Esempio n. 1
0
bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
{
	// Checks whether the player is still holding an item
	if (a_Player.IsDraggingItem())
	{
		LOGD("Player holds item! Dropping it...");
		a_Player.TossItem(true, a_Player.GetDraggingItem().m_ItemCount);
	}

	cClientHandle * ClientHandle = a_Player.GetClientHandle();
	if (ClientHandle != NULL)
	{
		ClientHandle->SendWindowClose(*this);
	}

	{
		cCSLock Lock(m_CS);

		for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
		{
			(*itr)->OnPlayerRemoved(a_Player);
		}  // for itr - m_SlotAreas[]

		m_OpenedBy.remove(&a_Player);
		
		if ((m_WindowType != wtInventory) && m_OpenedBy.empty())
		{
			Destroy();
		}
	}
	if (m_IsDestroyed)
	{
		delete this;
	}
	
	return true;
}
Esempio n. 2
0
void cWindow::Clicked(
	cPlayer & a_Player, 
	int a_WindowID, short a_SlotNum, eClickAction a_ClickAction,
	const cItem & a_ClickedItem
)
{
	if (a_WindowID != m_WindowID)
	{
		LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str());
		return;
	}

	switch (a_ClickAction)
	{
		case caRightClickOutside:
		{
			// Toss one of the dragged items:
			a_Player.TossItem(true);
			return;
		}
		case caLeftClickOutside:
		{
			// Toss all dragged items:
			a_Player.TossItem(true, a_Player.GetDraggingItem().m_ItemCount);
			return;
		}
		case caLeftClickOutsideHoldNothing:
		case caRightClickOutsideHoldNothing:
		{
			// Nothing needed
			return;
		}
		case caLeftPaintBegin:     OnPaintBegin   (a_Player);            return;
		case caRightPaintBegin:    OnPaintBegin   (a_Player);            return;
		case caLeftPaintProgress:  OnPaintProgress(a_Player, a_SlotNum); return;
		case caRightPaintProgress: OnPaintProgress(a_Player, a_SlotNum); return;
		case caLeftPaintEnd:       OnLeftPaintEnd (a_Player);            return;
		case caRightPaintEnd:      OnRightPaintEnd(a_Player);            return;
	}
	
	if (a_SlotNum < 0)
	{
		// TODO: Other click actions with irrelevant slot number (FS #371)
		return;
	}

	int LocalSlotNum = a_SlotNum;
	int idx = 0;
	for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
	{
		if (LocalSlotNum < (*itr)->GetNumSlots())
		{
			(*itr)->Clicked(a_Player, LocalSlotNum, a_ClickAction, a_ClickedItem);
			return;
		}
		LocalSlotNum -= (*itr)->GetNumSlots();
		idx++;
	}
	
	LOGWARNING("Slot number higher than available window slots: %d, max %d received from \"%s\"; ignoring.",
		a_SlotNum, GetNumSlots(), a_Player.GetName().c_str()
	);
}