void Renderer::DrawVertexArray(VertexArrayPtr vertArray) { vertArray->SetActive(); glDrawElements(GL_TRIANGLES, vertArray->GetIndexCount(), GL_UNSIGNED_INT, nullptr); }
void Renderer::DrawVertexArray(VertexArrayPtr vertArray) { vertArray->SetActive(); mGraphicsDriver->DrawIndexed(vertArray->GetIndexCount(), 0, 0); }