void prepareJumpAnim(Scene* s) { Animation* prepareJump = new Animation; prepareJump->setFrameDuration(0.5); prepareJump->setScene(s); Animation* stand = new Animation; stand->setFrameDuration(0.5); stand->setScene(s); float h1pos1[3] = {0.0, 0.0, 0.0}; float h1pos2[3] = {-30.0, 0.0, 0.0}; float h2pos1[3] = {0.0, 0.0, 0.0}; float h2pos2[3] = {120.0, 0.0, 0.0}; float h3pos1[3] = {0.0, 0.0, 0.0}; float h3pos2[3] = {-120.0, 0.0, 0.0}; float cpos1[3] = {0.0, 0.0, 0.0}; float cpos2[3] = {30.0, 0.0, 0.0}; prepareJump->addActionInFrame("haste1R", h1pos1, 'r', 0); prepareJump->addActionInFrame("haste1R", h1pos2, 'r', 1); prepareJump->addActionInFrame("haste2R", h2pos1, 'r', 0); prepareJump->addActionInFrame("haste2R", h2pos2, 'r', 1); prepareJump->addActionInFrame("haste3R", h3pos1, 'r', 0); prepareJump->addActionInFrame("haste3R", h3pos2, 'r', 1); prepareJump->addActionInFrame("cupulaR", cpos1, 'r', 0); prepareJump->addActionInFrame("cupulaR", cpos2, 'r', 1); stand->addActionInFrame("haste1R", h1pos2, 'r', 0); stand->addActionInFrame("haste1R", h1pos1, 'r', 1); stand->addActionInFrame("haste2R", h2pos2, 'r', 0); stand->addActionInFrame("haste2R", h2pos1, 'r', 1); stand->addActionInFrame("haste3R", h3pos2, 'r', 0); stand->addActionInFrame("haste3R", h3pos1, 'r', 1); stand->addActionInFrame("cupulaR", cpos2, 'r', 0); stand->addActionInFrame("cupulaR", cpos1, 'r', 1); s->addAnimation(prepareJump, "prepareJump"); s->addAnimation(stand, "stand"); }
void jumpAnim(Scene* s) { Animation* jump = new Animation; jump->setScene(s); jump->setFrameDuration(0.5); s->addAnimation(jump, "jump"); Animation* reverseJump = new Animation; reverseJump->setScene(s); reverseJump->setFrameDuration(0.5); s->addAnimation(reverseJump, "reverseJump"); float h1pos1[3] = {-30.0, 0.0, 0.0}; float h2pos1[3] = {120.0, 0.0, 0.0}; float h3pos1[3] = {-120.0, 0.0, 0.0}; float cpos1[3] = {30.0, 0.0, 0.0}; jump->addActionInFrame("haste1R", h1pos1, 'r', 0); jump->addActionInFrame("haste2R", h2pos1, 'r', 0); jump->addActionInFrame("haste3R", h3pos1, 'r', 0); jump->addActionInFrame("cupulaR", cpos1, 'r', 0); float btpos2[3] = {0.0, 0.0, 0.0}; float brpos2[3] = {0.0, 0.0, 0.0}; float h1pos2[3] = {-40.0, 0.0, 0.0}; float h2pos2[3] = {150.0, 0.0, 0.0}; float h3pos2[3] = {-145.0, 0.0, 0.0}; float cpos2[3] = {60.0, 0.0, 0.0}; jump->addActionInFrame("baseR", brpos2, 'r', 1); jump->addActionInFrame("baseT", btpos2, 't', 1); jump->addActionInFrame("haste1R", h1pos2, 'r', 1); jump->addActionInFrame("haste2R", h2pos2, 'r', 1); jump->addActionInFrame("haste3R", h3pos2, 'r', 1); jump->addActionInFrame("cupulaR", cpos2, 'r', 1); float btpos3[3] = {0.0, 30.0, 50.0}; float brpos3[3] = {-30.0, 0.0, 0.0}; float h1pos3[3] = {10.0, 0.0, 0.0}; float h2pos3[3] = {50.0, 0.0, 0.0}; float h3pos3[3] = {-50.0, 0.0, 0.0}; float cpos3[3] = {65.0, 0.0, 0.0}; jump->addActionInFrame("baseR", brpos3, 'r', 2); jump->addActionInFrame("baseT", btpos3, 't', 2); jump->addActionInFrame("haste1R", h1pos3, 'r', 2); jump->addActionInFrame("haste2R", h2pos3, 'r', 2); jump->addActionInFrame("haste3R", h3pos3, 'r', 2); jump->addActionInFrame("cupulaR", cpos3, 'r', 2); float brpos4[3] = {0.0, 0.0, 0.0}; float btpos4[3] = {0.0, 0.0, 90.0}; float h1pos4[3] = {-60.0, 0.0, 0.0}; float h2pos4[3] = {160.0, 0.0, 0.0}; float h3pos4[3] = {-165.0, 0.0, 0.0}; float cpos4[3] = {60.0, 0.0, 0.0}; jump->addActionInFrame("baseR", brpos4, 'r', 3); jump->addActionInFrame("baseT", btpos4, 't', 3); jump->addActionInFrame("haste1R", h1pos4, 'r', 3); jump->addActionInFrame("haste2R", h2pos4, 'r', 3); jump->addActionInFrame("haste3R", h3pos4, 'r', 3); jump->addActionInFrame("cupulaR", cpos4, 'r', 3); float btpos5[3] = {0.0f, 0.0f, 90.0f}; jump->addActionInFrame("baseT", btpos5, 't', 4); //This part is exactly the first frame jump->addActionInFrame("haste1R", h1pos1, 'r', 4); jump->addActionInFrame("haste2R", h2pos1, 'r', 4); jump->addActionInFrame("haste3R", h3pos1, 'r', 4); jump->addActionInFrame("cupulaR", cpos1, 'r', 4); //Reversing the jump reverseJump->addActionInFrame("haste1R", h1pos1, 'r', 0); reverseJump->addActionInFrame("haste2R", h2pos1, 'r', 0); reverseJump->addActionInFrame("haste3R", h3pos1, 'r', 0); reverseJump->addActionInFrame("cupulaR", cpos1, 'r', 0); reverseJump->addActionInFrame("baseR", brpos4, 'r', 1); reverseJump->addActionInFrame("baseT", btpos4, 't', 1); reverseJump->addActionInFrame("haste1R", h1pos4, 'r', 1); reverseJump->addActionInFrame("haste2R", h2pos4, 'r', 1); reverseJump->addActionInFrame("haste3R", h3pos4, 'r', 1); reverseJump->addActionInFrame("cupulaR", cpos4, 'r', 1); reverseJump->addActionInFrame("baseR", brpos3, 'r', 2); reverseJump->addActionInFrame("baseT", btpos3, 't', 2); reverseJump->addActionInFrame("haste1R", h1pos3, 'r', 2); reverseJump->addActionInFrame("haste2R", h2pos3, 'r', 2); reverseJump->addActionInFrame("haste3R", h3pos3, 'r', 2); reverseJump->addActionInFrame("cupulaR", cpos3, 'r', 2); reverseJump->addActionInFrame("baseR", brpos2, 'r', 3); reverseJump->addActionInFrame("baseT", btpos2, 't', 3); reverseJump->addActionInFrame("haste1R", h1pos2, 'r', 3); reverseJump->addActionInFrame("haste2R", h2pos2, 'r', 3); reverseJump->addActionInFrame("haste3R", h3pos2, 'r', 3); reverseJump->addActionInFrame("cupulaR", cpos2, 'r', 3); reverseJump->addActionInFrame("haste1R", h1pos1, 'r', 4); reverseJump->addActionInFrame("haste2R", h2pos1, 'r', 4); reverseJump->addActionInFrame("haste3R", h3pos1, 'r', 4); reverseJump->addActionInFrame("cupulaR", cpos1, 'r', 4); }