d << "M ";
                for (Points::const_iterator p = mp->points.begin(); p != mp->points.end(); ++p) {
                    d << unscale(p->x) << " ";
                    d << unscale(p->y) << " ";
                }
                d << "z";
                pd += d.str() + " ";
            }
            fprintf(f,"\t\t<path d=\"%s\" style=\"fill: %s; stroke: %s; stroke-width: %s; fill-type: evenodd\" slic3r:area=\"%0.4f\" />\n",
                pd.c_str(), "white", "black", "0", unscale(unscale(it->area()))
            );
        }
        for (Points::const_iterator it = support_material[i].begin(); it != support_material[i].end(); ++it) {
            fprintf(f,"\t\t<circle cx=\"%f\" cy=\"%f\" r=\"%f\" stroke-width=\"0\" fill=\"white\" slic3r:type=\"support\" />\n",
                unscale(it->x), unscale(it->y), support_material_radius
            );
        }
        fprintf(f,"\t</g>\n");
    }
    fprintf(f,"</svg>\n");
}
Esempio n. 18
0
void 
SVG::draw_outline(const Polygons &polygons, std::string stroke, coordf_t stroke_width)
{
    for (Polygons::const_iterator it = polygons.begin(); it != polygons.end(); ++ it)
        draw_outline(*it, stroke, stroke_width);
}
Esempio n. 19
0
bool
BridgeDetector::detect_angle()
{
    if (this->_edges.empty() || this->_anchors.empty()) return false;

    /*  Outset the bridge expolygon by half the amount we used for detecting anchors;
        we'll use this one to clip our test lines and be sure that their endpoints
        are inside the anchors and not on their contours leading to false negatives. */
    Polygons clip_area;
    offset(this->expolygon, &clip_area, +this->extrusion_width/2);

    /*  we'll now try several directions using a rudimentary visibility check:
        bridge in several directions and then sum the length of lines having both
        endpoints within anchors */

    // we test angles according to configured resolution
    std::vector<double> angles;
    for (int i = 0; i <= PI/this->resolution; ++i)
        angles.push_back(i * this->resolution);

    // we also test angles of each bridge contour
    {
        Polygons pp = this->expolygon;
        for (Polygons::const_iterator p = pp.begin(); p != pp.end(); ++p) {
            Lines lines = p->lines();
            for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line)
                angles.push_back(line->direction());
        }
    }

    /*  we also test angles of each open supporting edge
        (this finds the optimal angle for C-shaped supports) */
    for (Polylines::const_iterator edge = this->_edges.begin(); edge != this->_edges.end(); ++edge) {
        if (edge->first_point().coincides_with(edge->last_point())) continue;
        angles.push_back(Line(edge->first_point(), edge->last_point()).direction());
    }

    // remove duplicates
    double min_resolution = PI/180.0;  // 1 degree
    std::sort(angles.begin(), angles.end());
    for (size_t i = 1; i < angles.size(); ++i) {
        if (xd::Geometry::directions_parallel(angles[i], angles[i-1], min_resolution)) {
            angles.erase(angles.begin() + i);
            --i;
        }
    }
    /*  compare first value with last one and remove the greatest one (PI)
        in case they are parallel (PI, 0) */
    if (xd::Geometry::directions_parallel(angles.front(), angles.back(), min_resolution))
        angles.pop_back();

    BridgeDirectionComparator bdcomp(this->extrusion_width);
    double line_increment = this->extrusion_width;
    bool have_coverage = false;
    for (std::vector<double>::const_iterator angle = angles.begin(); angle != angles.end(); ++angle) {
        Polygons my_clip_area = clip_area;
        ExPolygons my_anchors = this->_anchors;

        // rotate everything - the center point doesn't matter
        for (Polygons::iterator it = my_clip_area.begin(); it != my_clip_area.end(); ++it)
            it->rotate(-*angle, Point(0,0));
        for (ExPolygons::iterator it = my_anchors.begin(); it != my_anchors.end(); ++it)
            it->rotate(-*angle, Point(0,0));

        // generate lines in this direction
        BoundingBox bb;
        for (ExPolygons::const_iterator it = my_anchors.begin(); it != my_anchors.end(); ++it)
            bb.merge((Points)*it);

        Lines lines;
        for (coord_t y = bb.min.y; y <= bb.max.y; y += line_increment)
            lines.push_back(Line(Point(bb.min.x, y), Point(bb.max.x, y)));

        Lines clipped_lines;
        intersection(lines, my_clip_area, &clipped_lines);

        // remove any line not having both endpoints within anchors
        for (size_t i = 0; i < clipped_lines.size(); ++i) {
            Line &line = clipped_lines[i];
            if (!xd::Geometry::contains(my_anchors, line.a)
                    || !xd::Geometry::contains(my_anchors, line.b)) {
                clipped_lines.erase(clipped_lines.begin() + i);
                --i;
            }
        }

        std::vector<double> lengths;
        double total_length = 0;
        for (Lines::const_iterator line = clipped_lines.begin(); line != clipped_lines.end(); ++line) {
            double len = line->length();
            lengths.push_back(len);
            total_length += len;
        }
        if (total_length) have_coverage = true;

        // sum length of bridged lines
        bdcomp.dir_coverage[*angle] = total_length;

        /*  The following produces more correct results in some cases and more broken in others.
            TODO: investigate, as it looks more reliable than line clipping. */
        // $directions_coverage{$angle} = sum(map $_->area, @{$self->coverage($angle)}) // 0;

        // max length of bridged lines
        bdcomp.dir_avg_length[*angle] = !lengths.empty()
                                        ? *std::max_element(lengths.begin(), lengths.end())
                                        : 0;
    }

    // if no direction produced coverage, then there's no bridge direction
    if (!have_coverage) return false;

    // sort directions by score
    std::sort(angles.begin(), angles.end(), bdcomp);

    this->angle = angles.front();
    if (this->angle >= PI) this->angle -= PI;

//    #ifdef SLIC3R_DEBUG
//    printf("  Optimal infill angle is %d degrees\n", (int)Slic3r::Geometry::rad2deg(this->angle));
//    #endif

    return true;
}
Esempio n. 20
0
void
SLAPrint::slice()
{
    TriangleMesh mesh = this->model->mesh();
    mesh.repair();
    
    // align to origin taking raft into account
    this->bb = mesh.bounding_box();
    if (this->config.raft_layers > 0) {
        this->bb.min.x -= this->config.raft_offset.value;
        this->bb.min.y -= this->config.raft_offset.value;
        this->bb.max.x += this->config.raft_offset.value;
        this->bb.max.y += this->config.raft_offset.value;
    }
    mesh.translate(0, 0, -bb.min.z);
    this->bb.translate(0, 0, -bb.min.z);
    
    // if we are generating a raft, first_layer_height will not affect mesh slicing
    const float lh       = this->config.layer_height.value;
    const float first_lh = this->config.first_layer_height.value;
    
    // generate the list of Z coordinates for mesh slicing
    // (we slice each layer at half of its thickness)
    this->layers.clear();
    {
        const float first_slice_lh = (this->config.raft_layers > 0) ? lh : first_lh;
        this->layers.push_back(Layer(first_slice_lh/2, first_slice_lh));
    }
    while (this->layers.back().print_z + lh/2 <= mesh.stl.stats.max.z) {
        this->layers.push_back(Layer(this->layers.back().print_z + lh/2, this->layers.back().print_z + lh));
    }
    
    // perform slicing and generate layers
    {
        std::vector<float> slice_z;
        for (size_t i = 0; i < this->layers.size(); ++i)
            slice_z.push_back(this->layers[i].slice_z);
        
        std::vector<ExPolygons> slices;
        TriangleMeshSlicer(&mesh).slice(slice_z, &slices);
        
        for (size_t i = 0; i < slices.size(); ++i)
            this->layers[i].slices.expolygons = slices[i];
    }
    
    // generate infill
    if (this->config.fill_density < 100) {
        std::auto_ptr<Fill> fill(Fill::new_from_type(this->config.fill_pattern.value));
        fill->bounding_box.merge(Point::new_scale(bb.min.x, bb.min.y));
        fill->bounding_box.merge(Point::new_scale(bb.max.x, bb.max.y));
        fill->spacing       = this->config.get_abs_value("infill_extrusion_width", this->config.layer_height.value);
        fill->angle         = Geometry::deg2rad(this->config.fill_angle.value);
        fill->density       = this->config.fill_density.value/100;
        
        parallelize<size_t>(
            0,
            this->layers.size()-1,
            boost::bind(&SLAPrint::_infill_layer, this, _1, fill.get()),
            this->config.threads.value
        );
    }
    
    // generate support material
    this->sm_pillars.clear();
    ExPolygons overhangs;
    if (this->config.support_material) {
        // flatten and merge all the overhangs
        {
            Polygons pp;
            for (std::vector<Layer>::const_iterator it = this->layers.begin()+1; it != this->layers.end(); ++it)
                pp += diff(it->slices, (it - 1)->slices);
            overhangs = union_ex(pp);
        }
        
        // generate points following the shape of each island
        Points pillars_pos;
        const coordf_t spacing = scale_(this->config.support_material_spacing);
        const coordf_t radius  = scale_(this->sm_pillars_radius());
        for (ExPolygons::const_iterator it = overhangs.begin(); it != overhangs.end(); ++it) {
            // leave a radius/2 gap between pillars and contour to prevent lateral adhesion
            for (float inset = radius * 1.5;; inset += spacing) {
                // inset according to the configured spacing
                Polygons curr = offset(*it, -inset);
                if (curr.empty()) break;
                
                // generate points along the contours
                for (Polygons::const_iterator pg = curr.begin(); pg != curr.end(); ++pg) {
                    Points pp = pg->equally_spaced_points(spacing);
                    for (Points::const_iterator p = pp.begin(); p != pp.end(); ++p)
                        pillars_pos.push_back(*p);
                }
            }
        }
        
        // for each pillar, check which layers it applies to
        for (Points::const_iterator p = pillars_pos.begin(); p != pillars_pos.end(); ++p) {
            SupportPillar pillar(*p);
            bool object_hit = false;
            
            // check layers top-down
            for (int i = this->layers.size()-1; i >= 0; --i) {
                // check whether point is void in this layer
                if (!this->layers[i].slices.contains(*p)) {
                    // no slice contains the point, so it's in the void
                    if (pillar.top_layer > 0) {
                        // we have a pillar, so extend it
                        pillar.bottom_layer = i + this->config.raft_layers;
                    } else if (object_hit) {
                        // we don't have a pillar and we're below the object, so create one
                        pillar.top_layer = i + this->config.raft_layers;
                    }
                } else {
                    if (pillar.top_layer > 0) {
                        // we have a pillar which is not needed anymore, so store it and initialize a new potential pillar
                        this->sm_pillars.push_back(pillar);
                        pillar = SupportPillar(*p);
                    }
                    object_hit = true;
                }
            }
            if (pillar.top_layer > 0) this->sm_pillars.push_back(pillar);
        }
    }
    
    // generate a solid raft if requested
    // (do this after support material because we take support material shape into account)
    if (this->config.raft_layers > 0) {
        ExPolygons raft = this->layers.front().slices + overhangs;  // take support material into account
        raft = offset_ex(raft, scale_(this->config.raft_offset));
        for (int i = this->config.raft_layers; i >= 1; --i) {
            this->layers.insert(this->layers.begin(), Layer(0, first_lh + lh * (i-1)));
            this->layers.front().slices = raft;
        }
        
        // prepend total raft height to all sliced layers
        for (size_t i = this->config.raft_layers; i < this->layers.size(); ++i)
            this->layers[i].print_z += first_lh + lh * (this->config.raft_layers-1);
    }
}
Esempio n. 21
0
 static inline iterator_type begin(const Polygons& polygon_set) {
     return polygon_set.begin();
 }
Esempio n. 22
0
std::string
GCode::extrude(ExtrusionLoop loop, std::string description, double speed)
{
    // get a copy; don't modify the orientation of the original loop object otherwise
    // next copies (if any) would not detect the correct orientation
    
    // extrude all loops ccw
    bool was_clockwise = loop.make_counter_clockwise();
    
    // find the point of the loop that is closest to the current extruder position
    // or randomize if requested
    Point last_pos = this->last_pos();
    if (this->config.spiral_vase) {
        loop.split_at(last_pos);
    } else if (this->config.seam_position == spNearest || this->config.seam_position == spAligned) {
        Polygon polygon = loop.polygon();
        
        // simplify polygon in order to skip false positives in concave/convex detection
        // (loop is always ccw as polygon.simplify() only works on ccw polygons)
        Polygons simplified = polygon.simplify(scale_(EXTRUDER_CONFIG(nozzle_diameter))/2);
        
        // restore original winding order so that concave and convex detection always happens
        // on the right/outer side of the polygon
        if (was_clockwise) {
            for (Polygons::iterator p = simplified.begin(); p != simplified.end(); ++p)
                p->reverse();
        }
        
        // concave vertices have priority
        Points candidates;
        for (Polygons::const_iterator p = simplified.begin(); p != simplified.end(); ++p) {
            Points concave = p->concave_points(PI*4/3);
            candidates.insert(candidates.end(), concave.begin(), concave.end());
        }
        
        // if no concave points were found, look for convex vertices
        if (candidates.empty()) {
            for (Polygons::const_iterator p = simplified.begin(); p != simplified.end(); ++p) {
                Points convex = p->convex_points(PI*2/3);
                candidates.insert(candidates.end(), convex.begin(), convex.end());
            }
        }
        
        // retrieve the last start position for this object
        if (this->layer != NULL && this->_seam_position.count(this->layer->object()) > 0) {
            last_pos = this->_seam_position[this->layer->object()];
        }
        
        Point point;
        if (this->config.seam_position == spNearest) {
            if (candidates.empty()) candidates = polygon.points;
            last_pos.nearest_point(candidates, &point);
            
            // On 32-bit Linux, Clipper will change some point coordinates by 1 unit
            // while performing simplify_polygons(), thus split_at_vertex() won't 
            // find them anymore.
            if (!loop.split_at_vertex(point)) loop.split_at(point);
        } else if (!candidates.empty()) {
            Points non_overhang;
            for (Points::const_iterator p = candidates.begin(); p != candidates.end(); ++p) {
                if (!loop.has_overhang_point(*p))
                    non_overhang.push_back(*p);
            }
            
            if (!non_overhang.empty())
                candidates = non_overhang;
            
            last_pos.nearest_point(candidates, &point);
            if (!loop.split_at_vertex(point)) loop.split_at(point);  // see note above
        } else {
            if (this->config.seam_position == spAlwaysHideSeam){
                if (loop.role == elrContourInternalPerimeter) {
                    Polygon polygon = loop.polygon();
                    Point centroid = polygon.centroid();
                    point = Point(polygon.bounding_box().max.x, centroid.y);
                    point.rotate(rand() % 2*PI, centroid);
                    }
                }
            }
            else{
Esempio n. 23
0
// Append a vector of polygons at the end of another vector of polygons.
inline void        polygons_append(Polygons &dst, const Polygons &src) { dst.insert(dst.end(), src.begin(), src.end()); }
Esempio n. 24
0
void
LayerRegion::process_external_surfaces(const Layer* lower_layer)
{
    const Surfaces &surfaces = this->fill_surfaces.surfaces;
    const double margin = scale_(EXTERNAL_INFILL_MARGIN);
    
    SurfaceCollection bottom;
    for (Surfaces::const_iterator surface = surfaces.begin(); surface != surfaces.end(); ++surface) {
        if (!surface->is_bottom()) continue;
        
        ExPolygons grown = offset_ex(surface->expolygon, +margin);
        
        /*  detect bridge direction before merging grown surfaces otherwise adjacent bridges
            would get merged into a single one while they need different directions
            also, supply the original expolygon instead of the grown one, because in case
            of very thin (but still working) anchors, the grown expolygon would go beyond them */
        double angle = -1;
        if (lower_layer != NULL) {
            BridgeDetector bd(
                surface->expolygon,
                lower_layer->slices,
                this->flow(frInfill, this->layer()->height, true).scaled_width()
            );
            
            #ifdef SLIC3R_DEBUG
            printf("Processing bridge at layer %zu:\n", this->layer()->id());
            #endif
            
            if (bd.detect_angle()) {
                angle = bd.angle;
            
                if (this->layer()->object()->config.support_material) {
                    Polygons coverage = bd.coverage();
                    this->bridged.insert(this->bridged.end(), coverage.begin(), coverage.end());
                    this->unsupported_bridge_edges.append(bd.unsupported_edges()); 
                }
            }
        }
        
        for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it) {
            Surface s       = *surface;
            s.expolygon     = *it;
            s.bridge_angle  = angle;
            bottom.surfaces.push_back(s);
        }
    }
    
    SurfaceCollection top;
    for (Surfaces::const_iterator surface = surfaces.begin(); surface != surfaces.end(); ++surface) {
        if (surface->surface_type != stTop) continue;
        
        // give priority to bottom surfaces
        ExPolygons grown = diff_ex(
            offset(surface->expolygon, +margin),
            (Polygons)bottom
        );
        for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it) {
            Surface s   = *surface;
            s.expolygon = *it;
            top.surfaces.push_back(s);
        }
    }
    
    /*  if we're slicing with no infill, we can't extend external surfaces
        over non-existent infill */
    SurfaceCollection fill_boundaries;
    if (this->region()->config.fill_density.value > 0) {
        fill_boundaries = SurfaceCollection(surfaces);
    } else {
        for (Surfaces::const_iterator it = surfaces.begin(); it != surfaces.end(); ++it) {
            if (it->surface_type != stInternal)
                fill_boundaries.surfaces.push_back(*it);
        }
    }
    
    // intersect the grown surfaces with the actual fill boundaries
    SurfaceCollection new_surfaces;
    {
        // merge top and bottom in a single collection
        SurfaceCollection tb = top;
        tb.append(bottom);
        
        // group surfaces
        std::vector<SurfacesConstPtr> groups;
        tb.group(&groups);
        
        for (std::vector<SurfacesConstPtr>::const_iterator g = groups.begin(); g != groups.end(); ++g) {
            Polygons subject;
            for (SurfacesConstPtr::const_iterator s = g->begin(); s != g->end(); ++s)
                append_to(subject, (Polygons)**s);
            
            ExPolygons expp = intersection_ex(
                subject,
                (Polygons)fill_boundaries,
                true // to ensure adjacent expolygons are unified
            );
            
            for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) {
                Surface s = *g->front();
                s.expolygon = *ex;
                new_surfaces.surfaces.push_back(s);
            }
        }
    }
    
    /* subtract the new top surfaces from the other non-top surfaces and re-add them */
    {
        SurfaceCollection other;
        for (Surfaces::const_iterator s = surfaces.begin(); s != surfaces.end(); ++s) {
            if (s->surface_type != stTop && !s->is_bottom())
                other.surfaces.push_back(*s);
        }
        
        // group surfaces
        std::vector<SurfacesConstPtr> groups;
        other.group(&groups);
        
        for (std::vector<SurfacesConstPtr>::const_iterator g = groups.begin(); g != groups.end(); ++g) {
            Polygons subject;
            for (SurfacesConstPtr::const_iterator s = g->begin(); s != g->end(); ++s)
                append_to(subject, (Polygons)**s);
            
            ExPolygons expp = diff_ex(
                subject,
                (Polygons)new_surfaces
            );
            
            for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) {
                Surface s = *g->front();
                s.expolygon = *ex;
                new_surfaces.surfaces.push_back(s);
            }
        }
    }
    
    this->fill_surfaces = new_surfaces;
}
Esempio n. 25
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void
BridgeDetector::coverage(double angle, Polygons* coverage) const
{
    // Clone our expolygon and rotate it so that we work with vertical lines.
    ExPolygon expolygon = this->expolygon;
    expolygon.rotate(PI/2.0 - angle, Point(0,0));

    /*  Outset the bridge expolygon by half the amount we used for detecting anchors;
        we'll use this one to generate our trapezoids and be sure that their vertices
        are inside the anchors and not on their contours leading to false negatives. */
    ExPolygons grown;
    offset(expolygon, &grown, this->extrusion_width/2.0);

    // Compute trapezoids according to a vertical orientation
    Polygons trapezoids;
    for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it)
        it->get_trapezoids2(&trapezoids, PI/2.0);

    // get anchors, convert them to Polygons and rotate them too
    Polygons anchors;
    for (ExPolygons::const_iterator anchor = this->_anchors.begin(); anchor != this->_anchors.end(); ++anchor) {
        Polygons pp = *anchor;
        for (Polygons::iterator p = pp.begin(); p != pp.end(); ++p)
            p->rotate(PI/2.0 - angle, Point(0,0));
        anchors.insert(anchors.end(), pp.begin(), pp.end());
    }

    Polygons covered;
    for (Polygons::const_iterator trapezoid = trapezoids.begin(); trapezoid != trapezoids.end(); ++trapezoid) {
        Lines lines = trapezoid->lines();
        Lines supported;
        intersection(lines, anchors, &supported);

        // not nice, we need a more robust non-numeric check
        for (size_t i = 0; i < supported.size(); ++i) {
            if (supported[i].length() < this->extrusion_width) {
                supported.erase(supported.begin() + i);
                i--;
            }
        }

        if (supported.size() >= 2) covered.push_back(*trapezoid);
    }

    // merge trapezoids and rotate them back
    Polygons _coverage;
    union_(covered, &_coverage);
    for (Polygons::iterator p = _coverage.begin(); p != _coverage.end(); ++p)
        p->rotate(-(PI/2.0 - angle), Point(0,0));

    // intersect trapezoids with actual bridge area to remove extra margins
    // and append it to result
    intersection(_coverage, this->expolygon, coverage);

    /*
    if (0) {
        my @lines = map @{$_->lines}, @$trapezoids;
        $_->rotate(-(PI/2 - $angle), [0,0]) for @lines;

        require "Slic3r/SVG.pm";
        Slic3r::SVG::output(
            "coverage_" . rad2deg($angle) . ".svg",
            expolygons          => [$self->expolygon],
            green_expolygons    => $self->_anchors,
            red_expolygons      => $coverage,
            lines               => \@lines,
        );
    }
    */
}