void DeclareCaveCommand::Process(
	World ** pWorld,
	float2 fScreenDimensions,
	GameCommand * pCommand,
	Subdivision ** pSubdivision,
	const shared_ptr<DeviceResources>& deviceResources)
{
	int regionId = ((DeclareCaveGameCommand *)pCommand)->GetRegionId();
	int nColumn = ((DeclareCaveGameCommand *)pCommand)->GetColumn();
	int nRow = ((DeclareCaveGameCommand *)pCommand)->GetRow();

	int red = ((DeclareCaveGameCommand *)pCommand)->GetRed();
	int green = ((DeclareCaveGameCommand *)pCommand)->GetGreen();
	int blue = ((DeclareCaveGameCommand *)pCommand)->GetBlue();

	Region * region = (*pWorld)->GetRegion(regionId);
	*pSubdivision = region->GetSubdivision(nColumn, nRow);
	(*pSubdivision)->SetColor(red, green, blue);
}