Esempio n. 1
0
void SkLayerRasterizer::flatten(SkWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);

    SkASSERT(fLayers);
    buffer.writeInt(fLayers->count());

    SkDeque::F2BIter                iter(*fLayers);
    const SkLayerRasterizer_Rec*    rec;

    while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) {
        buffer.writePaint(rec->fPaint);
        buffer.writePoint(rec->fOffset);
    }
}
Esempio n. 2
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void SkLayerDrawLooper::flatten(SkWriteBuffer& buffer) const {
    buffer.writeInt(fCount);

    Rec* rec = fRecs;
    for (int i = 0; i < fCount; i++) {
        // Legacy "flagsmask" field -- now ignored, remove when we bump version
        buffer.writeInt(0);

        buffer.writeInt(rec->fInfo.fPaintBits);
        buffer.writeInt(rec->fInfo.fColorMode);
        buffer.writePoint(rec->fInfo.fOffset);
        buffer.writeBool(rec->fInfo.fPostTranslate);
        buffer.writePaint(rec->fPaint);
        rec = rec->fNext;
    }
}
Esempio n. 3
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void SkOffsetImageFilter::flatten(SkWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);
    buffer.writePoint(fOffset);
}
Esempio n. 4
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void SkSweepGradient::flatten(SkWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);
    buffer.writePoint(fCenter);
}
Esempio n. 5
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void SkLinearGradient::flatten(SkWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);
    buffer.writePoint(fStart);
    buffer.writePoint(fEnd);
}
Esempio n. 6
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void SkRadialGradient::flatten(SkWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);
    buffer.writePoint(fCenter);
    buffer.writeScalar(fRadius);
}