bool Env::sendMsg(long idSrc, long idDest, char *msg) { logMsg("SEND MSG : " + std::to_string(idSrc) + " -> " + std::to_string(idDest)); // if (this->phy->getNeighbours(idSrc).count(idDest)) { this->agents.at(idDest)->addMsg(msg); // Display the sending message with dataAgents Agent * agentSrc = this->agents.at(idSrc); Agent * agentDest = this->agents.at(idDest); Vect posSrc = PosToCell(agentSrc->getPos().x, agentSrc->getPos().y); Vect posDest = PosToCell(agentDest->getPos().x, agentDest->getPos().y); if (posSrc != posDest) { float dist = ((724-Vect(posSrc - posDest).Length()) / 724.0) / 6.0; for (float n = 0; n < 1; n += dist) { Vect base = posDest + n * (posSrc - posDest); Vect dirSommet = Vect(posSrc - posDest); dirSommet.Normalize(); Vect vectBase = Vect(dirSommet.y, -dirSommet.x); for (int j = 0; j < 20; j++) { for (int i = -j*0.5; i <= j*0.5; i++) { Vect point = base + j / 2.0 * dirSommet + i / 2.0 * vectBase; if (point.x >= 0 && point.x < 512 && point.y >= 0 && point.y < 512) { agentSrc->getVision(point.x, point.y)->dataAgent = 10 * (1 - n); } } } } } return true; //} //return false; }
void Rand::behaviour(AgentControl *agent) { if (t>10) { Vect force = Vect((rand() % 100) - 50, (rand() % 100) - 50); force.Normalize(); agent->getPhy()->applyForce(100*force); t = 0; } t++; }