void BattleLayer::_dealMap(){ Size visibleSize = Director::getInstance()->getVisibleSize(); _battleMapBackground = LayerColor::create(Color4B(0, 0, 0, 255), visibleSize.width, visibleSize.height); _battleMapBackground->setPosition(0, 0); this->addChild(_battleMapBackground, 0); TMXTiledMap *tiledMap = TMXTiledMap::create("res/map/battle_map.tmx"); TMXLayer *backgroundLayer = tiledMap->getLayer("background"); TMXLayer *walkableLayer = tiledMap->getLayer("walkable"); walkableLayer->setAnchorPoint(Vec2(0.5, 0.5)); walkableLayer->setPosition(visibleSize.width / 2, visibleSize.height / 2 + 90); _battleMapBackground->addChild(walkableLayer, 1); backgroundLayer->setAnchorPoint(Vec2(0.5, 0.5)); backgroundLayer->setPosition(visibleSize.width / 2, visibleSize.height / 2 + 90); _battleMapBackground->addChild(backgroundLayer, 1); Size mapSize = walkableLayer->getLayerSize(); _battleMapTileSize = Size(20, 30); _battleTileSize = walkableLayer->getMapTileSize(); _battleMapSize = Size(20 * _battleTileSize.width, 30 * _battleTileSize.height); _battleMap = LayerColor::create(Color4B(255, 255, 255, 150), _battleMapSize.width, _battleMapSize.height); _battleMap->ignoreAnchorPointForPosition(false); _battleMap->setAnchorPoint(Vec2(0.5, 0.5)); _battleMap->setPosition(visibleSize.width / 2, visibleSize.height / 2 + 90); _battleMapBackground->addChild(_battleMap, 5); }