//----------------------------------------------------------------------------- // Purpose //----------------------------------------------------------------------------- void CTFViewModel::FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options ) { // Don't process animevents if it's not drawn. C_BasePlayer *pOwner = ToBasePlayer( GetOwner() ); if ( !pOwner || pOwner->ShouldDrawThisPlayer() ) return; BaseClass::FireEvent( origin, angles, event, options ); }