void WorldSession::HandleChannelOwner(WorldPacket& recvPacket) { CHECK_PACKET_SIZE(recvPacket, 1); string channelname; recvPacket >> channelname; Channel *chn = channelmgr.GetChannel(channelname.c_str(),GetPlayer()); if(chn) chn->GetOwner(GetPlayer()); }
void WorldSession::HandleChannelOwner(WorldPacket& recvPacket) { CHECK_PACKET_SIZE(recvPacket, 1); string channelname,pass; Channel * chn; recvPacket >> channelname; chn = channelmgr.GetChannel(channelname.c_str(),_player); if( chn != NULL ) chn->GetOwner(_player); }