void WorldSession::HandleChannelAnnounce(WorldPacket& recvPacket) { CHECK_PACKET_SIZE(recvPacket, 1); string channelname; recvPacket >> channelname; Channel *chn = channelmgr.GetChannel(channelname.c_str(),GetPlayer()); if(chn) chn->Announce(GetPlayer()); }
void WorldSession::HandleChannelAnnounce(WorldPacket & recvPacket) { CHECK_INWORLD_RETURN CHECK_PACKET_SIZE(recvPacket, 1); string channelname; Channel* chn; recvPacket >> channelname; chn = channelmgr.GetChannel(channelname.c_str(), _player); if(chn) chn->Announce(_player); }