status_t MediaWindow::InitMedia(bool first) { status_t err = B_OK; BMediaRoster* roster = BMediaRoster::Roster(&err); if (first && err != B_OK) { BAlert* alert = new BAlert("start_media_server", B_TRANSLATE("Could not connect to the media server.\n" "Would you like to start it ?"), B_TRANSLATE("Quit"), B_TRANSLATE("Start media server"), NULL, B_WIDTH_AS_USUAL, B_WARNING_ALERT); if (alert->Go()==0) return B_ERROR; fAlert = new MediaAlert(BRect(0, 0, 300, 60), "restart_alert", B_TRANSLATE( "Restarting media services\nStarting media server" B_UTF8_ELLIPSIS "\n")); fAlert->Show(); Show(); launch_media_server(); } Lock(); bool isVideoSelected = true; if (!first && fListView->ItemAt(0) && fListView->ItemAt(0)->IsSelected()) isVideoSelected = false; if ((!first || (first && err) ) && fAlert) { BAutolock locker(fAlert); if (locker.IsLocked()) fAlert->TextView()->SetText( B_TRANSLATE("Ready for use" B_UTF8_ELLIPSIS)); } while (fListView->CountItems() > 0) delete fListView->RemoveItem((int32)0); _EmptyNodeLists(); // Grab Media Info _FindNodes(); // Add video nodes first. They might have an additional audio // output or input, but still should be listed as video node. _AddNodeItems(fVideoOutputs, MediaListItem::VIDEO_TYPE); _AddNodeItems(fVideoInputs, MediaListItem::VIDEO_TYPE); _AddNodeItems(fAudioOutputs, MediaListItem::AUDIO_TYPE); _AddNodeItems(fAudioInputs, MediaListItem::AUDIO_TYPE); fAudioView->AddOutputNodes(fAudioOutputs); fAudioView->AddInputNodes(fAudioInputs); fVideoView->AddOutputNodes(fVideoOutputs); fVideoView->AddInputNodes(fVideoInputs); // build our list view DeviceListItem* audio = new DeviceListItem(B_TRANSLATE("Audio settings"), MediaListItem::AUDIO_TYPE); fListView->AddItem(audio); MediaListItem* video = new DeviceListItem(B_TRANSLATE("Video settings"), MediaListItem::VIDEO_TYPE); fListView->AddItem(video); MediaListItem* mixer = new AudioMixerListItem(B_TRANSLATE("Audio mixer")); fListView->AddItem(mixer); fListView->SortItems(&MediaListItem::Compare); _UpdateListViewMinWidth(); // Set default nodes for our setting views media_node default_node; dormant_node_info node_info; int32 outputID; BString outputName; if (roster->GetAudioInput(&default_node) == B_OK) { roster->GetDormantNodeFor(default_node, &node_info); fAudioView->SetDefaultInput(&node_info); // this causes our listview to be updated as well } if (roster->GetAudioOutput(&default_node, &outputID, &outputName)==B_OK) { roster->GetDormantNodeFor(default_node, &node_info); fAudioView->SetDefaultOutput(&node_info); fAudioView->SetDefaultChannel(outputID); // this causes our listview to be updated as well } if (roster->GetVideoInput(&default_node)==B_OK) { roster->GetDormantNodeFor(default_node, &node_info); fVideoView->SetDefaultInput(&node_info); // this causes our listview to be updated as well } if (roster->GetVideoOutput(&default_node)==B_OK) { roster->GetDormantNodeFor(default_node, &node_info); fVideoView->SetDefaultOutput(&node_info); // this causes our listview to be updated as well } if (first) { fListView->Select(fListView->IndexOf(mixer)); } else { if (isVideoSelected) fListView->Select(fListView->IndexOf(video)); else fListView->Select(fListView->IndexOf(audio)); } if (fAlert) { snooze(800000); fAlert->PostMessage(B_QUIT_REQUESTED); } fAlert = NULL; Unlock(); return B_OK; }
status_t MediaWindow::_InitMedia(bool first) { status_t err = B_OK; BMediaRoster* roster = BMediaRoster::Roster(&err); if (first && err != B_OK) { BAlert* alert = new BAlert("start_media_server", B_TRANSLATE("Could not connect to the media server.\n" "Would you like to start it ?"), B_TRANSLATE("Quit"), B_TRANSLATE("Start media server"), NULL, B_WIDTH_AS_USUAL, B_WARNING_ALERT); alert->SetShortcut(0, B_ESCAPE); if (alert->Go() == 0) return B_ERROR; Show(); launch_media_server(); } Lock(); bool isVideoSelected = true; if (!first && fListView->ItemAt(0) != NULL && fListView->ItemAt(0)->IsSelected()) isVideoSelected = false; while (fListView->CountItems() > 0) delete fListView->RemoveItem((int32)0); _EmptyNodeLists(); // Grab Media Info _FindNodes(); // Add video nodes first. They might have an additional audio // output or input, but still should be listed as video node. _AddNodeItems(fVideoOutputs, MediaListItem::VIDEO_TYPE); _AddNodeItems(fVideoInputs, MediaListItem::VIDEO_TYPE); _AddNodeItems(fAudioOutputs, MediaListItem::AUDIO_TYPE); _AddNodeItems(fAudioInputs, MediaListItem::AUDIO_TYPE); fAudioView->AddOutputNodes(fAudioOutputs); fAudioView->AddInputNodes(fAudioInputs); fVideoView->AddOutputNodes(fVideoOutputs); fVideoView->AddInputNodes(fVideoInputs); // build our list view DeviceListItem* audio = new DeviceListItem(B_TRANSLATE("Audio settings"), MediaListItem::AUDIO_TYPE); fListView->AddItem(audio); MidiListItem* midi = new MidiListItem(B_TRANSLATE("MIDI Settings")); fListView->AddItem(midi); MediaListItem* video = new DeviceListItem(B_TRANSLATE("Video settings"), MediaListItem::VIDEO_TYPE); fListView->AddItem(video); MediaListItem* mixer = new AudioMixerListItem(B_TRANSLATE("Audio mixer")); fListView->AddItem(mixer); fListView->SortItems(&MediaListItem::Compare); _UpdateListViewMinWidth(); // Set default nodes for our setting views media_node defaultNode; dormant_node_info nodeInfo; int32 outputID; BString outputName; if (roster->GetAudioInput(&defaultNode) == B_OK) { roster->GetDormantNodeFor(defaultNode, &nodeInfo); fAudioView->SetDefaultInput(&nodeInfo); // this causes our listview to be updated as well } if (roster->GetAudioOutput(&defaultNode, &outputID, &outputName) == B_OK) { roster->GetDormantNodeFor(defaultNode, &nodeInfo); fAudioView->SetDefaultOutput(&nodeInfo); fAudioView->SetDefaultChannel(outputID); // this causes our listview to be updated as well } if (roster->GetVideoInput(&defaultNode) == B_OK) { roster->GetDormantNodeFor(defaultNode, &nodeInfo); fVideoView->SetDefaultInput(&nodeInfo); // this causes our listview to be updated as well } if (roster->GetVideoOutput(&defaultNode) == B_OK) { roster->GetDormantNodeFor(defaultNode, &nodeInfo); fVideoView->SetDefaultOutput(&nodeInfo); // this causes our listview to be updated as well } if (first) fListView->Select(fListView->IndexOf(mixer)); else if (isVideoSelected) fListView->Select(fListView->IndexOf(video)); else fListView->Select(fListView->IndexOf(audio)); Unlock(); return B_OK; }
void NodeHarnessWin::MessageReceived(BMessage *msg) { status_t err; switch (msg->what) { case BUTTON_CONNECT: mIsConnected = true; // set the button states appropriately mConnectButton->SetEnabled(false); mStartButton->SetEnabled(true); // set up the node network { BMediaRoster* r = BMediaRoster::Roster(); // find a node that can handle an audio file #if TEST_WITH_AUDIO entry_ref inRef; dormant_node_info info; ::get_ref_for_path("/boot/optional/sound/virtual (void)", &inRef); err = r->SniffRef(inRef, B_BUFFER_PRODUCER | B_FILE_INTERFACE, &info); ErrorCheck(err, "couldn't find file reader node\n"); err = r->InstantiateDormantNode(info, &mConnection.producer, B_FLAVOR_IS_LOCAL); ErrorCheck(err, "couldn't instantiate file reader node\n"); bigtime_t dummy_length; // output = media length; we don't use it err = r->SetRefFor(mConnection.producer, inRef, false, &dummy_length); ErrorCheck(err, "unable to SetRefFor() to read that sound file!\n"); #else r->GetVideoInput(&mConnection.producer); #endif entry_ref logRef; ::get_ref_for_path("/tmp/node_log", &logRef); mLogNode = new LoggingConsumer(logRef); err = r->RegisterNode(mLogNode); ErrorCheck(err, "unable to register LoggingConsumer node!\n"); // make sure the Media Roster knows that we're using the node r->GetNodeFor(mLogNode->Node().node, &mConnection.consumer); // trim down the log's verbosity a touch mLogNode->SetEnabled(LOG_HANDLE_EVENT, false); // fire off a window with the LoggingConsumer's controls in it BParameterWeb* web; r->GetParameterWebFor(mConnection.consumer, &web); BView* view = BMediaTheme::ViewFor(web); BWindow* win = new BWindow(BRect(250, 200, 300, 300), "Controls", B_TITLED_WINDOW, B_ASYNCHRONOUS_CONTROLS); win->AddChild(view); win->ResizeTo(view->Bounds().Width(), view->Bounds().Height()); win->Show(); // set the nodes' time sources r->GetTimeSource(&mTimeSource); r->SetTimeSourceFor(mConnection.consumer.node, mTimeSource.node); r->SetTimeSourceFor(mConnection.producer.node, mTimeSource.node); // got the nodes; now we find the endpoints of the connection media_input logInput; media_output soundOutput; int32 count; err = r->GetFreeOutputsFor(mConnection.producer, &soundOutput, 1, &count); ErrorCheck(err, "unable to get a free output from the producer node"); err = r->GetFreeInputsFor(mConnection.consumer, &logInput, 1, &count); ErrorCheck(err, "unable to get a free input to the LoggingConsumer"); // fill in the rest of the Connection object mConnection.source = soundOutput.source; mConnection.destination = logInput.destination; // got the endpoints; now we connect it! media_format format; #if TEST_WITH_AUDIO format.type = B_MEDIA_RAW_AUDIO; // !!! hmmm.. how to fully wildcard this? format.u.raw_audio = media_raw_audio_format::wildcard; #else format.type = B_MEDIA_RAW_VIDEO; // !!! hmmm.. how to fully wildcard this? format.u.raw_video = media_raw_video_format::wildcard; #endif err = r->Connect(mConnection.source, mConnection.destination, &format, &soundOutput, &logInput); ErrorCheck(err, "unable to connect nodes"); mConnection.format = format; // for video input, we need to set the downstream latency for record -> playback bigtime_t latency; r->GetLatencyFor(mConnection.producer, &latency); printf("Setting producer run mode latency to %" B_PRIdBIGTIME "\n", latency); r->SetProducerRunModeDelay(mConnection.producer, latency + 6000); // preroll first, to be a good citizen r->PrerollNode(mConnection.consumer); r->PrerollNode(mConnection.producer); // start the LoggingConsumer and leave it running BTimeSource* ts = r->MakeTimeSourceFor(mTimeSource); r->StartNode(mConnection.consumer, ts->Now()); ts->Release(); } break; case BUTTON_START: mStartButton->SetEnabled(false); mStopButton->SetEnabled(true); // start the consumer running { bigtime_t latency; BMediaRoster* r = BMediaRoster::Roster(); BTimeSource* ts = r->MakeTimeSourceFor(mConnection.consumer); r->GetLatencyFor(mConnection.producer, &latency); r->StartNode(mConnection.producer, ts->Now() + latency); ts->Release(); mIsRunning = true; } break; case BUTTON_STOP: StopNodes(); break; default: BWindow::MessageReceived(msg); break; } }