コード例 #1
0
ファイル: ChannelHandler.cpp プロジェクト: master312/AscEmu
void WorldSession::HandleChannelJoin(WorldPacket& recvPacket)
{
    CHECK_INWORLD_RETURN

    CHECK_PACKET_SIZE(recvPacket, 1);
    std::string channelname, pass;
    uint32 channel_id;

    recvPacket >> channel_id;
    recvPacket.readBit();       // has voice
    recvPacket.readBit();       // zone update

    uint8 channelLength = recvPacket.readBits(8);
    uint8 passwordLength = recvPacket.readBits(8);

    channelname = recvPacket.ReadString(channelLength);
    pass = recvPacket.ReadString(passwordLength);

    if (sWorld.settings.gm.gmClientChannelName.size() && !stricmp(sWorld.settings.gm.gmClientChannelName.c_str(), channelname.c_str()) && !GetPermissionCount())
        return;

    Channel* channel = channelmgr.GetCreateChannel(channelname.c_str(), _player, channel_id);
    if (channel == nullptr)
        return;

    channel->AttemptJoin(_player, pass.c_str());
    LogDebugFlag(LF_OPCODE, "ChannelJoin %s", channelname.c_str());
}
コード例 #2
0
ファイル: ChannelHandler.cpp プロジェクト: AriDEV/AscEmu
void WorldSession::HandleChannelJoin(WorldPacket& recvPacket)
{
    CHECK_INWORLD_RETURN

    CHECK_PACKET_SIZE(recvPacket, 1);
    std::string channelname, pass;
    uint32 dbc_id = 0;
    uint16 crap;        // crap = some sort of channel type?
    Channel* chn;

    recvPacket >> dbc_id >> crap;
    recvPacket >> channelname;
    recvPacket >> pass;


    if (sWorld.GmClientChannel.size() && !stricmp(sWorld.GmClientChannel.c_str(), channelname.c_str()) && !GetPermissionCount())
        return;

    chn = channelmgr.GetCreateChannel(channelname.c_str(), _player, dbc_id);
    if (chn == NULL)
        return;

    chn->AttemptJoin(_player, pass.c_str());
    Log.Debug("ChannelJoin", "%s", channelname.c_str());
}
コード例 #3
0
ファイル: ChannelHandler.cpp プロジェクト: Naqvamp/Sandbox
void WorldSession::HandleChannelJoin(WorldPacket& recvPacket)
{
	CHECK_PACKET_SIZE(recvPacket, 1);
	string channelname,pass;
	uint32 dbc_id = 0;
	uint16 crap;		// crap = some sort of channel type?
	uint32 i;
	Channel * chn;

	recvPacket >> dbc_id >> crap;
	recvPacket >> channelname;
	recvPacket >> pass;
	if(!stricmp(channelname.c_str(), "LookingForGroup") && !sWorld.m_lfgForNonLfg)
	{
		// make sure we have lfg dungeons
		for(i = 0; i < 3; ++i)
		{
			if(_player->LfgDungeonId[i] != 0)
				break;
		}

		if(i == 3)
			return;		// don't join lfg
	}

	if( sWorld.GmClientChannel.size() && !stricmp(sWorld.GmClientChannel.c_str(), channelname.c_str()) && !GetPermissionCount())
		return;

	chn = channelmgr.GetCreateChannel(channelname.c_str(), _player, dbc_id);
	if(chn == NULL)
		return;

	chn->AttemptJoin(_player, pass.c_str());
	Log.Debug("ChannelJoin", "%s", channelname.c_str());
}
コード例 #4
0
void WorldSession::HandleChannelJoin(WorldPacket& recvPacket)
{
	CHECK_PACKET_SIZE(recvPacket, 1);
	string channelname,pass;
	uint32 dbc_id = 0;
	uint16 crap;		// crap = some sort of channel type? Actually it seems that this is 2 bytes and not 1 uint16
	Channel * chn;

	recvPacket >> crap;	// seems like 00 and 01 
	recvPacket >> dbc_id;
	recvPacket >> channelname;
	recvPacket >> pass;

	if(!stricmp(channelname.c_str(), "LookingForGroup") && !sWorld.m_lfgForNonLfg)
	{
/*		// make sure we have lfg dungeons
		for(uint32 i = 0; i < MAX_LFG_QUEUE_ID; ++i)
		{
			if(_player->LfgDungeonId[i] != 0)
				break;
		}

		if(i == MAX_LFG_QUEUE_ID)
			return;		// don't join lfg
			*/

		//are we looking to any dungeons at all ?
		if( _player->LFG_dungeons.begin() == NULL )
			return;
	}

	if( sWorld.GmClientChannel.size() && !stricmp(sWorld.GmClientChannel.c_str(), channelname.c_str()) && !GetPermissionCount())
	{ 
		return;
	}
	
	chn = channelmgr.GetCreateChannel(channelname.c_str(), _player, dbc_id);
	if(chn == NULL)
	{ 
		return;
	}

	chn->AttemptJoin(_player, pass.c_str());
	Log.Debug("ChannelJoin", "%s", channelname.c_str());
}