Esempio n. 1
0
void cMooshroom::OnRightClicked(cPlayer & a_Player)
{
	switch (a_Player.GetEquippedItem().m_ItemType)
	{
		case E_ITEM_BUCKET:
		{
			if (!a_Player.IsGameModeCreative())
			{
				a_Player.GetInventory().RemoveOneEquippedItem();
				a_Player.GetInventory().AddItem(E_ITEM_MILK);
			}
		} break;
		case E_ITEM_BOWL:
		{
			if (!a_Player.IsGameModeCreative())
			{
				a_Player.GetInventory().RemoveOneEquippedItem();
				a_Player.GetInventory().AddItem(E_ITEM_MUSHROOM_SOUP);
			}
		} break;
		case E_ITEM_SHEARS:
		{
			if (!a_Player.IsGameModeCreative())
			{
				a_Player.UseEquippedItem();
			}

			cItems Drops;
			Drops.push_back(cItem(E_BLOCK_RED_MUSHROOM, 5, 0));
			m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
			m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), mtCow, false);
			Destroy();
		} break;
	}
}
Esempio n. 2
0
void cCow::OnRightClicked(cPlayer & a_Player)
{
	if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET))
	{
		if (!a_Player.IsGameModeCreative())
		{
			a_Player.GetInventory().RemoveOneEquippedItem();
			a_Player.GetInventory().AddItem(E_ITEM_MILK);
		}
	}
}
Esempio n. 3
0
void cWolf::OnRightClicked(cPlayer & a_Player)
{
	if (!IsTame() && !IsAngry())
	{
		if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
		{
			if (!a_Player.IsGameModeCreative())
			{
				a_Player.GetInventory().RemoveOneEquippedItem();
			}

			if (m_World->GetTickRandomNumber(7) == 0)
			{
				SetMaxHealth(20);
				SetIsTame(true);
				SetOwner(a_Player.GetName());
				m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED);
			}
			else
			{
				m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING);
			}
		}
	}
	else if (IsTame())
	{
		if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
		{
			if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE)
			{
				SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage);
				if (!a_Player.IsGameModeCreative())
				{
					a_Player.GetInventory().RemoveOneEquippedItem();
				}
			} 
			else if (IsSitting()) 
			{
				SetIsSitting(false);
			}
			else
			{
				SetIsSitting(true);
			}
		}
	}
	
	m_World->BroadcastEntityMetadata(*this);
}
Esempio n. 4
0
void cItemFrame::OnRightClicked(cPlayer & a_Player)
{
	if (!m_Item.IsEmpty())
	{
		// Item not empty, rotate, clipping values to zero to three inclusive
		m_Rotation++;
		if (m_Rotation >= 4)
		{
			m_Rotation = 0;
		}
	}
	else if (!a_Player.GetEquippedItem().IsEmpty())
	{
		// Item empty, and player held item not empty - add this item to self
		m_Item = a_Player.GetEquippedItem();
		m_Item.m_ItemCount = 1;

		if (!a_Player.IsGameModeCreative())
		{
			a_Player.GetInventory().RemoveOneEquippedItem();
		}
	}

	GetWorld()->BroadcastEntityMetadata(*this); // Update clients
}
Esempio n. 5
0
void cSheep::OnRightClicked(cPlayer & a_Player)
{
	if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
	{
		m_IsSheared = true;
		m_World->BroadcastEntityMetadata(*this);

		if (!a_Player.IsGameModeCreative())
		{
			a_Player.UseEquippedItem();
		}

		cItems Drops;
		int NumDrops = m_World->GetTickRandomNumber(2) + 1;
		Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
		m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
	}
	if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - a_Player.GetEquippedItem().m_ItemDamage))
	{
		m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage;
		if (!a_Player.IsGameModeCreative())
		{
			a_Player.GetInventory().RemoveOneEquippedItem();
		}
		m_World->BroadcastEntityMetadata(*this);
	}
}
Esempio n. 6
0
void cSheep::OnRightClicked(cPlayer & a_Player)
{
	const cItem & EquippedItem = a_Player.GetEquippedItem();
	if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby())
	{
		m_IsSheared = true;
		m_World->BroadcastEntityMetadata(*this);
		a_Player.UseEquippedItem();

		cItems Drops;
		int NumDrops = m_World->GetTickRandomNumber(2) + 1;
		Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
		m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
		m_World->BroadcastSoundEffect("mob.sheep.shear", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f);
	}
	else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage))
	{
		m_WoolColor = 15 - EquippedItem.m_ItemDamage;
		if (!a_Player.IsGameModeCreative())
		{
			a_Player.GetInventory().RemoveOneEquippedItem();
		}
		m_World->BroadcastEntityMetadata(*this);
	}
}
Esempio n. 7
0
void cSlotArea::NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction)
{
	if ((a_ClickAction < caNumber1) || (a_ClickAction > caNumber9))
	{
		return;
	}

	int HotbarSlot = (int)a_ClickAction - (int)caNumber1;
	cItem ItemInHotbar(a_Player.GetInventory().GetHotbarSlot(HotbarSlot));
	cItem ItemInSlot(*GetSlot(a_SlotNum, a_Player));

	// The items are equal. Do nothing.
	if (ItemInHotbar.IsEqual(ItemInSlot))
	{
		return;
	}

	a_Player.GetInventory().SetHotbarSlot(HotbarSlot, ItemInSlot);
	SetSlot(a_SlotNum, a_Player, ItemInHotbar);
}
Esempio n. 8
0
void cOcelot::OnRightClicked(cPlayer & a_Player)
{
	if (!IsTame())
	{
		if (
			IsBegging() &&
			((a_Player.GetPosition() - GetPosition()).Length() <= 3)
		)
		{
			cItems Items;
			GetBreedingItems(Items);
			if (Items.ContainsType(a_Player.GetEquippedItem().m_ItemType))
			{
				if (!a_Player.IsGameModeCreative())
				{
					a_Player.GetInventory().RemoveOneEquippedItem();
				}

				auto & Random = GetRandomProvider();

				if (Random.RandBool(1.0 / 3.0))
				{
					// Taming succeeded
					SetIsBegging(false);

					SetMaxHealth(20);
					SetIsTame(true);
					SetOwner(a_Player.GetName(), a_Player.GetUUID());
					SetCatType(static_cast<eCatType>(Random.RandInt<int>(1, 3)));
					m_World->BroadcastEntityStatus(*this, esWolfTamed);
					m_World->BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
				}
				else
				{
					// Taming failed
					m_World->BroadcastEntityStatus(*this, esWolfTaming);
					m_World->BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
				}
			}
		}
		else
		{
			super::OnRightClicked(a_Player);
		}
	}
	else if (a_Player.GetUUID() == m_OwnerUUID)
	{
		super::OnRightClicked(a_Player);
		SetIsSitting(!IsSitting());
	}
	m_World->BroadcastEntityMetadata(*this);
}
Esempio n. 9
0
void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
{
	if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_COAL)
	{
		if (!a_Player.IsGameModeCreative())
		{
			a_Player.GetInventory().RemoveOneEquippedItem();
		}

		m_IsFueled = true;
		m_World->BroadcastEntityMetadata(*this);
	}
}
Esempio n. 10
0
void cPassiveMonster::OnRightClicked(cPlayer & a_Player)
{
	super::OnRightClicked(a_Player);

	const cItem & EquippedItem = a_Player.GetEquippedItem();

	// If a player holding breeding items right-clicked me, go into love mode
	if ((m_LoveCooldown == 0) && !IsInLove() && !IsBaby())
	{
		cItems Items;
		GetBreedingItems(Items);
		if (Items.ContainsType(EquippedItem.m_ItemType))
		{
			if (!a_Player.IsGameModeCreative())
			{
				a_Player.GetInventory().RemoveOneEquippedItem();
			}
			m_LoveTimer = 20 * 30;  // half a minute
			m_World->BroadcastEntityStatus(*this, esMobInLove);
		}
	}
	// If a player holding my spawn egg right-clicked me, spawn a new baby
	if (EquippedItem.m_ItemType == E_ITEM_SPAWN_EGG)
	{
		eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(EquippedItem.m_ItemDamage);
		if (
			(MonsterType == m_MobType) &&
			(m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true) != cEntity::INVALID_ID)  // Spawning succeeded
		)
		{
			if (!a_Player.IsGameModeCreative())
			{
				// The mob was spawned, "use" the item:
				a_Player.GetInventory().RemoveOneEquippedItem();
			}
		}
	}
}
Esempio n. 11
0
void cMonster::OnRightClicked(cPlayer & a_Player)
{
	super::OnRightClicked(a_Player);

	const cItem & EquippedItem = a_Player.GetEquippedItem();
	if ((EquippedItem.m_ItemType == E_ITEM_NAME_TAG) && !EquippedItem.m_CustomName.empty())
	{
		SetCustomName(EquippedItem.m_CustomName);
		if (!a_Player.IsGameModeCreative())
		{
			a_Player.GetInventory().RemoveOneEquippedItem();
		}
	}
}
Esempio n. 12
0
void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
{
    if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_COAL)
    {
        if (!a_Player.IsGameModeCreative())
        {
            a_Player.GetInventory().RemoveOneEquippedItem();
        }
        if (!m_IsFueled)  // We don't want to change the direction by right clicking it.
        {
            AddSpeed(a_Player.GetLookVector().x, 0, a_Player.GetLookVector().z);
        }
        m_IsFueled = true;
        m_FueledTimeLeft = m_FueledTimeLeft + 600;  // The minecart will be active 600 more ticks.
        m_World->BroadcastEntityMetadata(*this);
    }
}
Esempio n. 13
0
void cHorse::OnRightClicked(cPlayer & a_Player)
{
	super::OnRightClicked(a_Player);

	if (!m_bIsSaddled && m_bIsTame)
	{
		if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
		{
			// Saddle the horse:
			if (!a_Player.IsGameModeCreative())
			{
				a_Player.GetInventory().RemoveOneEquippedItem();
			}
			m_bIsSaddled = true;
			m_World->BroadcastEntityMetadata(*this);
		}
		else if (!a_Player.GetEquippedItem().IsEmpty())
		{
			// The horse doesn't like being hit, make it rear:
			m_bIsRearing = true;
			m_RearTickCount = 0;
		}
	}
	else
	{
		if (m_Attachee != nullptr)
		{
			if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
			{
				a_Player.Detach();
				return;
			}

			if (m_Attachee->IsPlayer())
			{
				return;
			}

			m_Attachee->Detach();
		}

		m_TameAttemptTimes++;
		a_Player.AttachTo(this);
	}
}
Esempio n. 14
0
void cArrowEntity::CollectedBy(cPlayer & a_Dest)
{
	if (m_IsInGround && !m_bIsCollected && CanPickup(a_Dest))
	{
		// Do not add the arrow to the inventory when the player is in creative:
		if (!a_Dest.IsGameModeCreative())
		{
			int NumAdded = a_Dest.GetInventory().AddItem(E_ITEM_ARROW);
			if (NumAdded == 0)
			{
				// No space in the inventory
				return;
			}
		}

		GetWorld()->BroadcastCollectEntity(*this, a_Dest);
		GetWorld()->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
		m_bIsCollected = true;
	}
}
Esempio n. 15
0
void cPig::OnRightClicked(cPlayer & a_Player)
{
	super::OnRightClicked(a_Player);

	if (m_bIsSaddled)
	{
		if (m_Attachee != nullptr)
		{
			if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
			{
				// This player is already sitting in, they want out.
				a_Player.Detach();
				return;
			}

			if (m_Attachee->IsPlayer())
			{
				// Another player is already sitting in here, cannot attach
				return;
			}

			// Detach whatever is sitting in this pig now:
			m_Attachee->Detach();
		}

		// Attach the player to this pig
		a_Player.AttachTo(this);
	}
	else if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
	{
		if (!a_Player.IsGameModeCreative())
		{
			a_Player.GetInventory().RemoveOneEquippedItem();
		}

		// Set saddle state & broadcast metadata
		m_bIsSaddled = true;
		m_World->BroadcastEntityMetadata(*this);
	}
}
Esempio n. 16
0
bool cItemHandler::OnPlayerPlace(
	cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem,
	int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
	int a_CursorX, int a_CursorY, int a_CursorZ
)
{
	if (a_BlockFace < 0)
	{
		// Clicked in air
		return false;
	}
	
	if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
	{
		// The clicked block is outside the world, ignore this call altogether (#128)
		return false;
	}
	
	BLOCKTYPE ClickedBlock;
	NIBBLETYPE ClickedBlockMeta;

	a_World.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedBlockMeta);

	// Check if the block ignores build collision (water, grass etc.):
	if (
		BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision() ||
		BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(&a_Player, ClickedBlockMeta)
	)
	{
		cChunkInterface ChunkInterface(a_World.GetChunkMap());
		BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, &a_Player, a_BlockX, a_BlockY, a_BlockZ);
	}
	else
	{
		AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
			
		if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
		{
			// The block is being placed outside the world, ignore this packet altogether (#128)
			return false;
		}
			
		NIBBLETYPE PlaceMeta;
		BLOCKTYPE PlaceBlock;
		a_World.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, PlaceBlock, PlaceMeta);

		// Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed.
		// No need to do combinability (dblslab) checks, client will do that here.
		if (
			!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision() &&
			!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(&a_Player, PlaceMeta)
			)
		{
			// Tried to place a block *into* another?
			// Happens when you place a block aiming at side of block with a torch on it or stem beside it
			return false;
		}
	}
	
	BLOCKTYPE BlockType;
	NIBBLETYPE BlockMeta;
	if (!GetPlacementBlockTypeMeta(&a_World, &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
	{
		// Handler refused the placement, send that information back to the client:
		a_World.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, &a_Player);
		a_Player.GetInventory().SendEquippedSlot();
		return false;
	}
	
	if (!a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta))
	{
		// The placement failed, the block has already been re-sent, re-send inventory:
		a_Player.GetInventory().SendEquippedSlot();
		return false;
	}

	AString PlaceSound = cBlockInfo::GetPlaceSound(BlockType);
	float Volume = 1.0f, Pitch = 0.8f;
	if (PlaceSound == "dig.metal")
	{
		Pitch = 1.2f;
		PlaceSound = "dig.stone";
	}
	else if (PlaceSound == "random.anvil_land")
	{
		Volume = 0.65f;
	}

	a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);

	// Remove the "placed" item:
	if (a_Player.IsGameModeSurvival())
	{
		a_Player.GetInventory().RemoveOneEquippedItem();
	}
	return true;
}
Esempio n. 17
0
void cWolf::OnRightClicked(cPlayer & a_Player)
{
	const cItem & EquippedItem = a_Player.GetEquippedItem();
	const int EquippedItemType = EquippedItem.m_ItemType;

	if (!IsTame() && !IsAngry())
	{
		// If the player is holding a bone, try to tame the wolf:
		if (EquippedItemType == E_ITEM_BONE)
		{
			if (!a_Player.IsGameModeCreative())
			{
				a_Player.GetInventory().RemoveOneEquippedItem();
			}

			if (GetRandomProvider().RandBool(0.125))
			{
				// Taming succeeded
				SetMaxHealth(20);
				SetIsTame(true);
				SetOwner(a_Player.GetName(), a_Player.GetUUID());
				m_World->BroadcastEntityStatus(*this, esWolfTamed);
				m_World->BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
			}
			else
			{
				// Taming failed
				m_World->BroadcastEntityStatus(*this, esWolfTaming);
				m_World->BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
			}
		}
	}
	else if (IsTame())
	{
		// Feed the wolf, restoring its health, or dye its collar:
		switch (EquippedItemType)
		{
			case E_ITEM_RAW_BEEF:
			case E_ITEM_STEAK:
			case E_ITEM_RAW_PORKCHOP:
			case E_ITEM_COOKED_PORKCHOP:
			case E_ITEM_RAW_CHICKEN:
			case E_ITEM_COOKED_CHICKEN:
			case E_ITEM_ROTTEN_FLESH:
			{
				if (m_Health < m_MaxHealth)
				{
					Heal(ItemHandler(EquippedItemType)->GetFoodInfo(&EquippedItem).FoodLevel);
					if (!a_Player.IsGameModeCreative())
					{
						a_Player.GetInventory().RemoveOneEquippedItem();
					}
				}
				break;
			}
			case E_ITEM_DYE:
			{
				if (a_Player.GetUUID() == m_OwnerUUID)  // Is the player the owner of the dog?
				{
					SetCollarColor(EquippedItem.m_ItemDamage);
					if (!a_Player.IsGameModeCreative())
					{
						a_Player.GetInventory().RemoveOneEquippedItem();
					}
				}
				break;
			}
			default:
			{
				if (a_Player.GetUUID() == m_OwnerUUID)  // Is the player the owner of the dog?
				{
					SetIsSitting(!IsSitting());
				}
			}
		}
	}

	m_World->BroadcastEntityMetadata(*this);
}
Esempio n. 18
0
void cSlotAreaInventoryBase::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
{
	a_Player.GetInventory().SetSlot(a_SlotNum + m_SlotOffset, a_Item);
}