コード例 #1
0
void
Light::_updateBoundingBox() noexcept
{
	BoundingBox boundingBox;

	if (!_shadowCamera)
	{
		Vector3 min(-_lightRange, -_lightRange, -_lightRange);
		Vector3 max(_lightRange, _lightRange, _lightRange);

		BoundingBox bound;
		bound.encapsulate(min);
		bound.encapsulate(max);

		boundingBox.encapsulate(bound);
	}
	else
	{
		if (_lightType == LightType::LightTypeAmbient || _lightType == LightType::LightTypeEnvironment)
		{
			Vector3 min(-_lightRange, -_lightRange, -_lightRange);
			Vector3 max(_lightRange, _lightRange, _lightRange);

			BoundingBox bound;
			bound.encapsulate(min);
			bound.encapsulate(max);

			boundingBox.encapsulate(bound);
		}
		else
		{
			float znear = _shadowCamera->getNear();
			float zfar = _lightRange;

			float3 corners[8];
			corners[0].set(-znear, +znear, znear);
			corners[1].set(+znear, +znear, znear);
			corners[2].set(-znear, -znear, znear);
			corners[3].set(+znear, -znear, znear);
			corners[4].set(-zfar, +zfar, zfar);
			corners[5].set(+zfar, +zfar, zfar);
			corners[6].set(-zfar, -zfar, zfar);
			corners[7].set(+zfar, -zfar, zfar);

			BoundingBox bound;
			bound.encapsulate(corners, 8);
			bound.transform((float3x3)_shadowCamera->getTransform());

			boundingBox.encapsulate(bound);

			if (_lightType == LightType::LightTypeSun || _lightType == LightType::LightTypeDirectional)
			{
				float w = bound.size().x * 0.5f;
				float h = bound.size().y * 0.5f;

				_shadowCamera->setOrtho(float4(-w, w, -h, h));
				_shadowCamera->setFar(zfar);
				_shadowCamera->setCameraType(CameraType::CameraTypeOrtho);
			}
			else if (_lightType == LightType::LightTypeSpot)
			{
				_shadowCamera->setAperture(this->getSpotOuterCone().x * 2);
				_shadowCamera->setFar(zfar);
				_shadowCamera->setCameraType(CameraType::CameraTypePerspective);
			}
			else if (_lightType == LightType::LightTypePoint)
			{
				_shadowCamera->setAperture(90.0f);
				_shadowCamera->setCameraType(CameraType::CameraTypePerspective);
			}
		}
	}

	this->setBoundingBox(boundingBox);
}