Esempio n. 1
0
void TMXSceneEncoder::writeSoloTileset(const TMXMap& map, const gameplay::TMXTileSet& tmxTileset, const TMXLayer& tileset, std::ofstream& file, unsigned int resultOnlyForTileset)
{
    WRITE_PROPERTY_BLOCK_START("tileset");

    // Write tile path
    WRITE_PROPERTY_BLOCK_VALUE("path", tmxTileset.getImagePath());
    WRITE_PROPERTY_NEWLINE();

    // Write tile size
    //XXX if tile sizes are incorrect, make sure to update TMXLayer::getTileStart too
    char buffer[BUFFER_SIZE];
    snprintf(buffer, BUFFER_SIZE, "tileWidth = %u", tmxTileset.getMaxTileWidth());
    WRITE_PROPERTY_DIRECT(buffer);
    snprintf(buffer, BUFFER_SIZE, "tileHeight = %u", tmxTileset.getMaxTileHeight());
    WRITE_PROPERTY_DIRECT(buffer);

    // Write tileset size
    snprintf(buffer, BUFFER_SIZE, "columns = %u", tileset.getWidth());
    WRITE_PROPERTY_DIRECT(buffer);
    snprintf(buffer, BUFFER_SIZE, "rows = %u", tileset.getHeight());
    WRITE_PROPERTY_DIRECT(buffer);
    WRITE_PROPERTY_NEWLINE();

    // Write opacity
    if (tileset.getOpacity() < 1.0f)
    {
        snprintf(buffer, BUFFER_SIZE, "opacity = %f", tileset.getOpacity());
        WRITE_PROPERTY_DIRECT(buffer);
        WRITE_PROPERTY_NEWLINE();
    }

    // Write tiles
    unsigned int tilesetHeight = tileset.getHeight();
    unsigned int tilesetWidth = tileset.getWidth();
    for (unsigned int y = 0; y < tilesetHeight; y++)
    {
        bool tilesWritten = false;
        for (unsigned int x = 0; x < tilesetWidth; x++)
        {
            Vector2 startPos = tileset.getTileStart(x, y, map, resultOnlyForTileset);
            if (startPos.x < 0 || startPos.y < 0)
            {
                continue;
            }

            tilesWritten = true;
            WRITE_PROPERTY_BLOCK_START("tile");
            snprintf(buffer, BUFFER_SIZE, "cell = %u, %u", x, y);
            WRITE_PROPERTY_DIRECT(buffer);
            snprintf(buffer, BUFFER_SIZE, "source = %u, %u", static_cast<unsigned int>(startPos.x), static_cast<unsigned int>(startPos.y));
            WRITE_PROPERTY_DIRECT(buffer);
            WRITE_PROPERTY_BLOCK_END();
        }
        if (tilesWritten && ((y + 1) != tilesetHeight))
        {
            WRITE_PROPERTY_NEWLINE();
        }
    }

    WRITE_PROPERTY_BLOCK_END();
}