Esempio n. 1
0
void SkGradientShaderBase::Descriptor::flatten(SkWriteBuffer& buffer) const {
    buffer.writeColorArray(fColors, fCount);
    if (fPos) {
        buffer.writeBool(true);
        buffer.writeScalarArray(fPos, fCount);
    } else {
        buffer.writeBool(false);
    }
    buffer.write32(fTileMode);
    buffer.write32(fGradFlags);
    if (fLocalMatrix) {
        buffer.writeBool(true);
        buffer.writeMatrix(*fLocalMatrix);
    } else {
        buffer.writeBool(false);
    }
}
Esempio n. 2
0
 static void Write(SkWriteBuffer& writer, SkColor* data, uint32_t arraySize) {
     writer.writeColorArray(data, arraySize);
 }