//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void HintClear( void ) { #ifdef CLIENT_DLL C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); #else CBasePlayer* pPlayer = UTIL_GetCommandClient(); #endif if ( pPlayer && pPlayer->Hints() ) { pPlayer->Hints()->ClearHintHistory(); } }
//----------------------------------------------------------------------------- // Purpose: Localize, display, and animate the hud element //----------------------------------------------------------------------------- void CHudSideHintPanel::LocalizeAndDisplay( const char *pszHudTxtMsg, const char *szRawString ) { static wchar_t szBuf[128]; static wchar_t *pszBuf; // init buffers & pointers szBuf[0] = 0; pszBuf = szBuf; // try to localize if ( pszHudTxtMsg ) { pszBuf = g_pVGuiLocalize->Find( pszHudTxtMsg ); } else { pszBuf = g_pVGuiLocalize->Find( szRawString ); } if ( !pszBuf ) { // use plain ASCII string g_pVGuiLocalize->ConvertANSIToUnicode( szRawString, szBuf, sizeof(szBuf) ); pszBuf = szBuf; } // make it visible if ( SetHintText( pszBuf ) ) { SetVisible( true ); g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "SideHintShow" ); C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pLocalPlayer ) { pLocalPlayer->EmitSound( "Hud.Hint" ); if ( pLocalPlayer->Hints() ) { pLocalPlayer->Hints()->PlayedAHint(); } } } else { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "SideHintHide" ); } }