// -------------------- // NodeHarnessWin implementation NodeHarnessWin::NodeHarnessWin(BRect frame, const char *title) : BWindow(frame, title, B_TITLED_WINDOW, B_NOT_RESIZABLE | B_ASYNCHRONOUS_CONTROLS), mToneNode(NULL), mIsConnected(false), mIsRunning(false) { // build the UI BRect r(10, 10, 100, 40); mConnectButton = new BButton(r, "Connect", "Connect", new BMessage(BUTTON_CONNECT)); mConnectButton->SetEnabled(true); AddChild(mConnectButton); r.OffsetBy(0, 40); mStartButton = new BButton(r, "Start", "Start", new BMessage(BUTTON_START)); mStartButton->SetEnabled(false); AddChild(mStartButton); r.OffsetBy(0, 40); mStopButton = new BButton(r, "Stop", "Stop", new BMessage(BUTTON_STOP)); mStopButton->SetEnabled(false); AddChild(mStopButton); // e.moon 2jun99: create the node BMediaRoster* roster = BMediaRoster::Roster(); mToneNode = new ToneProducer(); status_t err = roster->RegisterNode(mToneNode); ErrorCheck(err, "unable to register ToneProducer node!\n"); // make sure the Media Roster knows that we're using the node roster->GetNodeFor(mToneNode->Node().node, &mConnection.producer); }
void MediaWindow::SmartNode::SetTo(const dormant_node_info* info) { _FreeNode(); if (!info) return; fNode = new media_node(); BMediaRoster* roster = BMediaRoster::Roster(); status_t status = B_OK; media_node_id node_id; if (roster->GetInstancesFor(info->addon, info->flavor_id, &node_id) == B_OK) status = roster->GetNodeFor(node_id, fNode); else status = roster->InstantiateDormantNode(*info, fNode, B_FLAVOR_IS_GLOBAL); if (status != B_OK) { fprintf(stderr, "SmartNode::SetTo error with node %" B_PRId32 ": %s\n", fNode->node, strerror(status)); } status = roster->StartWatching(fMessenger, *fNode, B_MEDIA_WILDCARD); if (status != B_OK) { fprintf(stderr, "SmartNode::SetTo can't start watching for" " node %" B_PRId32 "\n", fNode->node); } }
status_t GameSoundBuffer::Connect(media_node * consumer) { BMediaRoster* roster = BMediaRoster::Roster(); status_t err = roster->RegisterNode(fNode); if (err != B_OK) return err; // make sure the Media Roster knows that we're using the node err = roster->GetNodeFor(fNode->Node().node, &fConnection->producer); if (err != B_OK) return err; // connect to the mixer fConnection->consumer = *consumer; // set the producer's time source to be the "default" time source, which // the Mixer uses too. err = roster->GetTimeSource(&fConnection->timeSource); if (err != B_OK) return err; err = roster->SetTimeSourceFor(fConnection->producer.node, fConnection->timeSource.node); if (err != B_OK) return err; // got the nodes; now we find the endpoints of the connection media_input mixerInput; media_output soundOutput; int32 count = 1; err = roster->GetFreeOutputsFor(fConnection->producer, &soundOutput, 1, &count); if (err != B_OK) return err; count = 1; err = roster->GetFreeInputsFor(fConnection->consumer, &mixerInput, 1, &count); if (err != B_OK) return err; // got the endpoints; now we connect it! media_format format; format.type = B_MEDIA_RAW_AUDIO; format.u.raw_audio = media_raw_audio_format::wildcard; err = roster->Connect(soundOutput.source, mixerInput.destination, &format, &soundOutput, &mixerInput); if (err != B_OK) return err; // the inputs and outputs might have been reassigned during the // nodes' negotiation of the Connect(). That's why we wait until // after Connect() finishes to save their contents. fConnection->format = format; fConnection->source = soundOutput.source; fConnection->destination = mixerInput.destination; fIsConnected = true; return B_OK; }
MediaNodeControlApp::MediaNodeControlApp( const char* pAppSignature, media_node_id nodeID) : BApplication(pAppSignature) { BMediaRoster* r = BMediaRoster::Roster(); // get the node status_t err = r->GetNodeFor(nodeID, &m_node); if(err < B_OK) { char buffer[512]; sprintf(buffer, "MediaNodeControlApp: couldn't find node (%ld):\n%s\n", nodeID, strerror(err)); (new BAlert("error", buffer, "OK"))->Go(); return; } // fetch info (name) live_node_info nInfo; err = r->GetLiveNodeInfo(m_node, &nInfo); if(err < B_OK) { char buffer[512]; sprintf(buffer, "MediaNodeControlApp: couldn't get node info (%ld):\n%s\n", nodeID, strerror(err)); (new BAlert("error", buffer, "OK"))->Go(); return; } BString windowTitle; windowTitle << nInfo.name << '(' << nodeID << ") controls"; // get parameter web BParameterWeb* pWeb; err = r->GetParameterWebFor(m_node, &pWeb); if(err < B_OK) { char buffer[512]; sprintf(buffer, "MediaNodeControlApp: no parameters for node (%ld):\n%s\n", nodeID, strerror(err)); (new BAlert("error", buffer, "OK"))->Go(); return; } // build & show control window BView* pView = BMediaTheme::ViewFor(pWeb); BWindow* pWnd = new PanelWindow(); pWnd->AddChild(pView); pWnd->ResizeTo(pView->Bounds().Width(), pView->Bounds().Height()); pWnd->SetTitle(windowTitle.String()); pWnd->Show(); // release the node //r->ReleaseNode(m_node); }
void AudioSettingsView::_FillChannelMenu(const dormant_node_info* nodeInfo) { _EmptyMenu(fChannelMenu); BMediaRoster* roster = BMediaRoster::Roster(); media_node node; media_node_id node_id; status_t err = roster->GetInstancesFor(nodeInfo->addon, nodeInfo->flavor_id, &node_id); if (err != B_OK) { err = roster->InstantiateDormantNode(*nodeInfo, &node, B_FLAVOR_IS_GLOBAL); } else { err = roster->GetNodeFor(node_id, &node); } if (err == B_OK) { int32 inputCount = 4; media_input* inputs = new media_input[inputCount]; BPrivate::ArrayDeleter<media_input> inputDeleter(inputs); while (true) { int32 realInputCount = 0; err = roster->GetAllInputsFor(node, inputs, inputCount, &realInputCount); if (realInputCount > inputCount) { inputCount *= 2; inputs = new media_input[inputCount]; inputDeleter.SetTo(inputs); } else { inputCount = realInputCount; break; } } if (err == B_OK) { BMessage message(ML_DEFAULT_CHANNEL_CHANGED); for (int32 i = 0; i < inputCount; i++) { media_input* input = new media_input(); memcpy(input, &inputs[i], sizeof(*input)); ChannelMenuItem* channelItem = new ChannelMenuItem(input, new BMessage(message)); fChannelMenu->AddItem(channelItem); if (channelItem->DestinationID() == 0) channelItem->SetMarked(true); } } } if (Window()) fChannelMenu->SetTargetForItems(BMessenger(this)); }
void MediaWindow::SmartNode::SetTo(const dormant_node_info* info) { _FreeNode(); if (!info) return; fNode = new media_node(); BMediaRoster* roster = BMediaRoster::Roster(); // TODO: error codes media_node_id node_id; if (roster->GetInstancesFor(info->addon, info->flavor_id, &node_id) == B_OK) roster->GetNodeFor(node_id, fNode); else roster->InstantiateDormantNode(*info, fNode, B_FLAVOR_IS_GLOBAL); roster->StartWatching(fMessenger, *fNode, B_MEDIA_WILDCARD); }
void NodeHarnessWin::MessageReceived(BMessage *msg) { status_t err; switch (msg->what) { case BUTTON_CONNECT: mIsConnected = true; // set the button states appropriately mConnectButton->SetEnabled(false); mStartButton->SetEnabled(true); // set up the node network { BMediaRoster* r = BMediaRoster::Roster(); // find a node that can handle an audio file #if TEST_WITH_AUDIO entry_ref inRef; dormant_node_info info; ::get_ref_for_path("/boot/optional/sound/virtual (void)", &inRef); err = r->SniffRef(inRef, B_BUFFER_PRODUCER | B_FILE_INTERFACE, &info); ErrorCheck(err, "couldn't find file reader node\n"); err = r->InstantiateDormantNode(info, &mConnection.producer, B_FLAVOR_IS_LOCAL); ErrorCheck(err, "couldn't instantiate file reader node\n"); bigtime_t dummy_length; // output = media length; we don't use it err = r->SetRefFor(mConnection.producer, inRef, false, &dummy_length); ErrorCheck(err, "unable to SetRefFor() to read that sound file!\n"); #else r->GetVideoInput(&mConnection.producer); #endif entry_ref logRef; ::get_ref_for_path("/tmp/node_log", &logRef); mLogNode = new LoggingConsumer(logRef); err = r->RegisterNode(mLogNode); ErrorCheck(err, "unable to register LoggingConsumer node!\n"); // make sure the Media Roster knows that we're using the node r->GetNodeFor(mLogNode->Node().node, &mConnection.consumer); // trim down the log's verbosity a touch mLogNode->SetEnabled(LOG_HANDLE_EVENT, false); // fire off a window with the LoggingConsumer's controls in it BParameterWeb* web; r->GetParameterWebFor(mConnection.consumer, &web); BView* view = BMediaTheme::ViewFor(web); BWindow* win = new BWindow(BRect(250, 200, 300, 300), "Controls", B_TITLED_WINDOW, B_ASYNCHRONOUS_CONTROLS); win->AddChild(view); win->ResizeTo(view->Bounds().Width(), view->Bounds().Height()); win->Show(); // set the nodes' time sources r->GetTimeSource(&mTimeSource); r->SetTimeSourceFor(mConnection.consumer.node, mTimeSource.node); r->SetTimeSourceFor(mConnection.producer.node, mTimeSource.node); // got the nodes; now we find the endpoints of the connection media_input logInput; media_output soundOutput; int32 count; err = r->GetFreeOutputsFor(mConnection.producer, &soundOutput, 1, &count); ErrorCheck(err, "unable to get a free output from the producer node"); err = r->GetFreeInputsFor(mConnection.consumer, &logInput, 1, &count); ErrorCheck(err, "unable to get a free input to the LoggingConsumer"); // fill in the rest of the Connection object mConnection.source = soundOutput.source; mConnection.destination = logInput.destination; // got the endpoints; now we connect it! media_format format; #if TEST_WITH_AUDIO format.type = B_MEDIA_RAW_AUDIO; // !!! hmmm.. how to fully wildcard this? format.u.raw_audio = media_raw_audio_format::wildcard; #else format.type = B_MEDIA_RAW_VIDEO; // !!! hmmm.. how to fully wildcard this? format.u.raw_video = media_raw_video_format::wildcard; #endif err = r->Connect(mConnection.source, mConnection.destination, &format, &soundOutput, &logInput); ErrorCheck(err, "unable to connect nodes"); mConnection.format = format; // for video input, we need to set the downstream latency for record -> playback bigtime_t latency; r->GetLatencyFor(mConnection.producer, &latency); printf("Setting producer run mode latency to %" B_PRIdBIGTIME "\n", latency); r->SetProducerRunModeDelay(mConnection.producer, latency + 6000); // preroll first, to be a good citizen r->PrerollNode(mConnection.consumer); r->PrerollNode(mConnection.producer); // start the LoggingConsumer and leave it running BTimeSource* ts = r->MakeTimeSourceFor(mTimeSource); r->StartNode(mConnection.consumer, ts->Now()); ts->Release(); } break; case BUTTON_START: mStartButton->SetEnabled(false); mStopButton->SetEnabled(true); // start the consumer running { bigtime_t latency; BMediaRoster* r = BMediaRoster::Roster(); BTimeSource* ts = r->MakeTimeSourceFor(mConnection.consumer); r->GetLatencyFor(mConnection.producer, &latency); r->StartNode(mConnection.producer, ts->Now() + latency); ts->Release(); mIsRunning = true; } break; case BUTTON_STOP: StopNodes(); break; default: BWindow::MessageReceived(msg); break; } }