예제 #1
0
void Renderer::DrawVertexArray(VertexArrayPtr vertArray)
{
	vertArray->SetActive();
	glDrawElements(GL_TRIANGLES, vertArray->GetIndexCount(), GL_UNSIGNED_INT, nullptr);
}
예제 #2
0
void Renderer::DrawVertexArray(VertexArrayPtr vertArray)
{
	vertArray->SetActive();
	mGraphicsDriver->DrawIndexed(vertArray->GetIndexCount(), 0, 0);
}