예제 #1
0
 const TextureUAV& ClearTexture2duCS::textureUav(const std::string& name) const
 {
     
     
     if(name == std::string("tex")) return tex;
     
     
     ASSERT(false, "Tried to look for non-existing resource");
     return TextureUAV();
 }
예제 #2
0
 const TextureUAV& CopyTexture2dfCS::textureUav(const std::string& name) const
 {
     
     
     if(name == std::string("dst")) return dst;
     
     
     ASSERT(false, "Tried to look for non-existing resource");
     return TextureUAV();
 }
예제 #3
0
 const TextureUAV& DebugViewerVS::textureUav(const std::string& name) const
 {
     
     ASSERT(false, "Tried to look for non-existing resource");
     return TextureUAV();
 }
예제 #4
0
 const TextureUAV& BloomExtractBrightVS::textureUav(const std::string& name) const
 {
     
     ASSERT(false, "Tried to look for non-existing resource");
     return TextureUAV();
 }
예제 #5
0
 const TextureUAV& MeshRendererTransparentPS::textureUav(const std::string& name) const
 {
     
     ASSERT(false, "Tried to look for non-existing resource");
     return TextureUAV();
 }
예제 #6
0
 const TextureUAV& Texture2DArrayVisualizerVS::textureUav(const std::string& name) const
 {
     
     ASSERT(false, "Tried to look for non-existing resource");
     return TextureUAV();
 }