Esempio n. 1
0
void Projectile::GetPaletteCopy(Animation *anim[], Palette *&pal)
{
	if (pal)
		return;
	for (unsigned int i=0;i<MAX_ORIENT;i++) {
		if (anim[i]) {
			Sprite2D* spr = anim[i]->GetFrame(0);
			if (spr) {
				pal = spr->GetPalette()->Copy();
				break;
			}
		}
	}
}
void ScriptedAnimation::GetPaletteCopy()
{
	if (palette)
		return;
	//it is not sure that the first position will have a resource in it
	//therefore the cycle
	for (unsigned int i=0;i<3*MAX_ORIENT;i++) {
		if (anims[i]) {
			Sprite2D* spr = anims[i]->GetFrame(0);
			if (spr) {
				palette = spr->GetPalette()->Copy();
				//we need only one palette, so break here
				break;
			}
		}
	}
}
Esempio n. 3
0
Sprite2D* BAMImporter::GetFrameInternal(unsigned short findex, unsigned char mode,
			bool BAMsprite, const unsigned char* data,
			AnimationFactory* datasrc)
{
	Sprite2D* spr = 0;

	if (BAMsprite) {
		bool RLECompressed = (frames[findex].FrameData & 0x80000000) == 0;

		assert(data);
		const unsigned char* framedata = data;
		framedata += (frames[findex].FrameData & 0x7FFFFFFF) - DataStart;
		if (RLECompressed) {
			spr = core->GetVideoDriver()->CreateSpriteBAM8(
				frames[findex].Width, frames[findex].Height,
				true, framedata, datasrc, palette, CompressedColorIndex);
		} else {
			spr = core->GetVideoDriver()->CreateSpriteBAM8(
				frames[findex].Width, frames[findex].Height, false,
				framedata, datasrc, palette, CompressedColorIndex );
		}
	} else {
		void* pixels = GetFramePixels(findex);
		spr = core->GetVideoDriver()->CreateSprite8(
			frames[findex].Width, frames[findex].Height, 8,
			pixels, palette->col, true, 0 );
	}

	spr->XPos = (ieWordSigned)frames[findex].XPos;
	spr->YPos = (ieWordSigned)frames[findex].YPos;
	if (mode == IE_SHADED) {
		// CHECKME: is this ever used? Should we modify the sprite's palette
		// without creating a local copy for this sprite?
		Palette* pal = spr->GetPalette();
		pal->CreateShadedAlphaChannel();
		pal->Release();
	}
	return spr;
}
Esempio n. 4
0
/** Draws the Control on the Output Display */
void WorldMapControl::Draw(unsigned short XWin, unsigned short YWin)
{
	WorldMap* worldmap = core->GetWorldMap();
	if (!Width || !Height) {
		return;
	}
	if(!Changed)
		return;
	Changed = false;
	Video* video = core->GetVideoDriver();
	Region r( XWin+XPos, YWin+YPos, Width, Height );
	Region clipbackup;
	video->GetClipRect(clipbackup);
	video->SetClipRect(&r);
	video->BlitSprite( worldmap->GetMapMOS(), MAP_TO_SCREENX(0), MAP_TO_SCREENY(0), true, &r );

	unsigned int i;
	unsigned int ec = worldmap->GetEntryCount();
	for(i=0;i<ec;i++) {
		WMPAreaEntry *m = worldmap->GetEntry(i);
		if (! (m->GetAreaStatus() & WMP_ENTRY_VISIBLE)) continue;

		int xOffs = MAP_TO_SCREENX(m->X);
		int yOffs = MAP_TO_SCREENY(m->Y);
		Sprite2D* icon = m->GetMapIcon(worldmap->bam);
		if( icon ) {
			if (m == Area) {
				Palette *pal = icon->GetPalette();
				icon->SetPalette(pal_selected);
				video->BlitSprite( icon, xOffs, yOffs, true, &r );
				icon->SetPalette(pal);
				pal->Release();
			} else {
				video->BlitSprite( icon, xOffs, yOffs, true, &r );
			}
			video->FreeSprite( icon );
		}

		if (AnimPicture && !strnicmp(m->AreaResRef, currentArea, 8) ) {
			video->BlitSprite( AnimPicture, xOffs, yOffs, true, &r );
		}
	}

	// Draw WMP entry labels
	if (ftext==NULL) {
		video->SetClipRect(&clipbackup);
		return;
	}
	for(i=0;i<ec;i++) {
		WMPAreaEntry *m = worldmap->GetEntry(i);
		if (! (m->GetAreaStatus() & WMP_ENTRY_VISIBLE)) continue;
		Sprite2D *icon=m->GetMapIcon(worldmap->bam);
		int h=0,w=0,xpos=0,ypos=0;
		if (icon) {
			h=icon->Height;
			w=icon->Width;
			xpos=icon->XPos;
			ypos=icon->YPos;
			video->FreeSprite( icon );
		}

		Region r2 = Region( MAP_TO_SCREENX(m->X-xpos), MAP_TO_SCREENY(m->Y-ypos), w, h );
		if (!m->GetCaption())
			continue;

		int tw = ftext->CalcStringWidth( (unsigned char*)m->GetCaption() ) + 5;
		int th = ftext->maxHeight;
		
		Palette* text_pal = pal_normal;
		
		if (Area == m) {
			text_pal = pal_selected;
		} else {
			if (! (m->GetAreaStatus() & WMP_ENTRY_VISITED)) {
				text_pal = pal_notvisited;
			}
		}

		ftext->Print( Region( r2.x + (r2.w - tw)/2, r2.y + r2.h, tw, th ),
				( const unsigned char * ) m->GetCaption(), text_pal, 0, true );
	}
	video->SetClipRect(&clipbackup);
}