void SpinningCube::Draw() { //glMatrixMode(GL_MODELVIEW); //glLoadMatrixf(WorldMtx); //glutWireCube(Size); /* Joint test = Joint("Test"); test.setPose(Vector3(45, 45, 0)); test.setTranslation(Vector3(0, 0, 0)); test.setScale(Vector3(1, 1, 1), Vector3(0, 0, 0)); test.calculate(); Joint test1 = Joint("Test2"); test1.setDOFX(0); test1.setDOFY(0); test1.setDOFZ(0); test1.setTranslation(Vector3(0, 1.5, 0)); test1.setScale(Vector3(1, 1, 1), Vector3(0, 0, 0)); test1.calculate(); test.addChild(test1); Joint *test2 = test1.getParent(); test.draw(WorldMtx.IDENTITY);*/ Skeleton test = Skeleton(); test.Load("test.skel"); test.calculate(WorldMtx.IDENTITY); test.draw(); }
void MyWindow::draw() { Skeleton* model = mMainMotion.getSkel(); // validate the frame index int nFrames = mMainMotion.getNumFrames(); int fr = mFrame; if (fr >= nFrames) fr = nFrames-1; // update and draw the motion model->setPose(mMainMotion.getPoseAtFrame(fr)); model->draw(mRI); Skeleton* model2 = mCompareMotion.getSkel(); if (fr >= mCompareMotion.getNumFrames()) fr = mCompareMotion.getNumFrames() - 1; model2->setPose(mCompareMotion.getPoseAtFrame(fr)); model2->draw(mRI); if(mShowMarker) model->drawMarkers(mRI); if(mShowProgress) yui::drawProgressBar(fr,mMaxFrame); // display the frame count in 2D text char buff[64]; sprintf(buff,"%d/%d",mFrame,mMaxFrame); string frame(buff); glDisable(GL_LIGHTING); glColor3f(0.0,0.0,0.0); yui::drawStringOnScreen(0.02f,0.02f,frame); glEnable(GL_LIGHTING); }