Esempio n. 1
0
void SpriteSheet2D::UpdateSprite(const String& name, const IntRect& rectangle, const Vector2& hotSpot)
{
    if (!texture_)
        return;

    Sprite2D* sprite = GetSprite(name);
    if (sprite)
    {
        sprite->SetRectangle(rectangle);
        sprite->SetHotSpot(hotSpot);
    }
}