void SpawnDiggerTile::create() { SoilTile::create(); m_pSpriteSpawnDigger = _createTileSprite( _getTileRectName() ); LayerGaming *pLayerGaming = LayerGaming::sharedLayerGaming(); CCSpriteBatchNode *pBatchNode = pLayerGaming->getTilesBatchNode(); pBatchNode->reorderChild( m_pSpriteSpawnDigger, m_pSpriteSoil->getZOrder() + 1 ); }