void SimplePlatformerScene::drawCollisionTiles() { TMXLayer* collisionLayer = _tileMapNode->getLayer("edgeLayer"); auto mapSize = _tileMapNode->getMapSize(); auto tileSize = _tileMapNode->getTileSize(); Sprite* tile = nullptr; Point pos; for(int i = 0; i < mapSize.width; i++) { for(int j = 0; j < mapSize.height; j++) { tile = collisionLayer->getTileAt(Point(i, j)); if(tile != nullptr) { const ValueMap property = _tileMapNode->getPropertiesForGID(collisionLayer->getTileGIDAt(Point(i, j))).asValueMap(); bool collidable = property.at("collidable").asBool(); if(collidable) { pos = collisionLayer->getPositionAt(Point(i, j)); makeBoxObjAt(tile, tileSize, false, PhysicsMaterial(0.2f, 0.5f, 0.5f)); } } } } }