const TextureUAV& ClearTexture2duCS::textureUav(const std::string& name) const { if(name == std::string("tex")) return tex; ASSERT(false, "Tried to look for non-existing resource"); return TextureUAV(); }
const TextureUAV& CopyTexture2dfCS::textureUav(const std::string& name) const { if(name == std::string("dst")) return dst; ASSERT(false, "Tried to look for non-existing resource"); return TextureUAV(); }
const TextureUAV& DebugViewerVS::textureUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return TextureUAV(); }
const TextureUAV& BloomExtractBrightVS::textureUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return TextureUAV(); }
const TextureUAV& MeshRendererTransparentPS::textureUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return TextureUAV(); }
const TextureUAV& Texture2DArrayVisualizerVS::textureUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return TextureUAV(); }